Age of Darkness: Final Stand update 0.12.1 is now rolling out on PC (Steam). According to the official Age of Darkness: Final Stand patch notes, the latest update 0.12.1 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Age of Darkness: Final Stand patch 0.12.1 will fix a few of these issues.
Check out more details below.
Age of Darkness: Final Stand Patch 0.12.1 Notes – July 9, 2024
Features & Changes
- Added split constants across game modes. Allowing differences in Stats across Units, Heroes, Buildings etc across Campaign and Survival with Multiplayer in the future.
- Added the Order Knight to The Order Faction in Survival with the Refined Workshop build requirement.
- Removed Emboldening from the Volatist Faction in Survival.
- Named Map Seeds are now displayed as the name entered in the in-game menu and end of round victory screen.
Balance Changes
Heroes
- Increased Cyrus’ Violent Volley Unlockable Level from 5 to 6.
- Increased Cyrus’ Base Veteran Experience Level Requirements from 476/1097/2308/3988/5563/7412/9795/12541/16573 to 476/1097/2308/3988/5563/8153/10775/13795/18230.
- Increased Merek’s Base Veteran Experience Level Requirements from 498/1272/2510/4765/7005/9605/12961/16911/22800 to 450/1145/2259/4287/7005/9605/12961/16911/22800.
With Hero experience, note that Veteran is our base metric and with each higher or lower difficulty adjusted by 20%.
- Forgiving is 40% less.
- Easy is 20% less.
- Horrific is 20% more.
- Nightmare is 40% more.
Rogue
- Reduced the Rogue’s Production Food Cost from 1 to 0.
- Reduced the Rogue’s Production Gold Cost from 325 to 230.
- Reduced the Rogue’s Production Stone Cost from 10 to 2.
- Reduced the Rogue’s Production Wood Cost from 15 to 13.
- Increased the Rogue’s Health from 70 to 120.
- Increased the Rogue’s Movement Speed from 1.4 to 1.5.
- Reduced the Rogue’s Shred Damage from 10 to 5.
- Reduced the Rogue’s Kill Gold Steal from 5 to 3.
- Reduced the Rogue’s Production Build Time from 30 seconds to 20.
- Reduced the Rogue’s Production Cost from 1 to 0.
Other Units
- Increased the Soldier’s Health from 125 to 150.
- Increased the Pikemen’s Production Gold Cost from 175 to 200.
- Reduced the Sentinel’s Research Cost from 850 Gold to 500.
Buildings
- Increased the Gate’s Health from 500/1500/3000 to 750/1500/4500.
- Increased the Grand Ballista Tower’s Shred Damage from 30 to 45.
- Increased the Grand Bellow Tower’s Damage Over Time from 4 to 6.
- Increased the Grand Ballista Tower’s Shred Damage from 30 to 45.
- Increased the Grand Ballista Tower’s Armour from 35 to 50.
- Increased the Fishing Port’s Fishing Net Gold Earned from 100 to 150.
- Increased the Fishing Port’s Food Yield from 0.25 per Tile to 0.35.
- Increased the Fishing Port’s Max Build Count from 4 to 5.
Fixes
- Fixed a crash that could occur when move or formation commanding off the map’s edge.
- Fixed a crash that could occur when attacking a Dark Crystal prior to Triggering.
- Fixed a crash that could occur after completing the Final Stand with Malice Mayhem enabled.
- Fixed an issue where the custom Map Seed entered did not match the in-game Menu Seed nor the end of round victory screen Map Seed.
Known Issues
- There is a known issue that could occur when alt-tabbing, the Alt key can lock causing unexpected behaviour which requires pressing the Alt key a second time to return to original state.
- There is a known issue where during a Death Night if Nightmares encounter a blockade over a period of time Nightmare stacking could occur.
- Observed an issue where during a Death Night where Nightmares are stacked, Target Priority may lose functionality.
- Observed an issue where Aurelia’s Crimson Lightning has performance issues when cast in a high-density enemy area.
- Observed issues with our pathfinding system on local unit avoidance and fog avoidance.
- There is a known issue that could occur when alt tabbing the alt can can simulate being held down. To remove this bug simply press alt when resuming gameplay.
- Observed an issue where the Final Fight in Mission 10 music loop stops playing.
- Observe issues with the Catapult and Spitter landing VFX not aligned to the Z axis.
- There is a known issue with the ability system where on a low occurrence triggered Hero abilities may go on cooldown without casting.
- There is a known issue that could occur when casting a spell ability it may not go where the desired location was cast.
Download Age of Darkness: Final Stand update 0.12.1 on PC.
