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APICO Update 1.3.1 Patch Notes – June 9, 2022

APICO update 1.3.1 is now rolling out on PC (Steam). According to the official APICO patch notes, the latest update 1.3.1 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s APICO patch 1.3.1 will fix a few of these issues.

Check out more details below.

APICO 1.3.1 Patch Notes – June 9, 2022

Changes

  • You can now craft a Pencil (on PC) that lets you relabel menu objects! i.e. you could relabel your trash can to say “Wasp Storage” >:)
  • Smokers now have their own icon bubble, that also matches the one shown by Empress bees
  • Targeted menus now have the extra label highlight like when you drag them
  • Beeboxes/Beebanks no longer show traits until you’ve microscoped the species
  • Standard honeycore crystals now sell for $2 rather than $3, and Crystal Bee honeycore shards sell for $5 instead of $1 – there’s a bigger piece around honeycore processing planned!
  • The good news is Barnabee is looking to buy a house of his own! The bad news is the deposit was huge and they have to put their prices up soz
  • Rocky Bees now spawn in a hive when mined, and there’s now a 50% chance of a hive vs 100% always getting a bee (after your first hive)
  • Sorting menus now orders bees by their bee book order – same for magazines

Bug Fixes

  • Fixed machines giving duplicate items when the progress bar finished in multiplayer when host should have “won” (sawmill, beehive, centrifuge etc)
  • Fixed being able to pause while in multiplayer as pausing your time meant time desynced
  • Fixed newly placed items not being interactable until the player moves (in multiplayer + while modding)
  • Fixed right-clicking to split stacks and dropping items on an existing stack not syncing in multiplayer
  • Fixed being able to get infinite cargo boats in multiplayer, putting Skipper out of business (and making him sad)
  • Fixed game crashing on gamepad when highlighting a non-menu object and pressing Y / Triangle
  • Fixed The Merchant not showing their post-credits dialogue (im so sorry over how not worth it this is now you can finally read it lmao)
  • Fixed Sacred Idol showing as the wrong sprite in the Altar overworld sprite
  • Fixed Beehive Lamps not having an item sprite in your inventory
  • Fixed acorns planted in hallows not showing as the correct sapling sprite (at least SOMEONE has been replanting)
  • Fixed NPCs not remembering that they already told you something and eagerly telling you again next time you booted up the game
  • Fixed Beebank tabs not showing the species name on hover
  • Fixed being able to hammer beds/benches while in them (why did you even try this)
  • Fixed music layering when sleeping through several nights
  • Fixed birbs not flapping when flying away (high quality stuff gang)
  • Fixed species with “Any” climate not showing in the beebook or stat cards

Modding

  • Added a new set of methods, apidescribe*, which get various game metadata (both base game and modded)
  • Added a new set of methods, apiall*, which gets all instance IDs in the map of trees/flowers/objs/menu objects (super dangerous, don’t make me regret it :D)
  • Added api_refresh_tooltip() to refresh to tooltip cache (i.e. when updating tanks / gui)
  • Added api_get_language() to return the players chosen language (i.e. “en”, “jp”, etc)
  • Added a new destroy() hook, called when objects/trees/flowers/machines are destroyed
  • Added a new scroll() hook, called when the mouse wheel is scrolled up/down
  • Added “hp” as a new property to obj_definition’s so you can make objs with “health” (like trees, shrubs, rocks etc)
  • Added a “claim_script” parameter to api_define_quest(), called when the quest is claimed
  • Changed ready() to call when the player is directly in the game (after intro cutscene)
  • Changed worldgen() to call both before all objects are created (post-tiles) and after all objects are created
  • Fixed api_getdefinition() returning some properties as ds GM ids rather than values
  • Fixed loading a different file than the preloaded save not calling ready() properly (and not having a splashscreen)
  • Fixed api_define_flower_recipe() not working
  • Fixed api_blacklist_oid() not affected player movement keys
  • Fixed api_define_bee_recipe() not returning the menu object inst. in the mutation script
  • Fixed “durability” on obj_definition showing as “health” in tooltips

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