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Blade & Sorcery Version 1.0.3.576 Patch Notes – July 22, 2024

Blade & Sorcery update 1.0.3.576 is now rolling out on PC (Steam). According to the official Blade & Sorcery patch notes, the latest update 1.0.3.576 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Blade & Sorcery patch 1.0.3.576 will fix a few of these issues.

Check out more details below.

Blade & Sorcery Patch 1.0.3.576 Notes – July 22, 2024

Enhancements

  • Added initial enriched presence for Steam
  • Increased audio sample rate SFX/Music to improve audio quality
  • Resetting settings in the option book will save options with the default value
  • Added some logging and fallbacks if the game cant write to the log file
  • Added SpectatorHide layer which the spectator camera cannot see.
  • The inventory artifact mesh preview is now invisible in the spectator camera. But is visible once grabbed

Fixes

  • Fixed Navmesh issues in Collapsed Ceiling/SewerGate/Castle_10
  • Fixed Transi_Castle_16 Rope rotating when the LOD changes
  • Fixed T1 Lightning crystal falling through the ground in home on Low Physics quality
  • Fixed items loading the wrong itemId when spawned via ItemData
  • Fixed bucklers improperly positioned when worn
  • Fixed error with archery target and archery target support not showing in inventory
  • Fixed water settings refreshing too often, spamming the log file
  • Fixed the skip message SFX not being linked to the UI audio slider
  • Fixed Eraden Tunic nerfing the player’s focus regen
  • Fixed reveal decals not working on npcs when their ethnicity is changed
  • Fixed missing characters on UIs with handwritten fonts on asian languages
  • Fixed mod option tooltips not closing when a options’ category is closed
  • Fixed metallic props and weapons being too dark
  • Fixed warbow orientation when held in the right hand
  • Fixed citadel bird spawner facing the wrong way
  • Fixed colliders on scaffolding in UndergroundZipline preventing you from going into the scaffolding
  • Fixed some collision issues in CoastalFort
  • Fixed collider on Museum ocean so it cant be walked on
  • Fixed incorrect flowmap texture used on fire imbue trail vfx
  • Fixed bug with some ethnic groups eyes not being able to change color in character select
  • Fixed storm beam vfx flickering
  • Fixed some typos in the lore
  • Fixed eyelashes using old shader, they now use TR/Litmoss
  • Fixed tutorial stone in home using old shader, now uses TR/Litmoss
  • Fixed male and female shirt textures stretching
  • Fixed small stone sword holder orientation being wrong in the shop
  • Fixed the journal not being lit properly in some instances
  • Fixed new characters in character creation having the inventory of a previous character
  • Fixed an issue where saving a new character wont refresh the character slot
  • Fixed the gold death penalty causing all gold to always be lost
  • Fixed currencies not being reset on death
  • Fixed multiple cheats carrying over from sandbox to crystalhunt when switching characters
  • Fixed being able to duplicate items in the item book
  • Fixed the players eyes looking at nothing when close to the mirror
  • Fixed spectator cam not enable book UIs after changing level
  • Fixed being able to store broken parts of items
  • Fixed NRE when cloning null content states
  • Fixed issue with the shopkeeper not burning
  • Fixed incorrect, broken mercenary shoulders appearing in shop
  • Fixed the item book being empty if the category is null
  • Fixed the game attempting to load old saves from before 1.0 and logging it as a error

Optimisations

  • Build size reduction from removing duplicate assets
  • Added LODs to particle effects so they fade out/disappear when you are far away from them
  • Optimsed many particle effects to reduce their memory impact
  • Optimised infuser VFX to hopefully reduce crashes
  • Asset bundle optimisations

Skills

  • Fixed unconscious creatures becoming intimidated.
  • Karate chop always scares at least one additional creature
  • When in hyperfocus you move faster
  • Ranged Expertise will bounce projectiles off walls instead of going through them
  • Fixed movement speed multiplier on swords slowing you down
  • Heatwave shouldnt stagger if the creatures already burning.
  • Fixed boost jump resetting when you reload the spell

Crystal Hunt

  • Lowered the number of enemies in the eye home invasion wave.
  • Lowered Golem explosion radius
  • Fixed issues which can break the golem fight
  • Prevent staggering if the golem is already stunned
  • Prevent the golem from exploding without the crystal being pulled out
  • Fixed issue with effects not stopping in some circumstances
  • Fixed issue being unable to respawn if you die while climbing the golem
  • Lowered meteor damage to player
  • ||Fixed the secret ending being solvable with only one fuse||
  • Fixed the infuser orbs not making you ungrab any of the orbs before they despawn
  • Fixed being able to store items in inventory while they are in the infuser or skill tree holders
  • Fixed your hands still holding onto the infuser orbs if you take out the ungrab the orbs when the crystal is taken out the infuser
  • Fixed gravity push knocking the crystal out the infuser
  • Fixed errors when loading and unloading the tutorial dungeon

AI

  • Removed very small weapons from dungeon enemies to prevent them from getting up too close
  • Exclude shield bash ranges from min and max melee ranges. Significantly improves the behaviour of shield enemies, prevents them getting super close
  • Fixed Shopkeeper movement issues in some situations
  • Fix death animations not playing properly
  • Prevent creatures playing death animationss if inert or destabilized when killed
  • Prevent creatures not engaged in melee from advancing in and hugging the player

Modding

  • Add begin transaction event to shop
  • Made skill load events static
  • Fixed issue with SDK manikinproperty scriptable objects not being treated as equal to the base game ones. It will now check it based on the asset name
  • Fixed overriding ethnicity in creature tables and waves jsons not working
  • Made some methods on the golem virtual
  • Brains can load a subclass of a module types, allowing for extended brains modules
  • Avoid NRE when the playerhand has no ragdoll hand
  • Added a public setter for the Spectator.LockedTransform
  • Added automatically calculating the defaultValueIndex for mod options based on default values on the method parameter/field/property

Download Blade & Sorcery update 1.0.3.576 on PC.

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