A new Hot Dogs, Horseshoes & Hand Grenades update 111e7 released on PC. According to the official Hot Dogs, Horseshoes & Hand Grenades patch notes, the latest update 111e7 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Hot Dogs, Horseshoes & Hand Grenades patch 111e7 will fix a few of these issues.
Check out more details below.
Hot Dogs, Horseshoes & Hand Grenades Patch 111e7 Notes – October 8, 2023
Primary Goals:
- Have more appropriate introduction of harder sosigs across the 5 hold sequence
- Encourage secondary/tertiary weapon usage as well as usage of utility through cost reductions.
- Encourage more varied loadout combos of weapon usage
General
- Character now starts with 5 tokens
- Encryption sequence temporarily changed to step around bug where Cascading Encryption can’t be completed (this will be fixed in next week’s build)
Sosig Spawning:
- Hold 1 Enemy spawn cadence slowed from 20 to 25 seconds
- Hold 2 and 3 Sosig Types changed to be smoother difficulty curve
- Max population in Hold 1 and Hold 2 Wave 1 changed from 4 to 3
- Hold wave warmup times changed from 6 to 7 seconds
- Hold 4 max population changed from 6 to 5
Hold 1 Pools:
- Anti material pistol pool cost dropped from 3 to 2
- Derringer Table Removed
Hold 3 Pools:
- DA Revolver cost dropped from 2 to 1
- Semi Auto Pistol cost dropped from 3 to 2
- Semi Auto Pistol Carbine cost dropped from 4 to 3
- Semi Auto Tube Shotgun cost dropped from 3 to 2
Hold 4 Pools:
- Machine Pistol cost dropped from 2 to 1
- SMG cost dropped from 3 to 2
- Single Shot Grenade Launcher cost dropped from 3/2 to 2/1
Hold 5 Pools:
- Anti-Materiel Rifle cost dropped from 5 to 3
- High Power Ordnance dropped from 4/2 to 2/1
- Battle Rifle Auto dropped from 5 to 4
Powerup Pools:
- Non-healing Powerups will now only appear from Hold 3 and onward (making grenades more common in Hold 2)
Locomotion Tools:
- Grapple pool removed
- GrappleGun cost dropped from 4 to 1
Weapon Pool Changes:
- Pistol pool now has a minimum ammo amount of 9 (was not restricted before)
- Semi Auto Tube Shotgun minimum capacity is not 5 (no more BFB)
- Semi Auto Pistol Carbine Pool (Hold 3) has a min/max capacity of 20-30 rounds
- Semi Auto Rifle Carbine Pool (Hold 3) has a min/max capacity of 10 rounds
- IntermediateCombatRifle Pool (Hold 4) has a min/max capacity of 30 rounds
- MachinePistol Pool (Hold 4) has a minimum capacity of 20 rounds
- Mag Fed Shotgun Pool (Hold 4) has a minimum capacity of 8 rounds
- SMG Pool (Hold 4) has a min/max capacity of 30-40 rounds
- BattleRifle Auto pool (Hold 5) has a min/max capacity of 20-30 rounds
Download Hot Dogs, Horseshoes & Hand Grenades update 111e7 on PC.