Baldur’s Gate 3 update is now available to download on PC. According to the official Baldur’s Gate 3 patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Baldur’s Gate 3 version will fix a few of these issues.
Check out more details below.
Baldur’s Gate 3 Patch Notes – July 20, 2022
CRASHES AND BLOCKERS
- Party members now appear correctly at camp regardless of how many times you go there.
- Fixed a major blocker causing a permanent black screen if the game had just loaded after you went to camp.
- Fixed a major multiplayer issue causing you to get blocked if you gave a fellow player control of an Origin character.
- Fixed an issue that would block you in the Active Roll UI if you were interrupted by an NPC’s crime interrogation dialogue.
- Fixed a crash related to the bibberbangs’ explosion VFX.
- Fixed a crash that would occur after loading a savegame.
- Fixed a crash that would occur if you had created the Vision of the Absolute spear and saved in camp.
- Fixed a blocker that would occur if you took a Long Rest after defeating Bernard and the automatons atop the Arcane Tower.
CINEMATICS
- Fixed cinematic issues related to Barcus and Beldron at Grymforge.
- Fixed a cinematic issue related to missing water VFX when speaking to Gauntlet Dain at Waukeen’s Rest.
- Fixed the myconids freezing during their cinematic dialogue.
- Fixed a cinematic issue causing party members to have jittering heads during the cinematic dialogue with the deep rothé.
- Fixed female halflings and gnomes not looking at the correct speakers in a cinematic dialogue during the introduction to the camp area.
- Fixed cinematic issues in the conversation with Nettie involving drinking the antidote.
- Fixed a continuity issue where the bard dialogue options with BOOOAL wouldn’t proceed correctly.
- Fixed several cinematic issues related to camera angles, animations, depth of field, popping, lighting, and clipping.
UI
- Fixed an issue related to the new combat cameras causing the gold dice overlay and vignette to go missing after the first critical camera shot.
- Added missing weapon damage resistance to the resistances’ update.
- Fixed an issue causing the inventory to appear empty if a character was looted as a soul and then revived.
- Fixed an issue causing spells in the custom Hotbar to be removed after Wildshaping.
- Fixed a UI issue where searching for filtered names did not display the relevant items.
- Fixed spell options becoming greyed out if you moved around in-game whilst the Variant Hotbar was open and active.
- Fixed some global inventory filters not working if your character wasn’t Proficient.
- Fixed the visibility of the Options screen when applying any Interface option while in a dialogue.
CONTINUITY AND OTHER BUGS
- Fixed corpses standing upright after you leave a region and go to camp. This was also affected by Autosave.
- Fixed an issue causing druids to lose all their prepared spells if they had used Dismiss Wild Shape or if they dropped to 0 HP.
- Fixed an infinite loop of entering and exiting combat when only one character and one in-world item remained.
- Fixed the Short Rest SFX.