PlayerUnknown’s Battlegrounds Update 2 changelog is now available. The update 2 will be deployed on Thursday, May 25. The latest update brings improvements to CPU usage for world level streaming. The update also improved the rendering performance of fences and grass.
The developers are currently in the middle of profiling the servers to attempt to track down the cause of the lag. Check out more details below.
PlayerUnknown’s Battlegrounds Update 2 Changelog
Client Performance
- Improved CPU usage for world level streaming
- Improved rendering performance of fences
- Improved rendering performance of grass
- Improved rendering performance for weapons and attachments seen at distance
- Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
- PlayerUnknown’s Battlegrounds Update 2 improved character animation performance
- Improved effect performance
- Improved the performance of team-mate name plate, map and mini-map in teamplay
Content
- Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
- Added Motorbike
Gameplay
- Reduced the moving speed of the two final play zones for better engagement during the endgame
- Made a balance pass on certain weapons:
Vector
Reduced bullet damage slightly
Increased deviation gain per shot
Winchester/S686/S12K
Reduced pellet damage slightly
AKM
Increased bullet damage slightly - Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
Action & Gunplay
- Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416) - Adjusted the color of the aiming point for the basic crossbow scope.
- PlayerUnknown’s Battlegrounds Update 2 added new scope rendering method (parallax free) allowing for greater aiming precision.
- Improved ADS view
- Modified recoil for following weapons: AKM, SCAR, M16, M416
- Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
- Decreased the time to ADS when using the 2X scope
Vehicle
- PlayerUnknown’s Battlegrounds Update 2 added punctured wheel effect and sound
- Added burnt markings to vehicles after being destroyed
- Added the motorbike number plate image
- When a vehicle explodes, the fences near the vehicle will now also be destroyed
World
- Added new vegetation to the lobby
UI
- Players can press ‘delete’ to remove their marker placed on the world map
- Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
- PlayerUnknown’s Battlegrounds Update 2 added a dotted line towards the next play zone on the mini-map
- Modified the icon design of the First Aid Kit
- Added Thai language in language options
- Added new key bindings for hold breath, motorbike air control and switch to previous weapon
Sound
- Improved the sound of Motorbike
- Added sound for door destruction effect
Bugfixes
- Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
- Fixed an issue that disabled bullet tracing for SKS
- PlayerUnknown’s Battlegrounds Update 2 fixed a bug that caused the game client to crash when a flashbang goes off
- Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
- Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
- Partially fixed a bug that caused items to be unlootable
- Fixed a bug that caused carepackages to shake when falling
- Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
- PlayerUnknown’s Battlegrounds Update 2 fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
- Fixed a bug that caused a player icon to be doubled up on the minimap.
- Fixed a bug that caused the same color for two teammate icons
- PlayerUnknown’s Battlegrounds Update 2 fixed a bug that caused the final play zone to be created over water
- Fixed a bug that sporadically muted the rain sound
- Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
- PlayerUnknown’s Battlegrounds Update 2 fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
- Fixed a bug that caused a character experience the damage effect at random
- Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
- PlayerUnknown’s Battlegrounds Early Access Month 2 Update fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
- Fixed a bug that caused the sound volume of UMP with silencer to be too low
- Fixed a bug that caused throwable items not to drop when switching to other weapons
- Fixed a bug that caused the trace effect to not disappear after using throwable weapons
- Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
- Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
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PlayerUnknown’s Battlegrounds Early Access Month 2 Update added a character animation for when dragging an item into the inventory
While next monthly update will be focused on improving server performance, the optimization process won’t stop there, and we will continue to improve the performance of the servers all the way through Early Access.