Blade & Sorcery update 1.0.3.576 is now rolling out on PC (Steam). According to the official Blade & Sorcery patch notes, the latest update 1.0.3.576 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Blade & Sorcery patch 1.0.3.576 will fix a few of these issues.
Check out more details below.
Blade & Sorcery Patch 1.0.3.576 Notes – July 22, 2024
Enhancements
- Added initial enriched presence for Steam
- Increased audio sample rate SFX/Music to improve audio quality
- Resetting settings in the option book will save options with the default value
- Added some logging and fallbacks if the game cant write to the log file
- Added SpectatorHide layer which the spectator camera cannot see.
- The inventory artifact mesh preview is now invisible in the spectator camera. But is visible once grabbed
Fixes
- Fixed Navmesh issues in Collapsed Ceiling/SewerGate/Castle_10
- Fixed Transi_Castle_16 Rope rotating when the LOD changes
- Fixed T1 Lightning crystal falling through the ground in home on Low Physics quality
- Fixed items loading the wrong itemId when spawned via ItemData
- Fixed bucklers improperly positioned when worn
- Fixed error with archery target and archery target support not showing in inventory
- Fixed water settings refreshing too often, spamming the log file
- Fixed the skip message SFX not being linked to the UI audio slider
- Fixed Eraden Tunic nerfing the player’s focus regen
- Fixed reveal decals not working on npcs when their ethnicity is changed
- Fixed missing characters on UIs with handwritten fonts on asian languages
- Fixed mod option tooltips not closing when a options’ category is closed
- Fixed metallic props and weapons being too dark
- Fixed warbow orientation when held in the right hand
- Fixed citadel bird spawner facing the wrong way
- Fixed colliders on scaffolding in UndergroundZipline preventing you from going into the scaffolding
- Fixed some collision issues in CoastalFort
- Fixed collider on Museum ocean so it cant be walked on
- Fixed incorrect flowmap texture used on fire imbue trail vfx
- Fixed bug with some ethnic groups eyes not being able to change color in character select
- Fixed storm beam vfx flickering
- Fixed some typos in the lore
- Fixed eyelashes using old shader, they now use TR/Litmoss
- Fixed tutorial stone in home using old shader, now uses TR/Litmoss
- Fixed male and female shirt textures stretching
- Fixed small stone sword holder orientation being wrong in the shop
- Fixed the journal not being lit properly in some instances
- Fixed new characters in character creation having the inventory of a previous character
- Fixed an issue where saving a new character wont refresh the character slot
- Fixed the gold death penalty causing all gold to always be lost
- Fixed currencies not being reset on death
- Fixed multiple cheats carrying over from sandbox to crystalhunt when switching characters
- Fixed being able to duplicate items in the item book
- Fixed the players eyes looking at nothing when close to the mirror
- Fixed spectator cam not enable book UIs after changing level
- Fixed being able to store broken parts of items
- Fixed NRE when cloning null content states
- Fixed issue with the shopkeeper not burning
- Fixed incorrect, broken mercenary shoulders appearing in shop
- Fixed the item book being empty if the category is null
- Fixed the game attempting to load old saves from before 1.0 and logging it as a error
Optimisations
- Build size reduction from removing duplicate assets
- Added LODs to particle effects so they fade out/disappear when you are far away from them
- Optimsed many particle effects to reduce their memory impact
- Optimised infuser VFX to hopefully reduce crashes
- Asset bundle optimisations
Skills
- Fixed unconscious creatures becoming intimidated.
- Karate chop always scares at least one additional creature
- When in hyperfocus you move faster
- Ranged Expertise will bounce projectiles off walls instead of going through them
- Fixed movement speed multiplier on swords slowing you down
- Heatwave shouldnt stagger if the creatures already burning.
- Fixed boost jump resetting when you reload the spell
Crystal Hunt
- Lowered the number of enemies in the eye home invasion wave.
- Lowered Golem explosion radius
- Fixed issues which can break the golem fight
- Prevent staggering if the golem is already stunned
- Prevent the golem from exploding without the crystal being pulled out
- Fixed issue with effects not stopping in some circumstances
- Fixed issue being unable to respawn if you die while climbing the golem
- Lowered meteor damage to player
- ||Fixed the secret ending being solvable with only one fuse||
- Fixed the infuser orbs not making you ungrab any of the orbs before they despawn
- Fixed being able to store items in inventory while they are in the infuser or skill tree holders
- Fixed your hands still holding onto the infuser orbs if you take out the ungrab the orbs when the crystal is taken out the infuser
- Fixed gravity push knocking the crystal out the infuser
- Fixed errors when loading and unloading the tutorial dungeon
AI
- Removed very small weapons from dungeon enemies to prevent them from getting up too close
- Exclude shield bash ranges from min and max melee ranges. Significantly improves the behaviour of shield enemies, prevents them getting super close
- Fixed Shopkeeper movement issues in some situations
- Fix death animations not playing properly
- Prevent creatures playing death animationss if inert or destabilized when killed
- Prevent creatures not engaged in melee from advancing in and hugging the player
Modding
- Add begin transaction event to shop
- Made skill load events static
- Fixed issue with SDK manikinproperty scriptable objects not being treated as equal to the base game ones. It will now check it based on the asset name
- Fixed overriding ethnicity in creature tables and waves jsons not working
- Made some methods on the golem virtual
- Brains can load a subclass of a module types, allowing for extended brains modules
- Avoid NRE when the playerhand has no ragdoll hand
- Added a public setter for the Spectator.LockedTransform
- Added automatically calculating the defaultValueIndex for mod options based on default values on the method parameter/field/property
Download Blade & Sorcery update 1.0.3.576 on PC.

