A new Cyber Knights: Flashpoint update 2.1.23 released on PC. According to the official Cyber Knights: Flashpoint patch notes, the latest update 2.1.23 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Cyber Knights: Flashpoint patch 2.1.23 will fix a few of these issues.
Check out more details below.
Cyber Knights: Flashpoint Patch 2.1.23 Notes – July 20, 2025
– Added new CombatLink cybernetic implant type levels 1-4, available through Battletank service
– Added final upgrade node to Soldier’s Roll With It – for extra 2 pts, reach 100% Dmg Reduction
– Fixed and improved text and upgrade display for Soldier’s Blast Radius to include yellow/green highlighting for upgrades
– Camera lock rotation (hold RMB, etc) can now rotate camera vertically, option to flip vertical access
– New options for allowing vertical camera rotation when holding to rotate (right mouse), reset camera rotation in team menu
– Fixed issue with Gun Kata being unable to target 5 enemies at once
– Prevent Brain wormed or Stunned enemies from showing Ear icon (will hear gunfire) or show red lines during movement (will see)
– Safehouse improvement – if module is upgraded to max level then “LVL X” text is shown in yellow
– Safehouse improvement – if Power or Cryo utility is upgraded to max level required by max level module, “LVL X” is shown in yellow
– Fixed confusing character level going yellow in roster list when ready to train, see tag “Ready to Train”
– Upgraded Experience widget for characters in roster to show “Max Level” when they are at current game maximum level
– Fixed issue with filtering Power Level min and max could overlap
– Removed half-second rotation when approaching lootbox, terminal or door – now instant rotate and go
– Improved label overflow for equipment and display of cyberdeck health in mission deployment screen
– Fixed rule for Gun Kata to correctly allow for 5 max targets for Full Auto
– Improved objective text for secondary objectives and rewards
– Fixed map issues, starting visible to enemies at start of level
