After Inc: Revival update is now available to download on PC. According to the official After Inc: Revival patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s After Inc: Revival version will fix a few of these issues.
Check out more details below.
After Inc: Revival Patch Notes – August 11, 2025
New Features
- Added Celebration mechanic. Chance to get Celebration bubbles when morale >100% (capped by population)
- Added Zombie Awareness mechanic. Increased by claim/soldier movement as well as Settlement activity and Weather. Makes zombies more likely to wake and makes zombies join existing fights more quickly. Zombies attacking into an existing fight will make things worse
- Added Gluttons expedition modifier
- Added Stretched Supply Chains expedition modifier
- Added High Maintenance expedition modifier
- Added Warrior Ethos expedition modifier
Balance Changes
- Population 6 onwards: Population demands made more reasonable
- Population 6 onwards: Baseline Population Growth Speed reduced
- Population 6 onwards: Morale has a greater impact on Population Growth
- +Population Trait boosted
- +Morale Trait boosted
- Fighters now consume Water, Food, and Fuel when in unclaimed areas.
- Shrine service – now needed 1 population later. Going from 10 to 11 population will no longer result in such a big morale drop
- Increased impact of Reanimation modifier
- Reduced randomness of Reanimation
Quality of Life
- Updated building action logic to always remain above Storage and Scavenge actions.
- Improved Leader Bubbles artwork
- Improved Enemy Warning Icon artwork
- Fighters will prepare for battle when taunting – boosting their strength
- Fighters will try to be quiet when moving near zombies (but will move slower). Typically a fighter will never wake up a group of zombies if this is your first time in contact with them.
- A fighter retreating now results in a lingering combat penalty for a while in that area (other fighters are scared to go there)
- Reinforce is now introduced in level 5, and available at game start after that.
Taunt and Reinforce actions are now available in early campaign missions if their introduction levels (Level 4 and level 5) have been beaten.
- Zombies attacking into an existing fight will make things worse
- Festivals now boost population growth speed
- Research and Soldier training now faster with higher populations
Bug Fixes
- Fixes for Morale icons
- Fixed a variety of visual issues with map bubbles.
- Fixed an issue where Rain may not start after a Drought
- Fixed an issue where Goals could have too high a threshold in Expeditions
- Fixed bug where zombies would keep moving to different area if fighter attacking them
- Fixed bug where zombies might be killed too quickly when entering an area
- Fixed an issue with Goal target thresholds
Download After Inc: Revival update on PC.
