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Stormworks Build and Rescue Update 1.5.3 Patch Notes – July 1, 2022

tormworks Build and Rescue update 1.5.3 is now rolling out on PC (Steam). According to the official Stormworks Build and Rescue patch notes, the latest update 1.5.3 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Stormworks Build and Rescue patch 1.5.3 will fix a few of these issues.

Check out more details below.

Stormworks Build and Rescue 1.5.3 Patch Notes – July 1, 2022

  • Fix – #3360 #8720 Winch lengths reverting to default length on vehicle load (sometimes crashing/freezing the game)
  • Rework – Winches now auto spool back to their max length and winch max length no longer includes the attached rope’s current dynamic length
  • Rework – Slightly increased winch rope max lengths to compensate for the above change
  • Rework – Players can no longer detach ropes that are longer than the first-person-rope maximum (40m)
  • Fix – #5016 Held ropes no longer detach when a vehicle spawns
  • Fix – Damage rendering desync issues for clients when loading vehicles
  • Fix – #8391 Fixed Host voice chat not working
  • Rework – #4903 #9022 Greatly improve multiplayer fire sync
  • Rework – Rail signals now toggle their state client-side to improve sync
  • Rework – Added size=null tags to certain default ocean path nodes to prevent bad paths generating under diagonal train bridges
  • Rework – #8185 Updated workbench disabled messages to indicate if the setting is disabled or the client is unauthorized
  • Balance – #1829 Rebalanced the repair speed of the handheld welding torches
  • Fix – #258 Vehicle editor undo not remembering sub-component colours
  • Fix – #7749 #8972 Updated some default mission zones that were too close to terrain
  • Fix – Path node tags are now correctly combined for overlapping nodes that get merged
  • Fix – #7737 Flares black square graphical glitch
  • Fix – #8052 Moon glare rendering issue
  • Fix – #8156 Lightning intensity visual glitches
  • Fix – #8194 Buttons no longer trigger the lua event when the player is out of interact range
  • Fix – #8394 Updated logic node descriptions for coaxial rotors
  • Fix – #8419 #8689 Fixed several issues around floating geometry
  • Fix – #8742 Fixed Nataera ruins physics mesh height issue
  • Fix – #8716 Passive sonar hits no longer have a projected y bounds of 5m
  • Fix – #8731 Fixed turret ring mesh issues
  • Fix – #8781 Fixed search light odd coloured mesh
  • Fix – Fixed additive rendering as yellow in the component inventory
  • Fix – Fixed train-line geometry at Terminal Trinite
  • Fix – End effector no longer triggers onButtonPress when releasing for all dynamic components

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