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Stormworks Build and Rescue Version 1.6.8 Patch Notes – November 25, 2022

Stormworks Build and Rescue update 1.6.8 is now available to download on PC, Ps4, PS5, and Xbox one. According to the official Stormworks Build and Rescue patch notes, the latest update 1.6.8 addresses some bugs and crashes.

Previously, a major update 1.6.8 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Stormworks Build and Rescue version 1.6.8 will fix a few of these issues.

Check out more details below.

Stormworks Build and Rescue 1.6.8 Patch Notes – November. 25, 2022

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the ‘Report Bug/Request Feature’ button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature – New sound effects and audio updates
Feature – Addon editor component copy and paste support

In this minor update we are including some of the planned audio changes we have been developing;
Engines and modular engines have new sounds with improved blending.
Gearboxes now have a sound when changing ratio to give feedback to the player.
Lightning/Thunder now have a selection of sounds based on the range of the storm.
Marine propellers have new sounds with improved blending.
Key buttons and circuit breakers have new sound effects.
Throttle levers now make a button sound when pressed.
Added a many new sound effects to the buzzer block (Sirens / Horns / Klaxons / Bells)

Rework – #11569 Characters now only drop equipment on death instead of incapacitated
Fix – #15693 Common creature physics crash
Fix – #11619 Removed some unnecessary surfaces from windows that prevented raycasts
Fix – #13348 Winch up and down editor warnings inverted
Fix – Lights sometimes rendering a light flare with 0 power
Fix – #13613 Updated function block to handle very small values
Fix – End effector no longer interacts with manual components
Fix – Improved vehicle editor loading time
Fix – #3196 Increase text length for detailed tooltip nodes
Fix – #14082 Army outfit mesh issues
Fix – #14088 Pilot Seat (Hotas) incorrect control display
Fix – Fixed animal interactions when incapacitated in beds
Fix – #15075 Restored debug.log() behavior
Fix – Creature sync inconsistencies
Fix – Dogs fetching animation issue
Rework – Removed minor healing from normal beds
Rework – Static vehicles electric reworked, batteries on static vehicles have infinite charge, components on static vehicles no longer act as if they infinite electric

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