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The Guild 3 Version 1.0.4 Patch Notes – August 30, 2022

A new The Guild 3 update 1.0.4 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s The Guild 3 update 1.0.4 will address some of these issues and bugs.

Read what is new and fixed in today’s The Guild 3 patch. Read the official patch notes below.

The Guild 3 1.0.4 Patch Notes – August 30, 2022

Changes that will be in effect with saved games from version 1.0.1 to 1.0.3:

  • We fixed a crash that could happen at game start, when the initiation for a map failed.
  • Transporters on manually set up routes restarted their tour at waypoint 1 after they had been interrupted.
  • Especially on large maps or in the late game it could happen that characters got stuck when they left the city hall.
  • We have reworked a number of building models so that characters will not get stuck anymore when leaving the building.
  • We fixed issues with several character models, animations and textures.
  • We fixed a bug that caused torches to be displayed when characters were blended out due to their distance to the camera.
  • We reduced the flickering of the light sources in the arsenal.
  • We fixed the descriptions for the secondary attributes Regeneration and Defense.

Changes that will only be in effect with games started with version 1.0.4:

  • The chances of bringing back Porcelaine from far trades or smuggling has been raised a bit.
  • Kids were able to claim higher titles at the receptionist in the city hall.
  • When performing the “throw stones” action, the throwing character kept the stone in their hand all the time.
  • The instruction text for the action “Public relations” was misleading.
  • The target of a bribe now receives 90% of the invested money instead of always 5000 – even bribing is not a 100% secure business 😉
  • We fixed a bug with the far trade actions that caused a relationship change with the neighborhood (in most cases an uninhabited surrounding region).
  • It was possible that on the Hansa map (Hamburg, Lübeck & Kiel) a second Sovereign would be in office. In order to protect the people before a civil war in the Hansa, we kicked out the surplus Sovereign!
  • We fixed several minor and some major issues on almost all maps.
  • We reworked several actions to prevent AI dynasties from targeting allies (aggressive actions) and/or foes (“nice” actions 🙂 ). Human players still can!
  • We fixed issues with some actions, where the budget post for the budget book was not set up correctly.
  • We fixed a bug in the action to hold a public banquet on your rostrum that always led to a failure of the action.
  • Eating a cream pie had no effect other than a few XP. Now you get more XP and an additional bonus of 50 health for a while.
  • You weren’t able to eat nor gift Gingerbread. Now you can 🙂
  • We made handhelds like torches invisible while characters perform several actions, like playing music or talking to other characters.
  • The citizen title now shows that you can take part in wars and events. As a lord it is shown that you can be an officer in a war. In the benefits of the guilds you now see that participating in events of your guild will bring you better outcomes.
  • The Almanac now grants more xp.
  • We fixed some more, mostly minor issues that we do not list here.

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