19.9 C
New York
Saturday, May 18, 2024

Havendock Version 0.66.36 Patch Notes – May 31, 2023

A new Havendock update 0.66.36 released on PC, PS4, PS5, and Xbox one. According to the official Havendock patch notes, the latest update 0.66.36 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Havendock patch 0.66.36 will fix a few of these issues.

Check out more details below.

Havendock Patch 0.66.36 Notes – May 31, 2023

  • Added new trait: Barista
  • Bartender trait now works on Coffee Machines in addition to Bars
  • Added new decoration building: Scarecrow
  • Landing Pads can now be customized
  • House interiors have been revamped. It now goes up to three storeys and gets bigger with neighbours
  • Missions now get faster with Mysterious Gems’ scavenging stat bonus
  • Cost of some decorative decks reduced
  • Clones should now work on other islands
  • Hovering over the pollution bar now shows a breakdown of highest pollution buildings
  • Hovering over the power bar now shows a breakdown of highest power-consuming buildings
  • Chef trait now clarified to say it works on Cookhouses
  • The efficiency potion now makes the sushi fountain consume sushi slower instead of faster
  • The efficiency potion now makes the sprinkler consume water slower instead of faster
  • When a mineral patch is depleted, characters are automatically unassigned from it
  • Volume of snoring at rocks halved
  • Snoring is now affected by voice slider instead of sfx slider
  • Visitor birds now have a chance to fly away after some time when new birds arrive
  • School panel now shows settlers’ assigned building icon
  • Settler Priorities Overview UI window now shows the settler outfit and second trait
  • Settler Priorities Overview UI window now has translated title texts
  • Idle bots no longer lose electricity
  • Inventory can now be expanded horizontally
  • Power plant is now slower instead of faster with efficiency potion
  • Fruit Punch is now produced in pairs
  • Bird Island now has 9 extra grids to build on

Crane Improvements:

  • Cranes now prioritize delivering to storage boxes last, so it fills the buildings that need it first (eg Refinery)
  • Cranes now prioritize taking from storage boxes last, so if there is a production building, it takes it from there first
    (I hope this makes cranes more efficient and appear smarter!)

QoL:

  • Clicking on building icon in Settler Priorities Overview now toggles that building for all settlers
  • Added ‘Take All’ button to take out all building outputs with 1 click
  • Trait levels are now shown in school

Fixes:

  • Fixed Scavenger’s Tent displaying incorrect duration from actual
  • Fixed bug where debris caught in nets would teleport when boatyard was reached
  • Fixed landing pad UI display issue if you rebuilt or moved a landing pad
  • Fixed landing pad UI showing a default landing pad even if you had none
  • Removed ‘Add Trait’ button showing on parrots accidentally
  • Mineral patch shifted down for new save files to prevent interact shortcut triggering submarine
  • Fixed rare occasion where pressing ‘E’ to stop mining mineral patch while in submarine’s range teleports to land with underwater visuals
  • Fixed unable to research scuba diving on Spanish language
  • Fixed clones requiring houses
  • Fixed bug where changing farm seed while raining or sprinkled gave free water
  • Fixed occasional error when crane failed to correctly transfer optional input items
  • Removed extra blank panel in Parrot’s info panel
  • Rewrote birdhouse upgrade description effects
  • Fixed human count displaying wrongly over building icons in Settler Priorities Overview
  • Fixed zoologist speech bubble button not responding when clicked
  • Fixed 2 grids on upper deck unable to build fat buildings
  • Fixed visual error where learn trait cost displayed in school did not update if you selected ‘+’ button after selecting another trait
  • Hide doves when underwater, optimized doves slightly
  • Fixed rabbit unable to catch fire with dynamites
  • Fixed bottom tab buttons showing incorrect key on other islands
  • Potentially fixed transform.IsInAir multiplayer error occuring when saving
  • Doves should now disappear properly
  • Fix ‘superman’ getting injured at tent if first settler does not have SUPER
  • Fixed long decimal points displayed in power breakdown
  • Fixed issue where after adding a trait, the school UI did not immediately update until reselected
  • Sailor trait is no longer deletable
  • AI has been improved to use a fallback if it failed initial pathfinding

Experimental branch:

  • Added Advanced Housing System, unlocked through a trader item
  • Added corn to cow island
  • Mechanical Bull duration increased: 5 -> 15s
  • Flotsam base price decreased: 5 -> 4
  • Mice can no longer be spawned while on a boat
  • The efficiency potion now makes the mouse house consume cheese slower instead of faster
  • Fixed unable to delete peacock coop
  • Desalination Plants added to Cow Island
  • Donuts and Purple Pies no longer cost Cooking Oil, and use Oil Extract instead (cheaper)
  • Fixed unable to delete mice when selecting them from the characters panel
  • Fixed Ice Cream research not increasing ice cream buff duration
  • Added new props and fixed icons in House building system

Related articles

Quand commence la saison 3 de Fortnite et à quoi s’attendre?

Une nouvelle saison Fortnite excitante est à nos portes....

Wann beginnt Fortnite Staffel 3 und was ist zu erwarten?

Ein aufregender neuer Fortnite-Abschnitt steht kurz bevor. Stets bestehen...

Compte à rebours de la saison 3 du chapitre 5 de Fortnite – Heure et date de sortie

Les montagnes gronderont, les tempêtes de sable recouvriront la...

Fortnite Chapter 5 Season 3 Countdown – Veröffentlichungszeit und -datum

Berge werden dröhnen, Sandstürme die Karte bedecken, während die...

No One Survived Version 0.0.4.8 Patch Notes – July 21, 2023

A new No One Survived update 0.0.4.8 patch notes...