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Broken Arrow Update 1.0.9 Patch Notes – Aug. 13, 2025

Broken Arrow update 1.0.9 is now available to download on PC. According to the official Broken Arrow patch notes, the latest update 1.0.9 addresses some bugs and crashes.

Previously, a major update 1.0.9 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Broken Arrow version 1.0.9 will fix a few of these issues.

Check out more details below.

Broken Arrow Patch 1.0.9 Notes – August 13, 2025

Added:

  • Added “Restart mission” option in Esc menu (where applicable);
  • Added new lobby creation menu better highlighting the different types of lobby;
  • Added new PvE (1-3p) Scenarios: Narva, River & Ignalina;
  • Added new design for scenarios tab (available in main menu);
  • Added an opportunity to select any player and check his losses/kills history in the History tab (on post-match screen).
  • Added new weapons icons for player profile customization that can be unlocked beyond level 73.
  • Added different map ambients (night, day, morning). In standard game mode this setting is random, while in custom lobby player can change it manually in additional options menu;
  • Profile background textures reorganised. Three textures are unlocked every time you reach the maximum of a rank (so every 5 XP levels)

General fixes & improvements:

  • Disconnected player won’t get any income until his reconnection;
  • Additional tuning for matchmaking: game should wait a bit more for a better (elo-wise) opponents;
  • Fixed some customization frames unlock conditions;
  • Anti-cheat won’t mark you as a cheater in campaign mode anymore (Be aware: you must restart the game if you want to play in other modes after using a cheat in the campaign);
  • Fixed some edge cases preventing “Reconnect” button from appearing;
  • Fixed an issue when units’ quantity in shop UI was out of sync after reconnect;
  • Skirmish AI now can properly capture supply dumps;
  • Fixed an issue in skirmish mode where only the host could see the radar status of AI’s units.
  • Cancelled multiplayer matches no longer affects win/loss ratio;
  • Supply labels are now always displayed under units labels;
  • Various improvements to the report player’s window;
  • Fixed an issue with missiles being stuck in the air;
  • Fixed MLRS and arty tracers and VFXs not showing in some cases;
  • Adjusted napalm and incendiary areas position sync, especially when they hit buildings and other obstacles.
  • Fixed B-1B wing trails staying on the same position when the wings are folded;
  • Fixed some autocannons angles which didn’t have enough depression and couldn’t shoot at small targets at very short range;
  • Fixed vehicles not turning their chassis toward the threat when using some of their weapons, even if the weapon didn’t need the help of the chassis to reach its target;
  • Mission editor node “On Unit Refunded” got a new pin for amount of refunded supply;
  • Fixed Highways of Death map not working for multiplayer custom matches;

Campaign fixes & improvements:

  • “Big Wave” mission:
  • Fixed gold medal being impossible to achieve.
  • “Airbase Heist” mission:
  • Fixed gold medal being impossible to achieve.
  • “Heavy Rain” mission:
  • Fixed Bronze medal being impossible to achieve.
  • “Road to Fiddler’s Green” mission:
  • Fixed Silver medal being impossible to achieve.
  •  “Self Service” mission: The amount of supplies refunded is counted instead of the player’s money to win the mission.

    Balance:

General:

  • Active protection systems cooldown increased from 5 to 6 seconds (Re-loadable RPGs can shoot again before the end of the cooldown if the unit is not stressed);
  • Incendiary munitions penetration value reduced from 20 to 15 resulting in slightly less damage against infantry but much less damage against armored vehicles with 20+ top armor;
  • Fast cargo planes (C-17, Il-76, AN-72) agility increased;
  • Helicopter launched anti-radiation missiles are fired in quicker succession;
  • Low altitude bombs’ arming distance increased. Changing the position of the strike too close to the target will result in the plane having to turn around to make a new approach;
  • Laser range for vehicles increased from 2400m to 3000m.

Maps:

  • Kaliningrad multiplayer layout modified to add a second spawn location for ground units.

    Coastal troops:

  • BTR-90 number of seats increased from 6 to 7;
  • BTR-90 Bakhcha-U turret upgrade price 20>15;
  • Ka-52K helicopter aim time with Kh-35 cruise missiles increased by 3 seconds. Time between missiles increased by 1 second;
  • Iskander ballistic missiles resupply time reduced from 60sec to 45sec;
  • BRDM Kvartet missile reserve increased from 8 to 12 missiles;
  • A222 Bereg direct fire range increased from 1300m to 1400m against ground targets, accuracy against helicopters slightly increased.

Motorized infantry:

  • Su-24M2 now has a unique label icon to differentiate it from the Su-24MP;
    GRAD with smoke rocket price reduced from 150 to 100;
  • GRAD with incendiary rocket price increased from 225 to 250;
  • GRAD incendiary’s missile damage reduced from 10 to 8;
  • GRAD incendiary’s missile DoT duration reduced from 10 to 8;
  • GRAD dispersion doesn’t reduces as much when shooting at short distance;
  • Spetznaz GRU with AT loadout priced increased from 130 to 145;
  • Su-25T can now guide 2 Vikhr missiles per target at up to 2 targets (so up to 4 missiles);
  • Mig-29SMT: R-60 missiles price reduced from 35 to 30;

    Guard Tanks:

  • Barbaris 30mm and 57mm variants price increased from 225-290 to 250-300;
  • Khrizantema upgrade price increased from 20 to 25;
  • Ingenery Shturmoviki CQC price increased from 70 to 75;
  • Koalitsiya-SV price increased from 220 to 225, extended range upgrade price increased from 30 to 35.
  • TOS-1/1A price increased from 200-225 to 250-300;

    Special operation forces:

  • AC-130 availability reduced from 2 to 1;
  • Killer Egg Stinger upgrade price increased from 15 to 20 (per pylon);
    Delta force CQC price 100>110; Delta force standoff price 120>110;
  • RQ-170 price increased from 170 to 200;
  • Rangers MAAWS price increased from 90 to 100;
  • Pararescue price increased from 60 to 70;
  • Rangers CQC loadout receives an additional M72A10 LAW anti-infantry rocket launcher;
  • Rangers RRC close quarters loadout price increased to 80$ like the standoff loadout;

Armored brigade:

  • Iron thunder upgrade price increased from 50 to 65 (210>225);
  • Patriot PAC-2: 4 missiles upgrade price increased from 60 to 80;
  • AMPV Javelin upgrade price increased from 45 to 50;
  • AMPV reactive armor upgrade price increased from 15 to 20;
  • AMPV Iron fist APS upgrade price increased from 40 to 45;
  • ATACMS ballistic missiles resupply time reduced from 60sec to 45sec;

Stryker cavalry regiment:

  • All strykers variants: active protection upgrade doesn’t reduce the speed further compared to ERA upgrade;
  • Stryker ATGM active protection upgrade price increased from 30 to 35;
  • Stryker SHORAD APS upgrade price increased from 70 to 75;
  • Stryker RV Bushmaster+Javelin upgrade price increased from 50 to 55;
  • M985 Battleship gets 2 extra bunker buster TOW missiles per launcher;
  • US Combat Engineers now have their own unique icon;

Airborne infantry:

  • Airborne squads with standard loadout now carry an extra AT4 rocket launcher;
  • Airborne NGSW: M7 rifles damage increased from 1.1 to 1.2;
  • B-1B pitch rotation speed reduced to avoid suicide in its own nuclear bomb;

    Mechanized infantry:

  • BTO transport vehicle rate of fire with RPO thermobaric rockets increased;

Download Broken Arrow update 1.0.9 on PC.

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