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Back 4 Blood Version Patch Notes – August 30, 2022

A new Back 4 Blood update patch notes are released for players. Read what is new and fixed in today’s Back 4 Blood patch. Read the official patch notes below.

Back 4 Blood Patch Notes – August 30, 2022

New Features

**

  • Children of the Worm Campaign: Act 5
    • An All-new 6 Chapter Act
    • Duffel Bag item, which players can pick up and carry to the end of a Mission for a reward
  • 1 new Cleaner: “Prophet” Dan
    • “Prophet” Dan is Fort Hope’s newest Cleaner, an Irishman guided by delusions and convinced of his destiny as a prophet. Torn away from his followers lovingly called his ‘flock’, he is determined to reclaim them from the Children of the Worm’s clutches.
    • Play as “Prophet” Dan and witness strange events that occur around him while a teammate is being revived.
      • Reviving teammates provides a random effect
      • Increases team damage resistance and knockback immunity
      • Teammate incapacitations trigger enhanced combat prowess
    • Accessible in both Campaign and Swarm PvP for DLC owners, and unlockable in Swarm PvP for non-DLC owners.
  • 4 new enemies: The Children of the Worm
    • These enemies are neither human nor Ridden, and have lots of new tricks… and traps… ready to use on any Cleaners who stand in their way.
  • 14 new cards, including the addition of Improvised Cards
    • 1 new Burn Card
    • 11 new Player Cards
    • 2 new Director Cards
  • 3 new items
    • Bear Trap
    • Bait Jar
    • Smoke Grenade
  • 3 new weapons
    • Lockjaw
    • Bow
    • Iron Claws
  • 8 new Expansion 2 exclusive Cleaner Skins
    • Travel back in time and see what the Cleaners’ lives were like before the collapse.
  • 2 new non-Expansion Cleaner Skins
    • New Skins for Holly and Mom
  • 12 new Expansion 2 exclusive Weapon Skins
  • New banners, sprays, and emblems
  • Fort Hope Firing Range update
    • Added new Expansion 2 weapons to the firing range
    • Mini-gun added
  • New Achievements and Accomplishments

**

Campaign Updates

**

  • General
    • Bleed out damage on Nightmare difficulty increased by 50%.
    • Bleed out damage on No Hope difficulty increased by 100%.
    • Friendly fire on incapacitated players will no longer count towards Player Kicking.
    • Knockback friendly fire kills now count towards Player Kicking criteria.
  • General Card Updates**
    **

    • Battle Lust
      • Trauma heal increased to 12.5% from 10%.
    • Bravado
      • Heal increased to 15% from 10%.
      • Now scaled by Healing Efficiency.
    • Breakout
      • Base time reduced to 1.5 from 2.
    • Defensive Maneuver
      • The category and icon for this card have been updated to better reflect its ‘newer’ functionality of damage resistance instead of move speed.
    • Hired Gun
      • Reduced Hired Gun cost to 3 Skull Totems from 4.
      • Copper gain per kill increased to 2 from 1.
    • Lucky Pennies
      • Bonus increased to 100% from 35%.
    • On Your Mark
      • Ammo gain increased to 7.5% from 5%.
    • Pinata
      • Base item find chance reduced to 10% from 15%.
      • Item find chance now increases by 1% for each AI killed, and resets to its base when it successfully procs.
    • Scar Tissue
      • Updated description to accurately reflect its 50% acid damage resistance.
    • Slippery When Wet
      • Cooldown modifier increased to 50% from 20%.
    • Spiky Bits
      • Damage decreased to 15 from 20.
  • Corruption Card Updates
    • Biohazard
      • Reduced fog effects.
    • Toxic Spill
      • Reduced fog strength.
  • Item Updates
    • Objective item throw speeds decreased to 800 from 1000.
    • Medical Grade Taser 
      • This Legendary Defibrillator has been renamed to EMT’s Jumper Cables.
      • Description now mentions the stun effect upon use.
  • Weapon Updates
    • Shotgun pellet damage ranges now correctly match their base damage ranges.
    • 870 Express Shotgun
      • Falloff now correctly starts at 7.5 meters at all tiers instead of just Tier 1.
      • Base damage reduced to 10 from 11.
      • Pellet damage increased to 9.8 from 8.8.
  • Spawning Updates
    • Hordes now have an increasing chance to spawn Special Ridden as the Act progresses. Starts at 50% and increases to 75%. Was previously only 50%.
  • Bot Updates
    • Ammo drop behavior for bots has been modified.
      • Light/Medium/Shotgun/Rifle ammo drop reduced to 120/80/30/30 from 180/120/45/45.
      • Increased the threshold bots dropped ammo to 55% remaining max ammo from 30%.
      • Drop check radius increased to 800 from 500 to reduce the odds of bots dropping ammo at the same time.
      • Increased the cooldown to 60 seconds from 30.
  • Ridden Updates

    • Updated hit reaction animations for Mutated Ridden.
    • Made improvements to Hag’s hit reaction behavior.
    • Made improvements to Sleeper’s AI while pouncing on Cleaners.
    • Retch Slow effect decreased to 55% from 75%.
  • Ridden Hive Updates
    • The Nursery
      • Level randomization updated to vary the enemies and exit position after a party wipes and continues.

**

Swarm PvP Updates

**

  • General
    • Per-second Supply Point gain rate increased from 0.03 to 0.075.
  • Cards
    • The following cards were added to Swarm:
      • Ammo Mule
      • Belt Clip
      • Body Armor
      • Brazen
      • Double Grenade Pouch
      • Shoulder Bag
      • Utility Belt
      • Guns Out
      • Headband Magnifier
      • Highwayman
      • Meatgrinder
      • Optics Enthusiast
      • Padded Suit
      • Power Reload
      • Rhythmic Breathing
      • Sadistic
      • Soften Up
      • Slugger
      • Wounded Animal
      • Life Insurance
  • Balance Updates
    • Shredder’s melee damage reduced to 4 from 5.

**

Console Updates

**

  • PlayStation 5
    • Variable Refresh Rate (VRR) supported for PS5.

**

Bug Fixes

**

  • Fort Hope
    • Fixed an issue where some weapons were off-centered on certain skin previews at the Armory or while talking to Dusty in Fort Hope.
  • Cards
    • Fixed an issue where selected default decks would all appear as “Custom Deck” in Swarm and Campaign.
    • Fixed an issue where players could duplicate Decks when rejoining a session and loading into the next Mission.
    • Armored Exploders
      • Fixed an issue where this card was missing a text description when viewing Corruption Cards.
    • Chronic Injuries
      • Fixed an issue where this Warped Chest card would increase the player’s Damage Resistance instead of reducing it.
    • Cost of Avarice
      • Fixed an issue where the damage debuff disappeared when a Cleaner was rescued from a pod.
    • Medical Professional
      • Fixed an issue where the Medical Professional talent card did not work for the self-revive of the EMT’s Jumper Cables (Previously named Medical Grade Taser).
    • Sluggish
      • Fixed an issue where this card reduced the player’s move speed by 3.03% instead of 5% after they opened a Warped Chest.
    • Well Rested
      • Fixed an issue where a player’s entire temporary health bar flashed while healing with this card equipped.
    • Dr. Rogers’ Neighborhood: Garden Party
      • Fixed an issue where Monstrous Cards were removed after a player destroyed the main nest.
  • Campaign
    • General
      • Fixed an issue where Recruit and Veteran difficulty Copper occasionally fluctuated.
      • Fixed an issue that caused environmental fog to be too thick in every map.
      • Fixed an issue where a Defibrillator could get consumed and not grant appropriate Supply Points after being revived during the Mission Complete screen.
      • Fixed an issue where Healing Efficiency would not apply to Trauma Damage healing.
      • Fixed an issue where flashlights did not cause weapon shadows to appear.
      • Fixed an issue where Cleaners looked like they were walking in the air after ledge hanging with bare hands.
      • Fixed an issue where players could duplicate Copper by dropping it, leaving the game, and rejoining.
      • Fixed an issue where a player would involuntarily gain control of any Bot they were spectating after late joining.
      • The Devil’s Return: The Crossing
        • Fixed an issue where the explosives did not respawn if a player fell into the water while holding it near the Ferry.
      • Search and Rescue: Book Worms
        • Fixed an issue where boulders sometimes floated below ground level in the basement after an Ogre spawned.
      • Search and Rescue: A Clean Sweep
        • Fixed an issue where map objectives would not reset after a team wipe.
      • The Dark Before the Dawn: The Diner
        • Fixed an issue where a player could bypass the “Exit Only” door after activating the generator by using a Defibrillator.
      • Dr. Rogers’ Neighborhood: Blazing Trails
        • Fixed an issue where some items dropped onto the Vendor box would automatically correct their position and become inaccessible within the Saferoom.
      • Dr. Rogers’ Neighborhood: Farther Afield
        • Fixed an issue where players could finish this Chapter without completing objectives by taking over a Bot that was teleported outside the map.
    • Ridden Hives
      • Fixed an issue where an incorrect comparison arrow on Skull Totems was displayed when picking up an additional Skull Totem.
      • Fixed an issue where Skull Totems would not sync properly between Online and Offline profiles.
      • Fixed an issue where Skull Totems could be lost for the remainder of the Ridden Hive if a player fell or jumped off a ledge.
      • The Cut
        • Fixed an issue where Ridden animation broke while trying to reach players who stood on top of the nest.
        • Fixed an issue where Basic Intel could be found outside of a Warped Chest.
        • Fixed an issue where players could not pick up pills on the ground near the final nest node.
      • Brood Lair
        • Fixed an issue where Tallboy variants could stutter when moving towards the nest bridge.
    • Weapons
      • Fixed an issue where occasionally a weapon model would appear invisible in first person view after picking up another player’s starting weapon.
      • Needle’s Eye
        • Fixed an issue where this attachment’s time behavior did not match with its description.
    • Items
      • Badge of Pride
        • Fixed an issue where these bandages did not apply Healing Efficiency while healing a teammate.
      • EMT’s Jumper Cables (Previously named Medical Grade Taser)
        • Fixed an issue where the EMT’s Jumper Cables did not revive the target with full health.
        • Fixed an issue where the EMT’s Jumper Cables showed up as a common item.
    • Bots
      • Fixed an issue where Bots could reuse Legendary Items infinitely if a player who previously had the items left an ongoing Campaign.
      • Fixed an issue where Bots could occasionally get stuck with Bandages equipped after becoming incapacitated while attempting to heal another Cleaner.
      • Fixed an issue where Bots could become unresponsive if two players late joined during a Campaign.
      • Fixed an issue where Bots with the EMT’s Jumper Cables did not die and sat at 1 HP while incapacitated.
      • Fixed an issue where Bots sometimes did not attack Sleepers that were pinning other players.
    • Offline
      • Fixed an issue where Firecracker audio sometimes lasted too long while playing in Offline Mode.
      • Fixed an issue where users showed in the Crossplay Friends List while Offline in the Social Menu.
      • Remnants: A Friend in Need
        • Fixed an issue where players could walk through fire and skip the Furnace Objective in Offline Mode.
    • Ridden
      • Fixed an issue where Ridden would appear to die but they immediately popped back up.
      • Fixed an issue where Reeker variants could sometimes get stuck in geometry when they mantled an object.
      • Fixed an issue where Monstrous Crushers were immune to any stumble effect.
      • Fixed an issue where Armored Ridden could be damaged by shooting at the armor pieces that were previously shot off of them.
      • Fixed an issue where a player’s dead body sometimes reappeared after being eaten by the Hag.
      • Fixed an issue where the Ogre’s taunt roar sometimes did not trigger a horde in game. If it roars in quick succession, only one horde will be called.
      • The Devil’s Return: Tunnel of Blood:
        • Fixed an issue where the the Ogre with zero health would respawn after being killed in the first encounter.
        • Fixed an issue where the the Ogre did not attempt to destroy the tunnel gate if stumbled right before grabbing it.
      • Remnants: Making the Grade
        • Fixed an issue where Ridden could not enter the gym windows where an Ogre spawned.
        • Fixed an issue where Ridden could walk through closed doors.
        • Fixed an issue where the Ogre would stop attacking players and despawn if a player is on the bleachers or a minigun.
        • Fixed an issue where Reekers got stuck inside a wall after pathing into certain roof geometry.
      • Plan B: Hinterland
        • Fixed an issue where the Hag could get stuck trying to navigate through the shelves of the warehouse.
      • Plan B: Trailer Trashed
        • Fixed an issue where Ridden clipped through the door to the house at the trailer park entrance.
      • Job 10: 22: Heralds of the Worm, Part 2
        • Fixed an issue where the Breaker could get stuck mantling over a fence.
  • Swarm PvP
    • General
      • Fixed an issue where players could load into a Swarm round without any gameplay sound effects.
      • Fixed an issue where an old version of Antibiotic Ointment was listed in the Field Medic Swarm Deck.
      • Fixed an issue where an old version of Smelling Salts was listed in the Field Medic Swarm deck.
    • Ridden
      • Fixed an issue with Blue Dog Hollow maps where Stinger variants could get stuck in some spots.
      • Fixed an issue where Common Ridden did not attack players when they stood below the monkey bars in Remnants: A Friend in Need.
      • Fixed an issue where Common Ridden could potentially combine into a hybrid of Charred, Volatile, Blighted, or Festering types at the same time.
      • Fixed an issue where the Stalker’s pounce would stumble Tallboys and their variants.
      • Fixed an issue where Ridden players are able to hit propane tanks.
  • UI/UX
    • Fixed an issue where the consecutive maps bonus text states it is maxed out after completing three Chapters.
    • Fixed an issue with text overlapping for multiple languages on the Supply Line purchase screen.
  • PlayStation Platforms**
    **

    • PlayStation 5
      • Fixed an issue where the player was automatically signed in to their previously selected Online or Offline mode after launching Activities at least twice without re-logging in.
  • Xbox Platforms
    • Fixed an issue where a user would appear as ‘Not in Game’ in Xbox Friends tab even when they appeared online in other Friends lists.

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