A new Trailmakers update patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Trailmakers update will address some of these issues and bugs.
Read what is new and fixed in today’s Trailmakers patch. Read the official patch notes below.
Trailmakers Patch Notes – September 3, 2024
- Fixed duplicating a Seat giving Input to previously unbound blocks.
- Fixed MultiSeat Structures that contain unbound blocks are incorrectly gaining Bindings when spawned in. If you have a structure that gained this issue since the previous patch, it should be fixable by deleting the secondary seat, and duplicating the Main Seat again.
- Fixed a case when the Input of Comparators is 0 they never send an input, even if they are set to check for input 0.
- Fixed Logic Blocks to ignore input if delayed or paused, but keep running their logic.
- Fixed summing Inputs directly into Comparision Gates when comparator = 0 not working.
- Fixed an Oh No that would occur if a Blueprint/Structure had a lot of data associated with it.
- Fixed some structure damage job logic to mitigate against some Oh No’s and added some additional logging info in cases where it still happens.
- Localization fixes.
Download Trailmakers update on PC.