Cosmoteer: Starship Architect & Commander update 0.30.0a is now rolling out on PC (Steam). According to the official Cosmoteer: Starship Architect & Commander patch notes, the latest update 0.30.0a added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Cosmoteer: Starship Architect & Commander patch 0.30.0a will fix a few of these issues.
Check out more details below.
Cosmoteer: Starship Architect & Commander Patch 0.30.0a Notes – August 5, 2025
- The Thermal Resonance Lance’s heat blast on destruction is now scaled by how much heat is in its storage.
- Ammo Factories and H.E. Factories now have a chance of starting fires when destroyed.
- Factory production animations now get faster when the factory has a speed buff.
- Toggling off the U.I. (default Ctrl+Shift+U) will now hide fire icons.
- Bugfix: Ships were surrendering when not intended.
- Bugfix: The “Hull Heat” tutorial could constantly blink on-and-off. (It will now stay permanently once triggered.)
- Bugfix: Overclocked Ion Beam Emitters were missing their firing sound effects and glow.
- Bugfix: The description for the Thermal Canister Missile Factory incorrectly stated that it uses iron and sulfur. It has been corrected to copper and sulfur. (Note: Translations are not corrected yet.)
- Bugfix: The Lance Dilation Pump’s “Thermal Dilation” stat was erroneously listed as “Thermal Amplification”.
- Modding: Fixed the error “Polygons must have at least 3 vertices” with polygon colliders that don’t cover all cells or are counter-clockwise.
Download Cosmoteer: Starship Architect & Commander update 0.30.0a on PC.
