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Tuesday, May 7, 2024

Hydroneer Update 2.0.0 Patch Notes – May 8, 2022

A new Hydroneer update 2.0.0 released on PC. According to the official Hydroneer patch notes, the latest update 2.0.0 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Hydroneer patch 2.0.0 will fix a few of these issues.

Check out more details below.

Hydroneer 2.0.0 Patch Notes – May 8, 2022

BIG STUFF

  • Complete game codebase overhaul for foundational groundwork, and optimizations.
  • Splitscreen via Steam Remote Play, play with your friends online using splitscreen.
  • Complete vehicle rework – Trucks no longer fly off into the atmosphere and handle much better.
  • New save file system which is more optimized and stable, with more features.

Building

  • Brand new crafting system deep in the Icehelm mountain. Craft drills, harvesters, and more!
  • Hand Sorter machine. Requires water input, pour resources into it to split them into categories.
  • New TIERED drill system. These drills do not remove the dirt under them, instead only work to a certain depth depending on their tier.
  • New Harvester tiers. Like the drills, will only work with dirt dug at certain depths depending on their tier.
  • New tiered pipe systems, now players will start with Forged Iron Pipes, before moving to Cloutium Pipes.
  • Building items now have ‘Hooks’. These act as attachments onto items.
  • Conveyors now hook onto pipes to allow for custom pipe networks.
  • Conveyors have hooks such as dirt shredders, gem cutters, logic counters, etc.
  • Pipe items are now split into hooks, filters, valve, pressure reader, etc.
  • Some logic items are also split into hooks, as above.
  • Additional logic hooks such as a 10 second delay, logic repeater, and flipflop.
  • Invincible water filter for creative mode.
  • Three different type of house building parts: Wood, Stone, and Cottage. These all have the same measurements and look great when the styles are mixed.
  • Double wide wooden stairs.

Tools

  • New Pickaxe and Shovel tools which can dig to a certain depth depending on their tier.
  • Rake tool for levelling out dirt, helpful for building.
  • Throwable TNT explosives.
  • Firefly Jar lighting object.
  • Toolbags can now be refilled by dropping spanners into them.

World

  • Voxel plugin update. Performance improvements and much smoother voxels!
  • Icehelm and Snowrune Falls areas added, with a new dig site in each.
  • Icehelm horizontal dig site. Like normal dig sites, the deeper you go the better the resources.
  • Travelling merchant who will sell you your first drill and harvester.
  • New stores: Icehelm Housing, Icehelm equipment, and Bridgepour cottage store.
  • Icehelm transporter pipes: send items directly through the abandoned city with ease.
  • Unstuck points now have separate locations for players and vehicles.
  • Stock market redesign – Now only purchase certain resources.

Misc

  • Customisable 3rd person characters which are viewable from the customisation window, and when playing with friends. More styles to be added!
  • NVIDIA DLSS – Deep Learning Super Sampling.
  • Complete redesign of the game UI.
  • New drop circle when carrying resources.
  • New necklace and ring models for each specific gem.
  • Brand new visual effects (VFX) throughout the entire game.
  • Various visual improvements.
  • Settings menu rework
  • Additional sound sliders to edit various sound effect levels.
  • Added Nvidia DLSS
  • Controller rework/rebind menu major improvements.
  • Item descriptions now contain certain badges to improve understanding of their abilities.
  • New and updated sound effects across the entire game.
  • Crucibles and bars heat up 10x as fast in creative mode.

— Fixes

  • Character movement code rework. Input will no longer be locked out on an axis if that button is already held down when holding down the new axis button.
  • Steam backend API accessor updated to Steamcore. Game will handle on steam a bit nicer, and fixing some crashing errors after closing the game.
  • Day/Night cycle major optimizations and improvements.
  • Fishing bobber now always lands in the correct orientation.
  • Crafted items on the anvil will no longer ping away if a large item.
  • Fixed issues with the cave textures.
  • Lantern optimizations.
  • Vehicles now collide with trees.
  • Vehicle key tooltip now shows the controller keybinding if using controller.
  • Fixed issues with keybindings being broken occassionally.

— Changes

  • Excavator vehicle removed (For now…)
  • Vehicles all retextured to improve issues with resolution.
  • Power items removed and merged into logic items. Things like the magnet and destroyer no longer require and drain power to operate.
  • Storing items in things like toolracks no longer requires a mouseclick. When dropping the item, if looking at a eligible storage item, will store the item in there instead.
  • Updated building items to have a more consistent rotations, making them easier to place down.
  • Item descriptions and names have been updated for clarity.
  • Compressor now has a logic input on the side.
  • Compressor produces regular gems instead of Composite Gems. Will not work with un-cut gems!
  • When using precision placement, using (by default) R, T, Y, keys will allow you to rotate the item.
  • Pan now takes one scrub instead of two.
  • Cloutium Ore now costs 170 per 1 weight instead of 35.
  • Cloutium Bar now costs 200 per 1 weight instead of 40.
  • Scraping items will give you scrap metal that costs 25% of the original value.
  • Scrap Bars will increase the value of the Scrap metal by 2.
  • Decreased the starting scale range of crafted items, and increased the max range.
  • Picking up ores from a large pile will no longer wake up all ores around itself.
  • Leg-X tool and logic supports removed as literally nobody used them lol.
  • Placement types updated for items, this changes if an item can be placed in the sky or has to snap to an object.
  • Cart movement reworked and improved.
  • Scales reworked to be more stable and new model.
  • Red/Blue placement material improved to show more detail in the item to make it easier to place.
  • Vehicle store updated.
  • Vehicles now take 4 water loads to refil instead of 5.
  • Smelter model improvements.
  • Light post now has a visual overhaul.
  • The Plinth can now store relic items.
  • Blacksmith hammer visual overhaul.
  • Construction hammer visual overhaul.
  • Esc menu now contains a ‘Save & Quit to Desktop’ option.
  • Pan and Bucket retexture.
  • UI checkbox changed from a X to a tick to resolve confusion.

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