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Sunday, May 19, 2024

Survivalist Invisible Strain Update 152 Patch Notes

Survivalist Invisible Strain update 152 is now rolling out on PC (Steam). According to the official Survivalist Invisible Strain patch notes, the latest update 152 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Survivalist Invisible Strain 152 patch will fix a few of these issues.

Check out more details below.

Survivalist Invisible Strain 152 Patch Notes

  • When building fences, characters will be able to collect the resources they need for multiple fence pieces (as long as they fit in their inventory) instead of just doing it one by one
  • Reduced time to build most buildings, and slightly lowered skill requirements to build Nitrary and pistol/shotgun ammo
  • Make vehicles capturable, damageable, and repairable, with steel ingots
  • Fix for crafters taking flint from cooks who need it to light fires
  • Fix up savegames that used mods where crop types were deleted
  • Changed invisible strain to activate when over half your community are converted, instead of all of them
  • Added some extra bits to the Lost Item quest
  • Fixes for AI often staying in your base when you order them to attack someone
  • Try to stop NPCs from being attracted too easily outside their bases by using dead comrades as bait
  • Added debug option in custom map editor to control infection type in town markers
  • Fix for not being able to see healthbars of damaged fences in command mode
  • Fix for animal feeders harvesting crops when policy is set to not feed to animals
  • Picking up drinking bowl always returns it to your inventory
  • Fix for angle slider not working in path editor
  • Fix for guards in watchtowers sometimes continually shooting the wall in front of them
  • Out of sync fix
What’s this publicbeta thing?

Version 152 will be in the “publicbeta” branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it’s a good idea to start using this branch. But keep in mind:

  • Because it’s the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you’ll need to be on the same version as them
  • If you go back from the “publicbeta” branch to the main branch you may not be able to load savegames created on “publicbeta“.

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