A new Brotato update released on PC. According to the official Brotato patch notes, the latest update addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Brotato patch will fix a few of these issues.
Check out more details below.
Brotato Patch Notes – April 7, 2026
New difficulty – Nightmare
- New events during this difficulty
- Environmental projectiles: bullets going through the level with increasing speed and quantity
- Obscuring Fog: visibility is reduced during specific waves waves concerned → (5 or 6 or 7) (10 or 11 or 12) (16 or 17 or 18)
- New bestiary appearances during Nightmare
- Unlocked by beating the game on Danger 5
Price inflation in nightmare going for a 0.1x per wave to 0.12x per wave - Beating the Nightmare difficulty with a character grants a frame in the character selection menu
- New character – Wounded
- Dies in one hit, starts with a Tardigrade and the stats of the Well-Rounded
- Banned regen items are banned as they provide no benefit to this character
- Unlocked by beating Nightmare difficulty with any character on any map
- New weapon – Rail Gun
- The Rail Gun’s damage increases every 5 seconds as long as the player hasn’t been hit; resets at each wave
- Unlocked by beating the game on any difficulty with Wounded
Changes
Quality of life
- Character selection now has a random zone option (if multiple zone are available), the zone is picked in the next screen
- Display who killed the character on death
- Upgrade icons are now affected by the accessibility color setting (positive color)
Starting Weapon
- Added RailGun as a starting weapon for Hunter, Ranger, Baby, Buccaneer, Apprentice, Jack, Renegade, Multitasker, Soldier, Builder, Vagabond and Ghost
Weapon Balancing
Since no balancing was made on weapons for a while, some of them felt like they were left behind and not viable anymore, especially in early waves and particularly in nightmare difficulty. So, we made some changes (buffs) to a selection.
Here is the list:
- Anchor
Reduce price : 51/95/190 to 48/90/175.
Increase Curse scaling : 65%/90%/125% to 75%/100%/125% - Brick
Materials dropped increased: 10/30/60/120 -> 10/30/75/200 - Cacti Club
Increase Ranged Damage scaling: 50%/60%/70%/80% to 60%/70%/80%/100%.
Base Damage Increased: 10/20/30/50 to 15/20/35/60. Spines damage: 1/1/1/1 buffed into 1/2/3/4 - Excalibur
Negative armor reduced: -3 -> -2 - Flaming Brass Knuckles
Base damage increased: 16/32/64 -> 20/40/80
Burn damage increased: 8×5/12×6/15×7 -> 10×5/15×6/18×7 - Ghost Flint
Damage increased: 6/9/12/18 to 6/9/12/20 (gives more back to tier 4, and makes it exactly half the damage of ghost axe, for symmetry)
Range Increased: 150/160/170/180 to 170/180/190/200 - Hammer
Now has 10%/15%/20% knockback piercing (See harpoon’s ability)
Base damage increased: 35/70/110 -> 40/75/120
Cost decreased: 51/95/190 -> 46/86/151 - Hand
Harvesting Increased: 3/6/9/18 -> 3/6/12/25 - Hatchet
Reduce price: 15/31/61/122 to 10/22/45/91.
Base Damage increased: 5/10/20/40 to 7/11/22/45
Attack Speed Scaling changed increased: 15%/15%/15%/15% to 20/20/20/20
Base cooldown increased: 9/7/5/3 -> 9/8/7/6 (nerf) - Mace
Tier 2 : crit chance 3 → 4 %
Tier 3 : crit chance 3 → 8 %
Tier 4 : crit chance 3 → 12 % - Knife
Base Damage increased: 6/9/12/20 -> 9/13/18/25
Price Decreased: 15/31/61/122 to 10/22/45/91 - Plank
Triple Scaling increased: 50/60/70/80% to 60/70/80/90
Base damage increased: 10/15/20/25 to 10/15/20/30
Explosion chance increased: 25/30/35/40% to 25/30/40/50% - Powerfist
Base damage increased: 40/60 to 40/80
Explosion Size increased: 0.75/1 -> 1/1.25 - Quarterstaff
Price reduced: 17/34/66/130 to 15/31/61/122 - Screwdriver
Range increased: 125 -> 135
Crit Multiplier increased: x2 -> x2/x2.15/x2.3/x2.5 (matches scissors)
Engineering Scaling Increased: 50%/50%/50%/50% -> 50%/60%/70%/80% - Spiky Shield
Armor scaling decreased: 100%/125%/150%/200% -> 80/100/130/170 - Sword
Base Damage increased: 25/40/60 -> 30/45/65 - Trident
Price reduced: 52 to 49 at tier 2. - Thunder Sword
Base damage increased: 30/60 -> 40/75 - Warhammer
Base Damage increased 100/175 to 100/200.
Engineering scaling increased 100%/150% to 150%/200%.
Changed Blunt/tool tags - Blunderbuss
Damage decreased: 25/50/80 -> 22/45/70
Range damage scaling increased: 100%/125%/150% -> 110/135/170 - Flute
Cooldown : 60/55/50/45 -> 50/45/40/35
Damage tier1 5 -> 6 - Medical Gun
Tier 1 : cooldown 40 → 35 lifesteal 0,4 → 0,5
Tier 2 : cooldown 34 → 30 lifesteal 0,45 → 0,55
Tier 3 : cooldown 27 → 25 lifesteal 0,5 → 0,6
Tier 4 : cooldown 20 → 17 lifesteal 0,6 → 0,65 - Minigun
Damage increased: 1/3 to 2/5
Pierce Damage falloff changed: 50%/50% to 25%/25%
Cooldown Changed: 3/2 to 3/3 - Obliterator
Damage increased: 250/350 to 250/400. - Pistol
Crit chance increased: 5%/10%/15%/20% to 10%/15%/20%/25% - Potato Gun
Ranged Damage Scaling increased: 25%/25%/25% -> 40/40/40
Cooldown nerfed: 15/10/3 -> 15/10/5.
Base damage increased: 1/1/1 -> 3/5/10. - Shuriken
Base Damage increased: 6/8/10/15 to 7/9/11/15. - Taser
Damage increased: 6/6/6/12 -> 7/7/7/14 - Wand
Pierce Increased: 0/0/0/0 -> 1/1/1/1
Price decreased: 12/26/52/105 -> 10/22/45/91
Items
- Kraken Eye
Increase Curse amount and Max HP to 15. - Pile of Books
Crit increased: 3%
Engineering Increased: 3
Moved it to tier 2. Decreasing price to 60.
Fixes
- Fixed misspelled word “Haustierschaden” in German
- Item appearances are no longer displayed in the character selection menu when “no item appearance” is checked in options
- Fixed Curse stat — it can no longer be negative and is now clamped to 0
Download Brotato update on PC.
