A new Call to Arms Gates of Hell Ostfront update 1.024 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Call to Arms Gates of Hell Ostfront update 1.024 will address some of these issues and bugs.
Read what is new and fixed in today’s Call to Arms Gates of Hell Ostfront patch. Read the official patch notes below.
Call to Arms Gates of Hell Ostfront 1.024 Patch Notes – August 30, 2022
- Added late war stage for Finland
- Added 75mm K44
- Added 105mm H33
- Added 105mm K34
- Added Some more soviet captured vehicles for finland
- Added 75mm K44
- Added “lose battle on exit” option to conquest creation screen, which now is a user-setting
- Added new conquest map for Talvisota owners: Mannerheim
- Added new conquest map for Talvisota owners: Tormasenvaara
- Added New Map 1v1 Farmstead
- Added New Map 2v2 Invanovka
- Added New Map 2v2 Olshanka
- Added New Map 2v2 Shaforovo
- Added New Map 2v2 Suishka
- Added New Map 3v3 Elanskaya
- Added New Map 3v3 Posenov
- Added New Map 4v4 Grassland
- Added New Map 4v4 Sikovitsy
- Added size 2-4 for bursting smoke shells (non-WP) with FX and logic
- Added size4 WP smoke FX and logic
- Added optional versions of concrete_block fortifications to not block vision.
- Added randomize ger/fin airplane if fin used by bots.
- Added B-32 API rounds to DShK AA tripod, higher damage, less penetration
- Added cursor for API rounds
- Added cursor for WP rounds, changed sm cursor to WP for russian mortar smoke shells
- Added cursor for HVAP rounds
- Added new ground hit fx for bullet size3 API rounds
- Added new metal hit fx for bullet size3 non-API rounds
- Added tier3 cooldown for finnish marskmen
- Added finland mission briefings in RU subtitles
- Added WP shell targeting against infantry if already loaded
- Added new playlist mechanic on multiplayer maps: Plays music exclusive to the theatre of operations, and doesnt repeat tracks.
- Added starting cooldown to tier 1 finnish squads of 120s
- Added cooldown to finnish tier 2 infantry
- Added a limit of 1 to 210mm nebelwerfer 42
- Added quadratic bullet drop past max range for HE, HEAT, SM, WP shells to avoid farshooting
- Added preview loading screens for Finnish PvP maps
- Added dx11 shader cache files
- Added fragment pattern effect to several explosion FX
- Updated localizations
- Updated finnish skirmishes for talvisota DLC: Pathing, reinforcements, and other fixes.
- Updated finnish bots
- Updated marksmen squads for finland be composed of only marksmen to avoid incongruency with the standard NCO
- Updated targeting tag for HE shells to “all_he” to allow several HE shells to be created with equal priority and to avoid multiple targeting tags for HE shells
- Updated finnish bot scripts with new units
- Updated auto-reloading on idle to happen when the magazine is below 75% capacity
- Updated RU_translation: fixed alignment rus ger campaign, also skirmish mode
- Updated small text corrections on skirmish /story texts
- Updated wooden fence blast armor so that most AP grenades can destroy them
- Updated fading on rain fx
- Updated tank and cannon main gun vision to match the weapon range changes from previous update
- Updated 37mm-40mm auto cannon HE shell blast strength to use same formula as other non-auto HE shells of the same size. Net result: increased blast strength, reduced blast radius
- Updated bazooka ground hit explosion FX
- Updated smoke shell FX
- Updated name and logic and visuals for FX WP bursting smoke shells
- Updated 3v3_lakhta E flag balance
- Updated WP medium and big FX
- Updated hmgun_rus localization to state B-30 rounds (AP)
- Updated some german camo textures
- Updated moved all c3 localization into main localization files for standard english language
- Updated ä with ae in skirmish/mission reinforcements localization
- Updated several german and soviet vehicle localizations to be more historically accurate and nation accurate
- Fixed max range on T3485 HE
- Fixed finnish Talvisota DLC PvP winter maps not loading the right winter camo/uniforms on troops.
- Fixed enemy random spawn armor chance to get stuck on Berlin skirmish
- Fixed and improved russian translation in skirmish
- Fixed WP grenades not being deleted after detonating
- Fixed WP grenades doubling up with smoke grenades and generating double vision cylinders
- Fixed cursor for APDS had one wrong image
- Fixed some textures
- Fixed some jaeger to jäger localization for finland
- Fixed auto-rifle damage to be in-line with other rifles
- Fixed texture of sdkfz250 variants’ wheels (alpha channel problems)
- Fixed ammo boxes from exploding when run over
- Fixed bazooka blastwaves sometimes occurring twice or not at all
- Fixed CP of T3485 and Churchill III
- Fixed (conquest) Shaforovo – arming the mines
- Fixed that non-finland owners being able to play as finland on specific-nation games.
- Fixed Fixed price of T26 Mod.31 on early war which was too high (should be 120MP like on mid war)
- Fixed white death not taking CP in mid war
- Fixed [mp] unit destroy stats event syncronization (affects kill counts, veterancy etc)
- Fixed mem leak on conquest end
- Fixed skipping the Byte Order Mark in localization files
- Fixed some frequent crashes
- Fixed [inventory] repair kits disappearing on repair attempt when soldier’s inventory is full
- Fixed memory leak in KitExchange order
- Fixed prevent players from joining slots if they don’t have the appropriate dlc
- Fixed [multiplayer] squad commander selection desync
- Fixed repeating win msg in conquest
- Fixed DCG Lakhta & Lakhta Winter: made bridges broader for easier vehicle pathing
- Fixed MP Lysovo: made bridges broader for easier vehicle pathing
- Fixed DCG Tormasenvaara: fixed map borders polys
- Fixed Other small issues on maps made after the bug report form
- Fixed roof parts to collapse when rest of roof is destroyed for sov_2st_build1 building
- Fixed rain night fx
- Fixed vision for Sdkfz 221 and Sdkfz 222
- Fixed volumes and armor settings for Marder 2 base and xx model
- Fixed vision settings for the Marder2
- Fixed armor thickness for barrel on the Marder3
- Fixed SP Polarfox: water FX on the river
- Fixed SP Ilomantsi: pathing around the bridge
- Fixed MP Glushkovo: foxholes that didn’t generate cover
- Fixed MP Kirjavala: small visual issues
- Fixed vision range on soviet vehicles with 85mm gun to match gun range
- Fixed 1944_07-fin_ilomantsi – tankcrew pathing issue
- Fixed 1941_08-fin_polar_fox_alakurtti – fixed fuel/aa truck arrival waypoint rotation target too long causing them to loop around to reach the waypoint they never reached
- Fixed 1943_02-ger_kharkov – fixed lefh18 hero buy
- Increased semi-auto rifle accuracy and max zeroing (semi-autos were worse than bolt actions at all ranges except point blank) and adjusted semi-auto sniper accuracy to equal 0 change after base accuracy increase
- Increased price of finnish marksmen
- Increased price of kfz13 from 110 to 130 MP
- Increased price of late war finnish heavy engineer (tier 1) from 5dp to 10dp
- Increased price of late war finnish kv1e (tier 2) from 10dp to 20dp
- Increased price of finnish tier 1 riflemen from 6MP to 7MP
- Increased price of finnish tier 2 riflemen from 8MP to 9MP
- Increased cp of finnish Hotchkiss w40 (tier 3) from 11cp to 25cp
- Increased slightly the walking speed of Russian shields
- Increased tier (1->2) of large volkssturm squad on doctrine late war and gave it a pak40, increased cost to 20DP
- Increased CP of finnish tier 2 riflemen from 2 to 3 CP (to the same level as other tier 2 soldiers)
- Increased CP of finnish tier 3 and 4 soldiers from 3 to 4 CP
- Increased capture power of finnish tier 3 and 4 soldiers from 2 to 2.5
- Increased capture power of finnish tier 1 soldiers from 0.1 to 1
- Increased capture power of finnish tier 2 soldiers from 1 to 1.5
- Increased range of 170mm minenwerfer
- Increased accuracy of 170mm minenwerfer
- Increased accuracy of 200mm ladungswerfer
- Increased range of 200mm ladungswerfer
- Increased reload time of 210mm nebelwerfer from 90 to 120s
- Increased slightly the blast energy of 20mm-25mm Auto cannon HE shells
- Decreased price of T-34/85 from 765MP to 700MP
- Decreased price of DsHK truck from 170 to 150 MP
- Decreased price of Maxim x4 truck from 150 to 130 MP
- Decreased price of FAI-M from 155 to 135 MP
- Decreased tier (2->1) of 37mm flak37 on doctrine late war
- Decreased price of late war finnish engineer squad (tier 1) from 10dp to 5dp
- Decreased price of late war finnish t50 (tier 1) from 15dp to 10dp
- Decreased price of late war finnish l62 (tier 1) from 20dp to 15dp
- Decreased price of late war finnish k18 late (tier 2) from 25dp to 20dp
- Decreased price of late war soviet churchill iii (tier 2) from 25dp to 20dp
- Decreased price of late war finnish jsu152 (tier 3) from 45dp to 40dp
- Decreased price of late war soviet isu152 (tier 3) from 45dp to 40dp
- Decreased price of late war soviet bm-31 (tier 3) from 70dp to 65dp
- Decreased price of late war german sturmpanzer 4 (tier 3) from 45dp to 35dp
- Decreased price of flamethrowers from 90 to 60MP
- Decreased price of T70 from 20DP to 15DP
- Decreased price of 170mm minenwerfer from 35dp to 30dp
- Decreased price of brummbar from 35dp to 30dp
- Decreased price of Sturmtiger from 60DP to 50DP
- Decreased ammo boxes durability slightly so AT grenades can destroy them easier
- Decreased starting timer of tier 4 finnish cooldowns from 240 to 120s
- Decreased interval of tier 4 finnish cooldowns from 200 to 120s
- Decreased accuracy of 210mm nebelwerfer by 10%
- Decreased blast energy of German 2.8cm HE shell by using the same formula as other HE shells of the same size
- Decreased accuracy of Finnish cannon 84mm K18
- Removed nebelwerfer 42 from all-round tier 2 finland doctrine units, replaced with 105mm H33
- Removed 2x nebelwerfer 41 from all-round tier 3 finland doctrine units, replaced with nebelwerfer 42
- Removed flak88 on berlin skirmish due to script spawning guns there.
