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Stormworks Build and Rescue Update 1.5.2 Patch Notes – June 17, 2022

Stormworks Build and Rescue update 1.5.2 is now rolling out on PC (Steam). According to the official Stormworks Build and Rescue patch notes, the latest update 1.5.2 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Stormworks Build and Rescue patch 1.5.2 will fix a few of these issues.

Check out more details below.

 Stormworks Build and Rescue 1.5.2 Patch Notes – June 17, 2022

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via ‘geometa.co.uk/support/stormworks’ which can be accessed via the ‘Report Bug/Request Feature’ button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature – #587 Mounted Welder and Mounted End-Effector components
Feature – #656 Solid Rocket Nozzle Max Power slider

Fix – #8588 #8613 Fixed default damage values for collisions
Fix – #7101 #7505 #7619 Natural disasters sirens can now be disabled globally with a button on them
Fix – Old saves will now initialize damage_tracker in mission lua script

Rework – #8717 Sonar active ping reworked*
Fix – #8838 #8728 Radar does not detect tilted vehicle
Fix – #8790 Inactive sonar jammer consumes power
Fix – #8562 Sonar Jammer node mislabels
Fix – #8593 Sonar description spelling mistake
Fix – #8668 Sonar Data node info

Fix – #7633 Fix being able to save while dead when quitting to main menu
Fix – #7640 Scroll bar not appearing for updated ui containers
Fix – #7650 C4 placement rendering when in a seat
Fix – #7827 C4 placement on moving vehicles for clients
Fix – #7652 Pilot mask rendering issue with some outfits
Fix – #7702 Wrong editor mesh for Camera Gimbal and Stabilizer Camera
Fix – #7862 Floating terrain at Terminal Trinite
Fix – Optimized parsing for some scene values
Fix – Coaxial rotor entire mesh rotating

Fix – State data network messages being sent for vehicles with no stateful components
Fix – #1197 Game occasionally getting stuck on audio mutexes

*Sonar ping input must now be held to continue receiving information from that ping; passive data is no longer output while actively pinging.

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