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BeamNG.drive Update 0.25.4 Patch Notes – July 5, 2022

BeamNG.drive update 0.25.4 is now rolling out on PC (Steam). According to the official BeamNG.drive patch notes, the latest update 0.25.4 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s BeamNG.drive patch 0.25.4 will fix a few of these issues.

Check out more details below.

BeamNG.drive 0.25.4 Patch Notes – July 5, 2022

Vehicles

  • Bruckell Moonhawk
    • Fixed ‘Body Colored Trim’ – color changes no longer affect each other
    • Fixed some trim pieces not being properly affected by ‘Body Colored Trim’ skins
  • Civetta Scintilla
    • Removed unused test thrusters from root jbeam as they were breaking mods
    • Fixed duplicated rear suspension dampers
  • Common
    • Fixed incorrect light colors and patterns on European Police lightbar

Levels

  • Small Island: Fixed AI decal road

Missions

  • Polished ‘Island Rally Cross Club Race B’ and C missions on Small Island
  • Removed ‘Island Rally Cross Club Race A’ from Small Island

AI

  • Minor adjustment to Chase mode logic; AI will avoid getting confused if driving directly beside the player

Traffic

  • Improved police / suspect values to make gameplay more enjoyable (less despawning)
  • Improved road type comparisons for the traffic respawn logic
  • Fixed “toggle traffic” binding throwing an error if the traffic module is not loaded
  • Filtered out spawning large vehicles for traffic (due to physics instability and other issues)

UI

  • Garage Mode: Prevented resetting and making the vehicle drivable

Game Engine

  • GLTF exporter
    • Fixed duplicate packed texture
    • Fixed missing texture for BNG materials
    • Fixed file becoming corrupted when exporting more than 200 meshes

Lua

  • The recently added function queueObjectLua(…) must now be called through be:queueObjectLua(…) instead

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