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Game Patch Notes

Battlefield 1 1.18 Update Patch Notes for PS4 and Xbox One

Battlefield 1 Update 1.18 is available on PS4, Xbox One, and PC. The new Battlefield 1 1.18 update includes Turning Tides – North Sea DLC and Base Game Update. The North Sea content will be limited to Premium Pass and Battlefield 1 Revolution owners for their 2-week Early Access. In addition, the base game update includes various bug fixes and game improvements. Check out the patch preview below.

What’s New in Battlefield 1 1.18 Update Patch Notes for PS4 and Xbox One

NEW

The second wave of Battlefield 1 Turning Tides is here! Fight alongside the formidable German fleet or test your mettle among the British Royal Marines in dramatic naval clashes. Opposing armadas struggle to gain the upper hand to exhibit supremacy over the high seas.

Battlefield 1 Turning Tides – North Sea is bringing new maps, the fearsome C-Class Airship, and continued improvements to Battlefield 1. We hope you enjoy taking command of the sea, air, and land in the battles that turned the tides of war. Available to Battlefield 1 Premium Pass owners* and owners of Battlefield 1 Turning Tides.

Battlefield 1 update 1.18
Battlefield 1 update 1.18

NEW MAP: HELIGOLAND BIGHT

This is Battlefield 1’s quintessential naval map. With its immense scale and focus on vehicular combat, it’s ideal for Conquest Assault, the only game mode available on this map.

This is the first naval battle of the Great War, where the British Royal Marines commenced a surprise attack against the German navy. Attackers speed to the red cliffs and rocky shores to gain ground, where infantry can use large rocks and dunes as cover from battleship shelling. Control Bunker Beach and you’ll have access to a battery cannon to defend against the onslaught. Take cover behind the rocky wave breaker wall to safely engage the enemy beyond the sinking cruiser, as they take a foothold on the nearby Düne island. Finally, assert your dominance in the first ever Battlefield 1 Dreadnought vs. Dreadnought battle

NEW MAP: ZEEBRUGGE

Under the veil of night, British troops reinforce the treacherous raid on the Belgian port of Bruges-Zeebrugge. Join the concentrated battle as the British Royal Marines wrestle to possess the German controlled, concrete mole. Advance past the war-torn breach toward the heavily guarded submarine pen. Utilize the dock openings to gain access and overcome the enemy. Torpedo boats, planes, L-Class Destroyers, Dreadnoughts, and the menacing C-Class Airship battle for control around the port. Be mindful, as infantry soldiers fight back with the anti-aircraft guns placed along the coastal wall and battery cannons that are lining the nearby beach at the base of the mole.

NEW: VEHICLE

The all-new C-Class Airship is equipped with 4 seats and 2 package loadouts. Pilots can deliver an immense payload of artillery and bombs, as they navigate the skies. Front gunners are equipped with a 76mm cannon, while rear gunners provide support with a 20mm Autocannon. Top gunners offer anti-aircraft protection with a mounted AA gun on the top of the vessel. Like tanks and the new L-Class Destroyer, pilots can self-repair the C-Class Airship to maintain dominance in the sky.

NEW: UNIFORMS

Don the characteristic blue uniforms of the British Empire’s elite naval troops, the admirable Royal Marines.

NEW: IMPROVED WEAPON BALANCE

With the addition of new weapons from each expansion pack and the growing community of skilled players, we found it necessary to rebalance the weapons to increase the pacing of combat and balance the loadout options among and between the various classes in Battlefield 1.

These changes are far-reaching, across the breadth of Battlefield 1 weapons, which may be difficult to feel when trying them out for the first time.  There are a lot of changes, which may not be noticeable immediately and may only become more apparent with time.  Players should find a faster time-to-kill (TTK), be more capable in out-numbered scenarios, and find greater distinction between different weapons and weapon types.

The following summaries detail how these changes will alter the encounters at the ideal engagement ranges:

Assault vs Medic

  • Medic remains superior at any distance outside of very close range
  • The overall decrease in TTK at close range for Assault weapons should ensure their superiority at ideal engagement range

Support

  • The biggest difference here is that Support weapons will be slower to get on target at close range, pushing the engagement slightly more in favor of the Assault than it already was
  • At longer distances the Support LMGs remain far superior to the Assault SMGs and shotguns

Scout

  • These encounters remain mostly unchanged
  • These classes are opposite extremes; the winner of the engagement will usually come down to range

Medic vs Support

  • The main change here is in how the Medic approaches an LMG. Previously the SLRs were like LMGs in terms of raw TTK, meaning it was often possible to outshoot one head to head. With the changes this is more dangerous, as the LMG will be more likely to kill the Medic before he can reach cover to heal
  • LMG accuracy at close range is weaker than before however, plus Medic rifles have improved range, leaving the medic with several options of approach – take potshots at the Support from longer distances, or attack from unexpected angles to exploit the LMG weakness when not already in ADS or on a bipod

Scout

  • Medics are slightly more accurate at longer distances and are therefore an increased threat to Scouts than previously
  • Otherwise these encounters remain unchanged

Support vs Scout

  • Support is slightly more dangerous at long range than before. There is therefore increased pressure on the Scout to score a one hit kill from an unexpected location before the Support can return fire
  • Otherwise these encounters remain unchanged

With regards to weapon family specific changes, you will see an overall reduction in the number of bullets required to kill a target at a weapons ideal engagement range, along with some general improvements to their handling:

Shotguns

  • Shotguns remain the strongest close-range weapon with generally very poor ranged performance (except for the “Slug” variants)
  • They have suffered from inconsistency due to how shotgun pellets work, which we’ve improved by reducing how much randomness plays a part in the shotgun dispersion.  All shotguns now fire 12 pellets.  The dispersion is now broken down into 12 sectors, 6 in an inner circle and 6 in an outer ring.  Each sector will contain 1 pellet.  This ensures that all 12 pellets are more evenly spread over the dispersion cone, and prevents all the pellets from bunching up in one area, which could cause lucky one hit kills at longer distances, or inversely result in a complete miss.

Sub Machine Guns – SMGs

  • SMGs remain very strong close-range weapons, second only to Shotguns
  • High bullet damage drop-off and large spread make them ineffective at longer distances than all other weapons, with the exception of Shotguns
  • The variance in raw TTK of the SMGs has been reduced, reducing the benefit of that advantage on specific SMGs (such as the Hellriegel and Automatico) and increasing the options available to Assault players

Light Machine Guns – LMGs

  • LMGs offer the most firepower, but at the cost of handling and mobility
  • The strongest weapon at medium range when ready for a fight
  • If caught off guard however their poor hip-fire and high spread mechanics put them at a disadvantage

Self-Loading Rifles – SLRs

  • The most flexible weapon
  • Slightly weaker in terms of TTK than most other weapons but with advantages over all others in some area
    • Much better ranged performance than SMGs and shotguns
    • Better handling and can get on target accurately faster than LMGs
    • More effective at closer ranges than bolt actions

Bolt Actions

  • Bolt actions offer one hit kills at longer ranges
  • They have very low fire rates however which makes them very weak up close
  • These are the least changed weapon type
Battlefield 1 version 1.18
Battlefield 1 version 1.18

Other Changes in Battlefield 1 Update 1.18 Patch Notes

PLAYER PROGRESSION

  • Vehicle damage performed by K Bullets fired from the Martini-Henry sniper rifle are now properly tracked for the Overwatch Service Assignment.
  • Reduced the requirements of the Ribbon of Justice from 5 kills in a round to 2.

UI & HUD

  • The player outlines now comply with the colorblind settings.
  • Battlefield 1 update 1.18 added custom colorblind color settings in the video options.
  • Players can customize the size and opacity of world icons in the gameplay options.
  • Hit indicators can be customized with different colors for critical hit kills.
  • Detailed mini-map/full map customization is now in the gameplay options.
  • Vehicle spawn logic has been changed to allow players to select the spawn point even if a vehicle is not available, which will allow players the opportunity to customize vehicles at the deploy screen more often.

WEAPONS, VEHICLES, & GADGETS

Numerous weapon balance tweaks. Here’s a short list of some noteworthy changes among many more:

  • Slightly tweaked the damage models for several Medic rifles:
    • Farquhar-Hill damage drop off started at 34 but now is 46.33 meters.
    • Farquhar-Hill damage drop off ended at 52 but now is 59 meters.
    • M1907 SL damage drop off ended at 55.6 but now is 60 meters.
    • Autoloading 8.25 damage drop off started at 19.5 but now is 16 meters.
    • Autoloading 8.25 damage drop off ended at 40 but now is 45 meters.
    • RSC 1917 vertical recoil has been adjusted from 1.8 to 1.5 degrees.
    • RSC 1917 horizontal recoil has been adjusted from 2.2 to 1.8 degrees.
    • RSC 1917 rate of fire has been adjusted from 163 to 179.9 bullets per minute.
    • Increased the 3-hit kill range of the Cei-Rigotti by 10 meters.

Continued to tune automatic weapons:

  • Adjusted the spread for LMGs.
  • LMGs now have slower zoom-in speeds to further differentiate them from SMGs
  • LMGs and SMGs now have slightly increased vertical recoil.
  • The vertical recoil bonus on the Storm variants for SMGs and LMGs have been reduced slightly.
  • The SMG 08/18 Optical’s first shot spread multiplier has been reduced.
  • LMG bipods will now remove spread increase while firing entirely when mounted with a lower reduction in horizontal recoil.
    • Overall this change makes heavy MGs with high first shot spread multipliers benefit slightly more from the bipod, while high fire rate LMGs with high horizontal recoil will receive less benefit.
  • Increased the 2-hit kill range of the Russian 1895 Trench from 47 to 70 meters.
  • Increased one hit kill headshot range of the Russian 1895 Trench from 41 to 64 meters.
  • Cavalry Russian 1895 2-hit kill range has increased to 90 meters.
  • Cavalry Russian 1895 one hit kill headshot range increased to 84 meters.
    • Fixed an issue where the Infiltrator Elite flare would brighten the entire level for the opposing team.
    • The K Bullet system, and the damage dealt, was refined for the M91 and Carcano.
    • Fixed an issue where occasionally empty shells would not eject from the Carcano.
    • Fixed an incorrect recoil decrease for the Maschinenpistole M1912/P.16.
    • Battlefield 1 version 1.18 fixed a lower than intended recoil decrease on the Arisaka.
    • Fixed an incorrect recoil decrease for the M1917 Trench Carbine.
    • Fixed the accuracy of the M1917 Trench Carbine when crouching, moving, and shooting from the hip.
    • Reload timers were fixed for the M1917 LMG by removing the artificial delay on the short reload.
    • Battlefield 1 1.18 fixed an issue with the AA sights on the M1917 MG where the rear sight wasn’t properly attached to the feed tray cover.
    • Improved alignment of the iron sights of the FA Automatic.
    • Fixed an issue causing shotgun damage and audio to be spread across multiple frames.
    • Reduced the inner blast radius of the Martini- Henry grenade launcher, on the Infiltrator Elite Class, from 2 to 1 meter.
    • Battlefield 1 update 1.18 fixed a bug where the Martini-Henry grenade launcher did not use its arm time, resulting in higher than intended damage.
    • Reduced the ammunition count of the Martini-Henry grenade launcher from 21 to 11.
    • Battlefield 1.18 reduced the reload threshold for the Martini-Henry grenade launcher.
    • Fixed a bug that allowed the Bristol Attack plane and Ilya Muromets Heavy Bomber to utilize weapons from multiple packages.
    • Battlefield 1 1.18 update increased the mine removal radius for the A7V Heavy Tank.
    • Greatly improved the reliability of the AA guns when firing against bombers from certain angles.
    • AT Rocket Gun, and similar weapons, can now be fired from the passenger seat of vehicles.
    • Infantry placed mines (AT and Tripwire) have been adjusted so players can no longer stack them close together.  To compensate for this, the power of each mine has increased:
    • AT Mine damage has increased by 50%.
    • AT Mine radius has been adjusted to 2 meters.
    • Tripwire Mine – HE deals twice as much damage to sprinting players.
    • Tripwire Mine – Gas has a small 15 damage explosion when tripped – dealing damage to player who may already be wearing a gas mask.  This damage is doubled for sprinting players.
Battlefield Update 1.18 Patch Notes
Battlefield Update 1.18 Patch Notes

MAPS & MODES

      • Battlefield 1 version 1.18 removed all Elite Classes from War Pigeons mode.
      • Fixed an issue where several weapons were causing unwanted dips in ambient SFX volume in certain parts of Cape Helles.
      • Battlefield 1 update 1.18 increased visibility of boat wakes.
      • Fixed an issue that would allow Defenders to spawn airplanes in the third sector of Cape Helles, in Operation Gallipoli.
      • The Ottomans now use the Gotha Bomber on Cape Helles
      • Fixed an issue where the medic primary weapons were not available in the Custom Game: Armored Kill.
      • Adjusted the combat zones in Cape Helles on both Operations and Rush game modes, allowing more pathing and fewer places to camp.
      • Moved the Ottoman plane and torpedo boat spawns in Cape Helles.
      • Adjusted the British boat spawns in Cape Helles.
      • Moved the Defenders spawns in the first sector of Rush on Cape Helles.
      • Battlefield 1 version 1.18 adjusted some problematic spawns in Conquest on Achi Baba, to avoid spawning in high traffic areas.
      • Fixed squad spawning on the final objective of Rush on Lupkow Pass.

MATCH EXPERIENCE

      • Fixed some bugs related to players being disconnected while connecting to a game server.

RSP

      • Added an RSP option that allows removal of the delay that spectators experience so that things are witnessed as close to real time as possible.
      • Battlefield 1 1.18 added a toggle to turn off/on the pre-round minimum of 6 players.
      • Increased the ban list size to 200 (from 100).
      • Increased the VIP list size to 50 (from 20).
      • Battlefield 1 update 1.18 increased the admin list size to 50 (from 20).

GAMEPLAY

      • Fixed an issue that allowed the player to use some Pistol Carbines while swimming.
      • Improved inconsistent slowdown on steep hills. It now occurs on movement direction, instead of the direction you’re facing.
      • Slowdown will occur when climbing diagonally, as well as directly up/down a hill.
      • Corrected slowdown when climbing up hills backwards.

General Fixes in Battlefield 1 version 1.18

    • The game will no longer expose interlaced video modes in the PC video options. If you have previously experienced blurry output on PC due to the game running in a full screen interlaced mode, please re-select a mode in video options to update your profile settings to use a progressive display mode.
    • Fixed a bug where certain VFX would trigger when colliding with invisible geometry.
    • Battlefield 1 version 1.18 fixed an issue with VOIP volume option not behaving as intended.
    • Fixed a bug where spectators would be kicked from the game if the last player left.
    • Removed some of the female Russian Scout spotting lines that mentioned German soldiers and vehicles.
    • Fixed an issue where Russian self-voice says “tank” when spotting a Scout soldier.
    • Battlefield 1 update 1.18 addressed an issue where players occasionally encountered a loading loop the first time they tried to launch a Single Player level after playing through the Prologue.

Check your game update and download the latest Battlefield 1 1.18 update on PS4, Xbox One, and PC.

Categories
Game Patch Notes

Dead by Daylight update for PS4 and Xbox One Changelog

Dead By Daylight update patch notes are now available for PS4 and Xbox One. Recently, Dead By Daylight patch was released with The SAW DLC which includes a New Killer (The Pig), a new Survivor (David Tapp) and a new Map (Gideon Meat Plant). In addition, Dead By Daylight update also includes various bug fixes and game improvements.

Dead by Daylight Update Patch Notes

FEATURES & CONTENT

  • Content – Removed the Winter Event gift box skin and replaced with the Mystery Box
  • Content – Removed the Winter accessories and themed skins from the lobbies and in game
  • Content – Removed the Winter themed lobby and menu music
  • Content – Removed the possibility for the “Winter Party Starter” firecracker item to spawn in chests and in the Bloodweb
  • Feature – Added a “Secondary Power” keybinding to the Killer Controls. Hag players can now rebind the Teleport button, which should now prevent accidental teleports when using the Mint Rag add-on.

BALANCE

BloodWeb Changes

  • Changed the half price cost of the Mystery Box back to the original values
  • Readjusted drop rates of items from level 25 to 50
  • The mystery boxes appearance rate is back at what it was prior to the Winter Event.

Design Changes

  • Blindness status effect now blocks auras of hooked and downed survivors. (This includes Hex: The Third Seal and Huntress Add-ons)
  • NURSE: After blinking, the Nurse used to have a special attack with different speed values and detection zones. This has been removed. The Nurse will now have a regular lunge after blinking.
  • NURSE: Duration of the blink now depends on the how long the player charged the blink for, rather than the distance traveled during the blink. The time required to fully charge a blink (2 seconds), the maximum distance traveled (20 meters) and the time required to cover that distance (1.5 seconds) remain unchanged.
  • NURSE: Lunge speed has been adjusted: She will now accelerate to a maximum speed of 6.9 m/s during the lunge, like other killers. Previously, her regular (non-blink) attack was slower than other killers due to her reduced movement speed.
  • NURSE: Reappearance time is now much shorter and should be occurring as she blinks, this should remove the feeling that her collision is in place before she is visible, and allow for visual feedback in order to play against The Nurse.
  • NURSE: We’ve updated how much time it takes to blink and linked this timing to how long The Nurse Blinks. Due to the Blink mechanic improvement, Nurse’s are now able to short blink instead of being forced to blink in relation to how long they have charged. Coupling the charge time for how long the nurse will take to displace herself will allows for survivors to always have a similar visual queue and timing to give them time to try and dodge The Nurse.
  • NURSE: We’ve updated how we calculate where the Nurse Blinks, this change allows the Nurse to blink upwards and downwards with more accuracy. This change has also enabled the Nurse to vary how far she Blinks, allowing her to blink closer when previously she would have committed to the distance she had charged. This will significantly improve the Nurse’s ability to Blink. The following points will address the additional balance changes that should counterbalance the improved Blink.
  • SCRATCH MARKS: We’ve adjusted how Scratch Marks are displayed, they should no longer be; showing up on a floor above a survivor and showing up on walls that are opposite of a survivor running. They will still show up under floors when a survivor is running above it.
  • Save The Best for Last’s text and functionality has been updated. The successful attack cooldown will not be lost when changing targets during a chase and will continue to be active as long as a chase is held for more than 20 seconds.

Map Changes

  • Added logic that limits the number of generic pallets that can spawn inside the Badham Preschool map to 3. Made the outside pallets procedural.
  • Changed the minimum and a maximum number of procedural pallets that can spawn. Global Change.
  • Fixed an exploit on the harvester object in the farm theme.
  • Implemented a new pallet management system that allows us to tweak the minimum and a maximum number of procedural pallets that can spawn per map.
  • Increased the minimum spawning distance between procedural pallets from 8m to 10m. Global Change.
  • Reduced the number of pallets that can spawn on the edges of the Backwater Swamp maps.

Bug Fixes

  • Added “Personal” to the Chalk Pouch, Cream Chalk Pouch and Ivory Chalk Pouch offering descriptions in all languages except Portuguese, Polish, Traditional Chinese, Korean and Japanese
  • Added “Personal” to the Escape! Cake and Survivor Pudding Anniversary offerings descriptions in all languages except Portuguese, Polish, Traditional Chinese, Korean and Japanese
  • Changed the name of Jake’s Old Man head customization from the Head Case DLC pack to Old Man Jake
  • Fixed a missing word in one of the survivors loading screen tooltips
  • Fixed a typo in the Doctor’s “Obedience” – Carter’s Notes add-on that referred to Shake it off instead of Snap Out Of It
  • Fixed a typo in the Survivors’ Health State section of the Killers Help & Tutorials Guide
  • Dead By Daylight patch 1.25 fixed a visual desync between host and client that could cause The Nurse to become invisible after a double blink or Memento Mori
  • Fixed an issue that allowed players to get on top of one of the piers in The Pale Rose
  • Fixed an issue that blocked Killer movement when a survivor was crouched in front of the hay bale on the combine harvester in Coldwind Farm maps
  • Fixed an issue that caused incorrect audio to play when The Shape killed a survivor
  • Fixed an issue that caused perk bonuses to appear as Offering bonuses on the tally screen. English only.
  • Dead By Daylight version 1.25 addressed an issue that caused the Cursed status effect and debuff icon not to appear when Hex: Ruin or Hex: Huntress Lullaby were triggered
  • Fixed an issue that caused the Nightmare’s eyes to appear translucent in game
  • Fixed an issue that caused the Upgrade button to erroneously disappear from the tally screen
  • Fixed an issue that caused the aura of a Survivor opening an exit gate to show at the improper range when using the Wake-Up! perk
  • Fixed an issue that caused the equipped perks in the Loadout to reset when switching roles in a Kill Your Friends
  • Fixed an issue that could cause an invisible survivor pawn to appear in a match when that survivor disconnected during loading
  • Fixed an issue that could sometimes cause the points on the scoreboard to be inconsistent between host and clients
  • Dead By Daylight update 1.25 addressed an issue that made it impossible to search a chest in Mother’s Dwelling
  • Fixed an issue that made it impossible to track the hatch or bear traps via the Rainbow Map item or the Black Silk Cord/Red Rope map add-ons
  • Fixed an issue that made it possible for the Engineer’s Toolbox to sabotage
  • Fixed an issue that visually caused add-ons from a previously equipped item to remain when switching items in the Loadout
  • Dead By Daylight 1.25 addressed an issue where Killers were not awarded bonus Bloodpoints with the perk Hex: Thrill of the Hunt equipped
  • Fixed an issue where clients had the Kill Your Friends Loadout if they left the private match
  • Fixed an issue with The Nurse’s Plaid Flannel add-on that caused it to indicate the wrong position for the blink. It should now accurately display the target location for the blink.
  • Fixed an issue with The Nurse’s Plaid Flannel add-on that caused the blink indicator to display the shading used for being behind an object at all times. It will now properly display with light shading when unobstructed, and dark shading when behind an object. This should make it clearer where the blink will land.
  • Dead By Daylight version 1.25 addressed multiple issues that blocked player movement when a survivor was on specific hooks in Treatment Theatre
  • Fixed multiple typos in various Daily Rituals
  • Fixed various impassable gaps in the Badham Preschool map
  • Dead By Daylight update 1.25 fixed various impassable gaps in the Coldwind Farm maps
  • Fixed various impassable gaps in the Disturbed Ward map
  • Fixed various impassable gaps in the MacMillan Estate maps
  • Tentatively fixed an issue that could occasionally cause no outdoor hooks to spawn in the MacMillan Estate maps #2. Due to the nature of this issue, it was difficult to reproduce and we will be tracking the status of the issue after this patch to confirm.
  • Updated various Offerings and add-on descriptions to properly reflect their behavior in all languages

XBOX ONE 

  • Fixed an issue that caused a “No Network Connection” message when signing out of an active profile during the title loading screen
  • Fixed an issue that caused an incorrect error message to prompt the user when signing out of an active profile during the credits
  • Fixed an issue that caused a crash when the host of a Kill Your Friends lobby signed out of their active gamer profile during the session loading
  • Fixed an issue that prevented the user from inviting friends to a Survive With Friends lobby when accepting an invite while queued in the SWF lobby
Categories
Gaming

Fortnite Update 2.3 brings Battle Royale changes and bug fixes

Fortnite Update 2.3 will be available tomorrow on PS4, Xbox One, and PC. The latest patch includes bug fixes and some long-anticipated changes for Battle Royale. This will include an option to remove aim-assist on consoles, and more. The Winter Event for Save the World will be ending on Jan 25. The Mutant Storms is also returning. Check out full patch notes below.

Chug Jug
FNBR_Social_ChugJug_BR-PT.png
Low HP? No Shields? Enemies all around? Give yourself a fighting chance with the all-new Chug Jug! Find a safe place to Chug this Jug for 15 seconds and gain max Health + Shields.
Winter Event Wrap Up
The inclement weather brings more than your average Storms this time around, featuring the Minibosses introduced in the Holiday Event. Earn seasonal gold from new quests! Put it towards those evolution materials in the Event Store with weekly rotating items.

PATCH NOTES – BATTLE ROYALE

GAMEPLAY

  • Added AutoRun!
    • Input defaults for PC are “=” and “NumLock”
    • Input defaults for controller is double-clicking the left stick.
  • Added a setting to disable aim assist on consoles.
  • Remapped weapon binds on AZERTY keyboards to the top row number keys.
Bug Fixes
  • Wooden power poles no longer block building.
  • Spike Traps found in Supply Drops will now stack with other Spike Traps found elsewhere.
  • The Spike Trap’s effective range will now more accurately match the distance of the spike animation. The damage area was previously too large.
  • Supply drops no longer hover above the ground after landing.
  • Fixed an issue which prevented the Shield Potion and Slurp Juice visual effects from playing when the player is already shielded.
  • Fixed an issue that made Cozy Campfires appear to be active after they have expired.
  • Fixed an issue which caused collision of eliminated players to persist for too long.
  • Fixed an issue which allowed players to hide inside of supply drops if the supply drop landed on a crouched player.
  • Fixed an issue which allowed players to pass through walls as they edited them.
  • Optimized the speed at which players can cycle building pieces under poor network conditions.
  • Fixed an issue which caused dropped items to fall off the edge of the map and spawn near a living player.
  • Kicking a basketball through a soccer net no longer counts as a goal. Soccer balls still count.

WEAPONS

Bug Fixes
  • Improved the accuracy of grenade arcs.
  • Fixed an issue which allowed players to switch between two scoped weapons without leaving the scoped view.
  • Player’s weapons will no longer disappear for a short time after the effects of the Boogie Bomb wear off.
  • Reduced the delay between throwing a grenade and switching to another weapon.

GENERAL

  • Shadowplay Highlights now records player knockdowns (DBNO).
  • Quitting a match early will no longer award stat or challenge progress. Progress will only be awarded when a player leaves after they are eliminated or have won.
Bug Fixes
  • Players can no longer purchase the Battle Pass x10 Tier bundle when at or above Battle Pass tier 65.
    • We fixed this on January 19th and affected players have been compensated.
  • Fixed an issue which allowed items in the locker to rotate on the wrong axis while spinning them.
  • Fixed an issue which caused the client to lock up after ALT-TABing on PC.
  • While spectating, players will now be returned to scoped view when the spectated player switches between scoped weapons, instead of being pulled into third-person view.
  • Brick building effects have been fixed.
  • Players can now mute party members from the lobby screen.
  • Players banned from voice chat can no longer use it on the lobby screen.

UI

  • Added Auto Decline Friend Requests as a new option for PC players to the Social Widget.
    • When enabled, friend requests will be auto-declined. Enabling this option will decline all pending friend requests.
Bug Fixes
  • Friend and Party invite notifications will now correctly appear for Battle Royale players that have never played Save the World.
  • You no longer open the fullscreen map while spectating a player with report menu up,
    • This issue only occurred if a player was using the “Combat Pro” controller config.
  • The radial emote menu will no longer persist after the warm-up phase if left open.
  • Characters pose no longer resets after opening the news widget.
  • The ping value displayed in the Net Debug Stats UI is now more accurate. It will appear higher than before for all players.

AUDIO

  • Lowered volume of bus music and the sound played when jumping out of the bus.
  • Lowered volume of wind sounds played during skydiving and gliding.
  • Lowered the volume of gunfire, footsteps, and impacts during warmup phase.
  • Removed the “Caw” sound layer from the Death Valley pickaxe.
  • Removed some layers from the new pickaxe sounds that could be mistaken for bullet whiz-bys
Bug Fixes
  • Music from dance emotes will no longer overlap.
  • Loot chest audio is no longer hushed by pickaxe impact sounds.

WORLD

  • Added more loot spawns to Haunted Hills.
Bug Fixes
  • Fixed missing collision on junkyard crane.
  • Fixed two areas where players could hide under the terrain by the edge of the river.
  • Fixed a section of the Moisty Mire water that did not slow players down.
  • Fixed a mine cart in Shifty Shafts that could not be destroyed.
  • Fixed an issue causing the soccer stadium to sometimes not load in properly.
  • Fixed a seam in the terrain near Flush Factory that allowed players to see through the map.
  • Added collision to pillars in Haunted Hills so players can no longer hide inside them.
  • Scoring a goal in the Soccer stadium will now show proper visual effects.

PATCH NOTES – SAVE THE WORLD

MUTANT STORM EVENT RETURNS!

  • This storm season, Mutant Storms will appear in greater numbers.
  • Mutant Storm mission alerts award Storm Tickets in addition to the Evolution Materials that they usually drop.
    • Quota: 10 per day.
  • Up to 5 Mutant Storms are available at a time in Stonewood, and up to 25 Active Storms are available at a time in Plankerton, Canny Valley, and Twine Peaks.
  • Purchased upgrade Llamas award Storm Tickets.
  • All missions will continue to award Seasonal Gold, and Daily Quests will continue to award Daily Coins.
  • Most Event Quests award Storm Tickets.
    • Some Event Quests award V-Bucks.
  • Hydraulic Weapons and Storm Zone Heroes have returned, and are available in the Storm Llamas during this event.
  • Event Store has been updated!
    • The Legendary Hydra Transform Key is available in the Event Store!
    • The Event Store also offers Legendary Constructor BASE Hype.
      • The Event Storm Llama also has a chance of awarding this hero.
  • Since we’re reintroducing the Legendary Hydra with this Mutant Storms event, it can now be recycled, put in the Collection Book and consumes inventory space.
  • For every 1,000 unspent Snowflake tickets, a Holiday Survival Llama will automatically be granted and can be found in the Loot Tab. All remaining tickets will be lost.

 

MINI-BOSSES

  • Mini-bosses are still present on the map, but the number of mission alerts have been reduced from the Holiday event.
  • Up to 3 of these Mini-Boss mission alerts can appear in Stonewood at a time and up to 6 at a time in Plankerton, Canny and Twine.
    • Quota: 3 per day.
  • These Mini-boss alerts have replaced the old generic Mission Alerts that used to be on the map. As a result:
    • Mini-boss Alerts can now be played in higher-difficulty missions that you have not unlocked yet.
    • Mini-boss Alerts reward a wide array of items, including transform keys, schematics, survivors, and more!
  • Return of “Mini-Boss” Quests:
    • Awards Seasonal Gold currency and is repeatable.
    • Seasonal Gold currency can be used to purchase items from the Event Store.
      • This currency only lasts for a season, so spend it while you can!

GAMEPLAY

  • Added Auto-Run!
    • Input defaults for PC are “=” and “NumLock”.
    • Input defaults for controller is double-clicking the left stick.
  • Adjusted several weapon Perk rolls
    • Break shotguns can no longer roll Rate of Fire perks
    • VinderTech Rocket Hammer can now roll Energy and Elemental perks
    • VinderTech and Vacuum Tube sniper rifles can now roll perks that trigger a small explosion of damage after headshot kills.
  • Standardized the damage melee weapons do to the environment.
    • Melee weapons previously varied from 20%-70% of weapon damage depending upon the weapon type and the target material.
    • All weapons are now set to a flat 50% of weapon damage against wood and stone, and 20% versus metal.
    • Pickaxes remain unaffected.

Bug Fixes

  • Lightning Pistol now correctly shows up as part of the Vacuum Tube weapon set.

HEROES

Bug Fixes
  • Frag grenades and cluster bombs will no longer fall through water, which caused Soldier’s to be unable to throw a second grenade.
  • Fixed an issue that was causing TEDDY to have reduced range while firing.

UI

  • Added Auto Decline Friend Requests as a new option for PC players to the Social Widget.
  • When enabled, friend requests will be auto-declined. Enabling this option will decline all pending friend requests.
  • Added count indicator to collection book slots.
  • Added XP counts to the Collection Book Rewards schedule.
  • Added total count to “root” rows on the collection book nav.
  • Power widgets now show buffed power glow when buffed from party members.
  • “Warcry” tooltip now properly displays the melee attack speed bonus
Bug Fixes
  • Consumable item transform keys can now only create items that match the rarity of the key.
    • This will prevent players from accidentally using a high-rarity consumable transform key to create a low-rarity item.
  • Mission alert rewards will no longer show in the objectives menu in-game when the player had already collected the current mission alert or reached their quota.
  • Buying Llamas during the tutorial will no longer cause the UI to have display issues.
  • Fixed a visual issue that made it look like Survivor power levels weren’t increasing after leveling them up.
  • Fixed an issue that was causing large font power levels to appear where teammates names should go.

ART/ANIMATION

  • Blinking lights on the Vacuum Tube weapons have been boxed up and put into the attic until next year. The lights have returned to their default orange color.
  • Energy weapons no longer appear completely blue.

 

Known Issues

In an effort to continue increasing our level of transparency and communication we’re going to begin posting “Known Issues” with our patch notes. This section will identify issues we’re aware of that will be in the latest patch. This is our first attempt at this section and very much a work in progress. This will continue to improve in the coming weeks.

  • Hitching happening at various times such as players joining matches, player loadout changes and day to night transitions.
  • Items in the game seem larger than they should.
  • Friend UI is displaying incorrectly.
  • The “Keep Out” perk is currently not lasting the full 10 seconds.
  • When Reset Building Choice is set to “Off” in the settings, while in zone building choices will reset and sometimes not appear.

Check your game updates tomorrow for Fortnite 2.3 patch.

Categories
Patch Notes

COD WW2 Version 1.09 out with New Weapons, Gears, Game Mode

Call of Duty WW2 Update 1.09 for PS4 is now available for download. According to the COD WW2 1.09 patch notes, the new update comes with the Resistance Community event. The new event is free for all and adds a bunch of new weapons, game modes, gear and a new Division. In addition, Call of Duty WW2 Update 1.09 also includes various bug fixes and game improvements. Check out more details below.

COD WW2 Update 1.09 Patch Notes

NEW Resistance Community Event (Jan 23 – Feb 27)

  • Call of Duty WW2 version 1.09 has added “The Resistance” community event. The event features free content, available to all players, like the all-new Resistance Division, new weapons, and uniforms used in uprisings across Europe during World War II. Participate in new limited-time game mode events and rotating 2XP playlists across Multiplayer, War Mode, and Zombies. Plus, log in weekly to get a free Resistance Supply Drop.

THE RETURN OF CAPTAIN BUTCHER:

Captain Butcher is back from the front lines, where he witnessed the determination of resistance fighters across Europe. He also secured underground weapons, uniforms, and equipment for your own use in battle. Visit him at HQ to pick up new Resistance Supply Drops, complete Resistance Collections, and sign up for Contracts.

NEW DIVISION: RESISTANCE

After COD WW2 version 1.09, all players will have free access to the new Resistance Division starting January 23rd. Civilians rose and resisted the German war machine, and fought to take their freedom back. The new Resistance Division embodies the skills and experience of citizen soldiers from across Europe, and features the new Tactical Knife Skill, a new 9mm SAP Pistol, as well as new skills that can alter the tide of battle, such as the ability to scramble enemy maps.

FEATURED GAME MODE: PROP HUNT

As an underground Resistance fighter, you must master the skill of stealth. In a fun spin, just for this event, you can put your skills to the test in the Prop Hunt game mode, where players on one team must disguise themselves as everyday items strewn throughout the war zone, while the other team is tasked with tracking them down and destroying them. As a fun party mode, we hope you’ll enjoy taking a break from the core modes and try Prop Hunt during this limited-time event playlist.

FEATURED GAME MODE: DEMOLITION

Resistance fighters have the power to disrupt the course of battle with a strategically placed bomb behind enemy lines. In the return of this classic Call of Duty® game mode, it’s your job to do just that – spearhead an assault, plant a bomb, and defend it until the end. Demolition is another great bomb objective mode, like Search & Destroy, but with the dynamic combat of player respawns that result in nonstop action.

RESISTANCE GEAR

COD WW2 1.09 Patch Notes
COD WW2 1.09 Patch Notes

NEW WEAPONS

Bring new limited-time underground weapons into the thick of battle. Complete collections to earn special Resistance-themed variants of the Orso SMG, the Volkssturmgewehr Assault Rifle, and the devastating Combat Knife. Once the Resistance Community Event ends on February 27, Captain Butcher takes his stock back to the front lines, and the ability to unlock these Collection Rewards goes away with him.

Call Of Duty Update 1.09 Patch Notes
Call Of Duty Update 1.09 Patch Notes

Fixed in COD WW2 1.09 Update

  • Fixed issue where volume of some announcer VO lines in War Mode was louder than intended
  • Turned down foley footstep volume, as well as other players’ footstep volume
  • Friendly shellshock no longer impacts player movement. VFX and screen shake still present, but player movement and look speed reductions have been eliminated.
  • Console fix to the spectator bug
  • Addition of the emblem gallery feature
  • Tuning change to increase the speed of health regen
  • The new Resistance Division
  • New Resistance themed weapons, including the special weapon orders for directly earning them through match play

Full Call of Duty Update 1.09 patch notes will be available in few minutes. Keep refreshing the page. Meanwhile, check your game update and download the latest COD WW2 Update 1.09 on your PS4.

Categories
Gaming

Ubisoft Far Cry 5 PC System Requirements and details

Far Cry 5 PC System Requirements and other details are now available ahead of its launch on 27 March. You will require GeForce GTX 670 or AMD R9 270 with 2GB VRAM to play the game at lowest settings. The game on PC will get extra graphics tweak options. Check out more details below.

Far Cry 5 PC system requirements

MINIMUM CONFIGURATION:

  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • PROCESSOR: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
  • VIDEO CARD: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
  • SYSTEM RAM: 8GB
  • Resolution: 720p
  • Video Preset: Low

RECOMMENDED CONFIGURATION (60 FPS):

  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • PROCESSOR: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
  • VIDEO CARD: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better)
  • SYSTEM RAM: 8GB
  • Resolution: 1080p
  • Video Preset: High

4K 30 FPS CONFIGURATION:

  • OS: Windows 10 (64-bit version only)
  • PROCESSOR: Intel Core i7-6700 @ 3.4 GHz or AMD Ryzen 5 1600X @ 3.6 GHz or equivalent
  • VIDEO CARD: NVIDIA GeForce GTX 1070 or AMD RX Vega 56 (8GB VRAM with Shader Model 5.0 or better)
  • SYSTEM RAM: 16GB
  • Resolution: 2160p
  • Video Preset: High

4K 60 FPS CONFIGURATION:

  • OS: Windows 10 (64-bit version only)
  • PROCESSOR: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent
  • VIDEO CARD: NVIDIA GeForce GTX 1080 SLI or AMD RX Vega 56 CFX (8GB VRAM with Shader Model 5.0 or better)
  • SYSTEM RAM: 16GB
  • Resolution: 2160p
  • Video Preset: High/Ultra
Ubisoft Far Cry 5 PC System Requirements Sihmar
Ubisoft Far Cry 5 PC System Requirements Sihmar
Categories
Gaming

“Permissions to access online multiplayer may have changed” issue with Destiny 2

Destiny 2 and Destiny 1 PlayStation 4 players are currently getting “Permissions to access online multiplayer may have changed” error on their console. You are able to start up the game, progress past the main menu and make it to the character select screen before you are hit with the following error:

“ATTENTION – You have lost connection to the Destiny 2 servers. Your Permissions to access online multiplayer gameplay may have changed or your profile may have been signed in elsewhere. ”

Permissions to access online multiplayer may have changed
Permissions to access online multiplayer may have changed

However, it’s not a connection issue but it’s a problem that is affecting a lot of players. Also, if you remain signed in then you are safe.

Bungie is aware of this issue and working on it.

Categories
Patch Notes

FORTNITE Version 1.36 for PS4, Read What’s New and Fixed

Fortnite Version 1.36 update for PlayStation 4 is now available for download. The latest Fortnite update 1.36 rolling out with bug fixes and game improvements. In addition, Fortnite 1.36 also includes game stability fixes. According to the Epic Games, Fortnite users are currently experiencing an issue with the login and some players may have trouble logging into the launcher. The team is working on it and the issue will be fixed soon.

Fortnite 1.36 Patch Notes
Fortnite 1.36

Fortnite Version 1.36 Update for PS4 Patch Notes

  • Added game stability fixes.
  • Fortnite 1.36 also added minor bug fixes.
  • Added game improvements.

Recently, Fortnite update 1.35 was released with the Battle Royale map update, improvements to the Scoped AR, voice chat, and friendly Fire is also now disabled. In addition, the Save the World winter event is now extended until January 24.

Fortnite Update 1.36 PS4 Patch Notes
Fortnite Update 1.36

Check your game update and download latest Fortnite version 1.36 on your PS4.

Categories
Gaming

PS4 Update 5.05 is now available for download

PS4 update 5.05 is now available for download. The latest PlayStation 4 firmware update is a minor one. The new firmware update is entirely focused on improving the quality of the system performance. Official PS4 5.05 update changelog only mentioned various system performance improvements. PlayStation 4 System Software update 5.05 size is around 341MB.

PlayStation 4 update 5.03
PlayStation 4 update 5.03

Then again, this could all well be an update just to fix the problems the previous update caused in the first place.

New in PS4 update 5.05 :

  • This system software update improves the quality of the system performance.
  • Bug fixes.

The update download links will be available later on our website.

Categories
Patch Notes

FORTNITE 1.35 Patch Notes for PS4 and Xbox One

Fortnite 1.35 (2.2.0) Update for PS4, Xbox One, and PC is now available for download. According to the official Fortnite update 1.35 patch notes, the latest patch includes the Battle Royale map update, along with a number of other improvements to the Scoped AR, voice chat, and much more. In addition, friendly Fire is now disabled with Fortnite version 1.35. Also, the Save the World winter event is now extended until January 24. Check out full patch notes below.

Fortnite Update 1.35 PS4 Patch Notes

NEW

Map Update

  • Discover a new city, underground mine and a number of other brand new locations scattered across the Western side of the map. Biomes are also now available, enriching the environment and personalizing each area.

Battle Pass Bonuses

  • Get a free 5 tier head start in Season 3 when you purchase the Season 2 Battle Pass.
    Buy ten Battle Pass tiers for the price of six with this special bundle in the store.

    Fortnite Update 1.35 Patch Notes PS4 Sihmar
    Fortnite Update 1.35 PS 4 Patch Notes

Voice Chat

  • The pre-game lobby now fully supports voice chat!

Battle Royale Changes in Fortnite version 1.35

WEAPONS

  • Fortnite update 1.35 removed the Scoped AR from Supply Drops.
  • Updated the scope for the Scoped AR.
  • Replaced the old arrow reticle with a more modern design. It should be easier to tell where you are aiming and where your crosshair actually is.
  • The Snowball Launcher has been replaced by the normal Grenade Launcher.
  • Fortnite 1.35 also slightly increased the size of the grenade (loot).
Bug Fixes
  • Fixed frag and smoke grenades exploding on impact when hitting shallow water.
  • Fortnite update 1.35 addressed a bug where the grenade toss animation ended prematurely when tossing the last grenade in a stack.
  • The Boogie Bomb effect will now kick players out of weapon targeting.
  • Players can no longer place traps while affected by the Boogie Bomb.
  • Explosion effects now play properly on water surfaces after Fortnite version 1.35.

GAMEPLAY

  • With Fortnite update 1.35, friendly Fire is now disabled.
  • Players will now immediately aim their weapon upon landing on the ground if they press and hold the aim button while in the air.
  • Pickups no longer take priority over reviving DBNO squad members.
  • After Fortnite 1.35 patch, empty chests and metal street lights will no longer block players from building.
  • Corn stalks are now destroyed upon taking any damage.
Bug Fixes
  • Fortnite version 1.35 adjusted how ammo crates drop ammo so that they don’t overlap the ammo box itself.
    Attempting to use a scope while playing an emote will now cancel the animation.
  • Addressed an issue that prevented players from picking up eliminated player’s items.
  • Fixed a few issues which caused supply drops to pass through player built structures.
  • Fortnite update 1.35 addressed a bug which caused a trap to deal no damage if a ramp or roof is placed in front of the trap.
  • Build mode visuals no longer persist when using a Launch Pad or when knocked into the DBNO state.
  • Fixed an issue that allowed players to see through the smoke grenade effect while scoped.
  • You can now move forward and backward while gliding when facing straight up and down.
  • The Cozy Campfire trap no longer heals eliminated players.
  • Fortnite 1.35 update addressed a bug which caused the glider to sometimes deploy sideways after using a launchpad.
Fortnite version 1.35 PS4 Patch Notes
Fortnite version 1.35 PS4 Patch Notes

WORLD

  • The map has been updated with many new points of interest, biomes, and more!
  • Players now interact with grass and foliage as they walk through it.
  • Added water effects when entering and exiting water.
  • Fortnite update 1.35 added a new post-process effect for when your camera goes below the water surface.
  • It will now look like you are actually underwater, and you can no longer see for an infinite distance.
  • Added Ammo Boxes to Dusty Depot.
  • Fortnite 1.35 increased the amount of metal harvested from shipping containers.
Bug Fixes
  • Water no longer blocks bullets and projectiles.

ITEM SHOP

  • Players should see six daily store slots instead of four (Starting on January 17th, 2018 ).
  • The Weekly Item shop is changing to the Featured Item Shop(Starting on January 21st, 2018).
  • Offers will update twice weekly instead of once.

UI

  • Sniper elimination feed messages now include elimination distance in meters.
  • When spectating a far away player, a “loading” message may be displayed for a short time, and the game world will appear after loading completes. You cannot switch to another spectated player until the load completes.
  • The “Reset Building Choice” option now defaults to “Off” in Battle Royale.
  • Fortnite 1.35 added a new option to select which voice chat input device to use.
Bug Fixes
  • The “Select Mode” button is now greyed out and unselectable after readying up.
    When selecting “Report Player” the “Name” field will no longer auto-fill the the player’s own name.
  • Fortnite update 1.35 adjusted the “Cancel/Unready” button so it looks more like the “Ready” button.
  • The “Press E to Pickup” prompt no longer persists for DBNO players.
  • Addressed an issue that made the voice chat icon appear to be active if the player disabled their voice chat while it was active.
  • Fortnite 1.35 update fixed an issue which caused the revive icon to remain over a player if two players revived them at the same time.
  • Players will now be able to unready if the party leader cancels matchmaking while in the “Loading Content” phase.
  • The matchmaking UI will now properly update when joining a different Battle Royale lobby while the user is set to Ready.
  • Fixed local user always showing up in the global leaderboard with 0 wins if they aren’t in the global top 50 list.

PERFORMANCE

  • Fortnite version 1.35 added level streaming, which loads the world on-the-fly as you move around, enabling a richer map and improved performance.
  • Improved frame rate by greatly reducing the number of objects that need to be updated.
  • Loading times have been greatly improved. It’s over twice as fast to load into the match on PS4 and Xbox One!
  • Loading content before matchmaking now completes quicker.
  • Hitching when garbage collecting memory every minute reduced with Fortnite 1.35 update.
  • Hitching caused by updating objects when the time of day changes from day to night, and vice-versa is now reduced with Fortnite update 1.35.
  • Reduced the amount of system and GPU memory used.
  • Optimized the visual effects played when distant buildings are hit.
  • Improved overall frame rate by optimizing how player animation and footsteps are handled.
  • Cozy Campfire and Boogie Bomb items no longer cause a hitch when seen the first time in a match.
  • Encountering players with specific skins for the first time in a match no longer causes a hitch.

ART/ANIMATION

  • Greatly improved the visual quality of distant trees by using impostor billboards instead of regular meshes. This also improves overall frame rate and reduces visual popping as you approach the trees.
Bug Fixes
  • Fixed an issue that could cause remote players to look like they have stopped animating.
  • Fortnite version 1.35 improved the “Ride the Pony” animation so the character’s arm no longer pops.
  • Players will no longer appear as if they are still holding a weapon after being hit by a Boogie Bomb.
  • Fixed an issue that prevented the character’s launch animation from playing if a Launch Pad is placed directly at a player’s feet.
  • Fortnite update 1.35 adjusted the color of the Shield Potion so that’s easier to see.
  • Fixed an issue that caused teammates to appear stuck in the sliding animation if they were knocked DBNO while in the air or sliding.
  • Cozy Campfire special effects are now visible on low and medium settings.

AUDIO

  • Fortnite 1.35 added new audio for pickaxes that were previously using default swing sounds.
  • Added a pick-up sound effect for the damage trap.
Bug Fixes
  • Fixed an issue which caused footstep sounds to play at an incorrect cadence or not at all while a player is not on screen.
  • Consumable item audio is now adjusted with the SFX volume slider rather than the Dialogue slider.
  • Fortnite version 1.35 PS4 update fixed an issue which caused players to hear bullet “whiz-by” sounds from their own shots.
  • Addressed an issue that sometimes caused a falling wind sound to loop repeatedly after being eliminated.
  • Gunfire audio will no longer pan to the left & right as you move away from where you shot.
  • Volume of consumable pick-up sounds is reduced with Fortnite update 1.35.
  • Reduced volume of collection sound when harvesting wood.
  • Fixed issues with rapid left/right panning when dropping weapons, and attempting to build in an invalid location.
  • According to the Fortnite update 1.35 patch notes, the new update removed the jarring stone impact sound from the AC/DC pickaxe.

GENERAL

  • Voice chat now supported in the pre-game lobby.
  • Cosmetic items can now be rotated in the locker and store pages. Left click and drag or use the right thumbstick on the controller to rotate them.
  • Removed the winter theme from the pre-game lobby.
Bug Fixes
  • Fixed an issue which allowed players to get credit for completing challenges that were not completed.
  • According to the Fortnite update 1.35 patch notes, the new update addressed an issue which allowed aim assist to function while using a mouse.
  • Friend requests can now be sent to players that have left the match, using the + icon next to their name.
  • Clicking “Join” on a Discord invite when the client is not open would will no longer cause you to fail when trying to join a party.

Save the World Changes in Fortnite 1.35

GAMEPLAY

Bug Fixes
  • Shielders will now properly drop quest items for “Loks Book of Monsters” quest.
  • Fixed an issue with the Grenade Generation perk. The player is now rewarded with a grenade after eliminating 20 enemies rather than 21.
  • Fortnite version 1.35 fixed an issue where the pickaxe heavy attack was not harvesting resources.
  • Addressed an issue where the Shielder enemy would flicker after the Husk it was shielding was defeated.
  • Fixed an issue that caused quest highlights on objects to disappear when building near the object.
  • Fortnite 1.35 addressed an issue that caused some parties to disband after a game.
Fortnite 1.35 update for PS4 and Xbox One
Fortnite 1.35 update for PS4 and Xbox One

HEROES

  • Fortnite update 1.35 added clarification to the tooltip of the Constructor ability, “DECOY”.
    It now states it’s made of metal, and thus vulnerable to nature damage.
Bug Fixes
  • Impact from abilities will now properly scale with Hero Ability Damage. As a result abilities will now correctly stagger, stun, and knockback enemies at high levels.
  • Addressed an issue where proximity mines wouldn’t disappear when the player who placed them left the match or died.
  • Fortnite version 1.35 addressed an issue where frag grenades could still be used even when the player didn’t have enough stamina to use it.
  • Addressed an issue where the Soldier’s “Advanced Tactics” health bonus wasn’t properly scaling in the late game.
  • Fortnite 1.35 update addressed an issue where the Frag Grenade perk “Cluster Bomb” was triggering twice rather than just once.
  • Fixed the tool-tip for Air Strike which incorrectly stated that Air Strike drops 12 bombs, instead of 13.
  • Fortnite update 1.35 addressed a bug where the Outlander Fragment abilities TEDDY and Shock Tower weren’t receiving the energy damage bonus from the Energized support perk.

UI

  • The Commander XP curve has been inflated to make way for front-end crafting. This is to ensure that low-value items (e.g. ammo) are worth at least 1 Commander XP when crafted in the main menus.
  • Commander XP will appear larger than it did previously, but the amount of Commander XP you have earned toward your next level has been preserved, and the time it takes to level up remains unchanged.
  • Fortnite patch 1.35 increased players’ current Daily Bonus XP and current Boost XP reserves to match the new Commander XP scale.
  • Squad screens will no longer show health and shield as being buffed at all times. It will instead properly show the buff/debuff arrows on health and shield stats when previewing slotting.
Bug Fixes
  • Localization issue in the Transform menu is now fixed with Fortnite version 1.35.
  • Fixed an issue where the game background would move while using a controller to view the mission details.
  • Addressed an issue which caused players to lose menu functionality after leaving a party.
  • Research skill tree node that was missing a prerequisite is now with the Fortnite 1.35.
  • Now the Research Tier 3 Party Resistance node requires Party Tech and Party Resistance.
  • Fixed an issue where recent player lists weren’t populating immediately after a game.

ART/ANIMATION

Bug Fixes
  • Fortnite update 1.35 fixed the flame animation rotation on the Lobber head.

GENERAL

  • Searched chests and containers will no longer block players from building.
  • Cornstalks are no longer searchable with the latest Fortnite version 1.35 update.
  • Your game window will now properly appear on the primary monitor.
Bug Fixes
  • Fortnite 1.35 update fixed a rare crash on Xbox One.

Check your game update and download latest Fortnite Update 1.35 on PS4 and Xbox One.

Categories
Game Patch Notes

Fortnite Update brings New Map Updates, Battle Pass Bonuses and More

Fortnite Update 2.2.0 will be available tomorrow on PS4, Xbox One, and PC. The latest patch includes the long-awaited Battle Royale map update, along with a number of significant improvements to the Scoped AR, voice chat, and much more. In addition, the Save the World winter event has been extended until January 24. Check out full patch notes below.

Fortnite Update 2.2 Patch Notes

NEW

Map Update
Discover a new city, underground mine and a number of other brand new locations scattered across the Western side of the map. Biomes are also premiering in this patch, enriching the environment and personalizing each area. Where are you going to drop?
Battle Pass Bonuses
  • Get a free 5 tier head start in Season 3 when you purchase the Season 2 Battle Pass.
  • Buy ten Battle Pass tiers for the price of six with this special bundle in the store. On sale now for a limited time!
Winter Event Wrap Up

The Save the World winter event has been extended until January 24.

Voice Chat

Continue your conversation in the pre-game lobby, which now fully supports voice chat!


PATCH NOTES – BATTLE ROYALE

WEAPONS

  • Removed the Scoped AR from Supply Drops.
  • Updated the scope for the Scoped AR.
    • Replaced the old arrow reticle with a more modern design. It should be easier to tell where you are aiming and where your crosshair actually is.
  • The Snowball Launcher has been replaced by the normal Grenade Launcher.
  • Slightly increased the size of the grenade (loot).
Bug Fixes
  • Fixed frag and smoke grenades exploding on impact when hitting shallow water.
  • Fixed an issue where the grenade toss animation ended prematurely when tossing the last grenade in a stack.
  • The Boogie Bomb effect will now kick players out of weapon targeting.
  • Players can no longer place traps while affected by the Boogie Bomb.
  • Explosion effects now play properly on water surfaces.

GAMEPLAY

  • Friendly Fire is now disabled. This is exploratory and subject to change. We will be closely evaluating this and want your feedback!
  • Players will now immediately aim their weapon upon landing on the ground if they press and hold the aim button while in the air.
  • Pickups no longer take priority over reviving DBNO squad members.
  • Empty chests and metal street lights will no longer block players from building.
  • Corn stalks are now destroyed upon taking any damage.
Bug Fixes
  • Adjusted how ammo crates drop ammo so that they don’t overlap the ammo box itself.
  • Attempting to use a scope while playing an emote will now cancel the animation.
  • Fixed an issue that prevented players from picking up eliminated player’s items.
  • Fixed a few issues which caused supply drops to pass through player built structures.
  • Fixed an issue which caused a trap to deal no damage if a ramp or roof is placed in front of the trap.
  • Build mode visuals no longer persist when using a Launch Pad or when knocked into the DBNO state.
  • Fixed an issue that allowed players to see through the smoke grenade effect while scoped.
  • You can now move forward and backward while gliding when facing straight up and down.
  • The Cozy Campfire trap no longer heals eliminated players.
  • Fixed an issue which caused the glider to sometimes deploy sideways after using a launchpad.

WORLD

  • The map has been updated with many new points of interest, biomes, and more!
  • Players now interact with grass and foliage as they walk through it.
  • Added water effects when entering and exiting water.
  • Added a new post-process effect for when your camera goes below the water surface.
    • It will now look like you are actually underwater, and you can no longer see for an infinite distance.
  • Added Ammo Boxes to Dusty Depot.
  • Increased the amount of metal harvested from shipping containers.
Bug Fixes
  • Water no longer blocks bullets and projectiles.

ITEM SHOP

  • Starting on January 17th, 2018 players should see six daily store slots instead of four.
  • Starting on January 21st, 2018 the Weekly Item shop is changing to the Featured Item Shop.
    • Offers will update twice weekly instead of once.

UI

  • Sniper elimination feed messages now include elimination distance in meters.
  • When spectating a far away player, a “loading” message may be displayed for a short time, and the game world will appear after loading completes.  You cannot switch to another spectated player until the load completes.
  • The “Reset Building Choice” option now defaults to “Off” in Battle Royale.
  • sAdded a new option to select which voice chat input device to use.
Bug Fixes
  • The “Select Mode” button is now greyed out and unselectable after readying up.
  • When selecting “Report Player” the “Name” field will no longer auto-fill the the player’s own name.
  • Adjusted the “Cancel/Unready” button so it looks more like the “Ready” button.
  • The “Press E to Pickup” prompt no longer persists for DBNO players.
  • Fixed an issue that made the voice chat icon appear to be active if the player disabled their voice chat while it was active.
  • Fixed an issue which caused the revive icon to remain over a player if two players revived them at the same time.
  • Players will now be able to unready if the party leader cancels matchmaking while in the “Loading Content” phase.
  • The matchmaking UI will now properly update when joining a different Battle Royale lobby while the user is set to Ready.
  • Fixed local user always showing up in the global leaderboard with 0 wins if they aren’t in the global top 50 list.

PERFORMANCE

  • Added level streaming, which loads the world on-the-fly as you move around, enabling a richer map and improved performance.
    • Improved frame rate by greatly reducing the number of objects that need to be updated.
    • Loading times have been greatly improved.  It’s over twice as fast to load into the match on PS4 and Xbox One!
    • Loading content before matchmaking now completes quicker.
    • Greatly reduced hitching when garbage collecting memory every minute.
    • Greatly reduced hitching caused by updating objects when the time of day changes from day to night, and vice-versa.
  • Reduced the amount of system and GPU memory used.
  • Optimized the visual effects played when distant buildings are hit.
  • Improved overall frame rate by optimizing how player animation and footsteps are handled.
  • Cozy Campfire and Boogie Bomb items no longer cause a hitch when seen the first time in a match.
  • Encountering players with specific skins for the first time in a match no longer causes a hitch.

ART/ANIMATION

  • Greatly improved the visual quality of distant trees by using impostor billboards instead of regular meshes. This also improves overall frame rate and reduces visual popping as you approach the trees.
Bug Fixes
  • Fixed an issue that could cause remote players to look like they have stopped animating.
  • Improved the “Ride the Pony” animation so the character’s arm no longer pops.
  • Players will no longer appear as if they are still holding a weapon after being hit by a Boogie Bomb.
  • Fixed an issue that prevented the character’s launch animation from playing if a Launch Pad is placed directly at a player’s feet.
  • Adjusted the color of the Shield Potion so that’s easier to see.
  • Fixed an issue that caused teammates to appear stuck in the sliding animation if they were knocked DBNO while in the air or sliding.
  • Cozy Campfire special effects are now visible on low and medium settings.

AUDIO

  • Added new audio for pickaxes that were previously using default swing sounds.
  • Added a pick-up sound effect for the damage trap.
Bug Fixes
  • Fixed an issue which caused footstep sounds to play at an incorrect cadence or not at all while a player is not on screen.
  • Consumable item audio is now adjusted with the SFX volume slider rather than the Dialogue slider.
  • Fixed an issue which caused players to hear bullet “whiz-by” sounds from their own shots.
  • Fixed an issue that sometimes caused a falling wind sound to loop repeatedly after being eliminated.
  • Gunfire audio will no longer pan to the left & right as you move away from where you shot.
  • Reduced volume of consumable pick-up sounds.
  • Reduced volume of collection sound when harvesting wood.
  • Fixed issues with rapid left/right panning when dropping weapons, and attempting to build in an invalid location.
  • Removed the jarring stone impact sound from the AC/DC pickaxe.

GENERAL

  • Voice chat now supported in the pre-game lobby.
  • Cosmetic items can now be rotated in the locker and store pages. Left click and drag or use the right thumbstick on the controller to rotate them.
  • Removed the winter theme from the pre-game lobby.
Bug Fixes
  • Fixed an issue which allowed players to get credit for completing challenges that were not completed.
  • Fixed an issue which allowed aim assist to function while using a mouse.
  • Friend requests can now be sent to players that have left the match, using the + icon next to their name.
  • Clicking “Join” on a Discord invite when the client is not open would will no longer cause you to fail when trying to join a party.

PATCH NOTES – SAVE THE WORLD

GAMEPLAY

Bug Fixes
  • Shielders will now properly drop quest items for “Loks Book of Monsters” quest.
  • Fixed an issue with the Grenade Generation perk. The player is now rewarded with a grenade after eliminating 20 enemies rather than 21.
  • Fixed an issue where the pickaxe heavy attack was not harvesting resources.
  • Fixed an issue where the Shielder enemy would flicker after the Husk it was shielding was defeated.
  • Fixed an issue that caused quest highlights on objects to disappear when building near the object.
  • Fixed an issue that caused some parties to disband after a game.

HEROES

  • Added clarification to the tooltip of the Constructor ability, “DECOY”.
    • It now states it’s made of metal, and thus vulnerable to nature damage.
Bug Fixes
  • Impact from abilities will now properly scale with Hero Ability Damage. As a result abilities will now correctly stagger, stun, and knockback enemies at high levels.
  • Fixed an issue where proximity mines wouldn’t disappear when the player who placed them left the match or died.
  • Fixed an issue where frag grenades could still be used even when the player didn’t have enough stamina to use it.
  • Fixed an issue where the Soldier’s “Advanced Tactics” health bonus wasn’t properly  scaling in the late game.
  • Fixed an issue where the Frag Grenade perk “Cluster Bomb” was triggering twice rather than just once.
  • Fixed the tool-tip for Air Strike which incorrectly stated that Air Strike drops 12 bombs, instead of 13.
  • Fixed an issue where the Outlander Fragment abilities TEDDY and Shock Tower weren’t receiving the energy damage bonus from the Energized support perk.

UI

  • The Commander XP curve has been inflated to make way for front-end crafting. This is to ensure that low-value items (e.g. ammo) are worth at least 1 Commander XP when crafted in the main menus.
    • Commander XP will appear larger than it did previously, but the amount of Commander XP you have earned toward your next level has been preserved, and the time it takes to level up remains unchanged.
    • Increased players’ current Daily Bonus XP and current Boost XP reserves to match the new Commander XP scale.
  • Squad screens will no longer show health and shield as being buffed at all times. It will instead properly show the buff/debuff arrows on health and shield stats when previewing slotting.
Bug Fixes
  • Fixed a localization issue in the Transform menu.
  • Fixed an issue where the game background would move while using a controller to view the mission details.
  • Fixed an issue which caused players to lose menu functionality after leaving a party.
  • Fixed a Research skill tree node that was missing a prerequisite.
    • Now the Research Tier 3 Party Resistance node requires Party Tech and Party Resistance.
  • Fixed an issue where recent player lists weren’t populating immediately after a game.

ART/ANIMATION

Bug Fixes
  • Corrected flame animation rotation on the Lobber head.

GENERAL

  • Searched chests and containers will no longer block players from building.
  • Cornstalks are no longer searchable.
  • Your game window will now properly appear on the primary monitor.
Bug Fixes
  • Fixed a rare crash on Xbox One.