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Bounty of One Update 0.16 Patch Notes – Jan. 19, 2023

A new Bounty of One update 0.16 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Bounty of One update 0.16 will address some of these issues and bugs.

Read what is new and fixed in today’s Bounty of One patch. Read the official patch notes below.

Bounty of One 0.16 Patch Notes – January 19, 2023

New system

  • Inventory system – You can now access your inventory while in the menu or when choosing upgrades or objects. In the inventory, you can see all the items you’ve already collected in a run.

Quality of life

  • Seismic Dance’s effect is now disabled when disabling explosion fxs
  • Added controller haptic vibration
  • New togleable settings in parameters : “Show enemies deathrattle texts”
  • New togleable settings in parameters : “Show catchphrase texts”

Balancing

  • Endless – Enemies’ health stops scaling 15 minute after defeating the Undertaker
  • Sheriffs’ chests – Chests droped by bosses will only give you either epic or legendary loot from now on
  • Rare Critical Chance upgrade – Critical chance gained : 10% -> 7%
  • Rare Critical Damage upgrade – Critical damage gained : 100% -> 75%
  • Epic Critical Damage upgrade – Critical damage gained : 150% -> 100%
  • Nitro’crit – Damage reduction : 30% -> 0%
  • Nitro’crit – Area damage : 40% of damage -> 100% of raw damage
  • Hawkeye – Rarity : Legendary -> Epic
  • Hawkeye – Critical Chance gained : 60% -> 40%
  • Hawkeye – Damage reduction : /2 -> no damage reduction
  • Hawkeye – Critical Chance upgrades stop showing up in level ups after it has been taken
  • MachineLearning – Rarity : Rare -> Epic
  • Bloodlust – Rarity : Rare -> Epic
  • Undertaker – Energy Ball speed : 3.5 -> 3.9
  • Undertaker – Energy ball spawn delay : 0.8 -> 0.7
  • Undertaker – Gun shots delay : 1.4 -> 1.3
  • Enemies – Tier 2 Batmen health 600 -> 500
  • Enemies – Tier 3 Batmen health 800 -> 600
  • Enemies – Tier 2 Orcs health 800 -> 750
  • Enemies – Tier 3 Orcs health 1000 -> 900
  • Enemies – Tier 2 Ilithids 700 ->600
  • Enemies – Tier 3 Ilithids 1000 -> 800
Visual Improvements
  • Upgrade and Object Selection Frame asset update
Bugfixes
  • Mezcal Grenade will now ALWAYS be affected by cooldown reduction
  • Turret Map indicator will now ALWAYS be visible when the turret is not within the camera
  • Multiplayer score submit issues are resolved
  • Unlocks will now be double-checked to make sure you don’t get achievements such as “Become the turret” without unlocking R0B3RT

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