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DAVE THE DIVER Update 0.6.1.586 Patch Notes – Dec. 14, 2022

A new DAVE THE DIVER update 0.6.1.586 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s DAVE THE DIVER update 0.6.1.586 will address some of these issues and bugs.

Read what is new and fixed in today’s DAVE THE DIVER 0.6.1.586 patch. Read the official patch notes below.

DAVE THE DIVER Patch 0.6.1.586 Notes – December 14, 2022

1) Recipe sorting function

  • Recipes can be sorted in the menu screen with the following filters

    2) Multiple Save Slots
  • Additional save function apart from the default autosave
  • Manually saved files can be loaded at the main menu screen

    3) Fish active time icon (Day/Night)
  • Fish active time icon in Marinca and ingredient menu added

    4) Winter holidays interior items in sushi restaurant
  • 7 seasonal interior items added
[IMPROVEMENTS]

Sushi Restaurant

  1. Employee UI-related functions
  • Employees will now return to the waiting room after Training & Dispatch
  • The mouse wheel can now be used to navigate the employee dispatch menu
  • Improved the animation of employee transfer
  1. Employee recruiting
  • Kyoko is now re-obtainable after the transfer
  • A pop-up notification will now appear when transferring Maki,
    noting Maki cannot be rehired after the transfer
  1. Daily top sales report
  • The same menu items in the daily top sales report will be shown as a single menu item
    regardless of the selling price, and will only show data from the past 7 days
  • Improved setting menu tutorial

Underwater Exploration (Fish/Boss)

  1. Giant Squid boss’s hit range improved to appear more intuitive
  • Giant Squid will now receive damage when hit regardless of boss attack patterns
  • Non-affected parts (apart from the eye & legs) will be shown more clearly by effects
  1. Improved the Quick-Time Event of Shark species to appear more intuitive
  • The crescent counter-attack motion will now show the target with a shining effect
  1. Improved the interface to not overlap with Dave when carving Electric Rays
  2. Improved the UV Flashlight to be controllable by Left stick (Gamepad) with additional guidance
  3. Enhanced the item scroll function in diving inventory (in-game pause menu)
  • Holding down the button while scrolling will now make the scroll speed faster
  • Fast scrolling can be also used by R stick (Gamepad) and mouse wheel
Weapon Balance Adjustments
  1. Adjusted the balance of the following weapons:

    2) Net Gun Balance Improvements
  • Adjusted the size of the net for both small & large net guns
    ∙ Small Net Gun: Decreased from the current size
    ∙ Large Net Gun: Increased from the current size
  • Net size and ammo capacity will all increase when enhanced
  • Maximum number of catchable fish will increase when leveled up by the underwater upgrade kit
    ∙ Lv 1: 7 Fish / Lv 2: 9 Fish / Lv 3: 11 Fish / Lv 4: 13 Fish / Lv 5: 15 Fish
    3) Trap Item Improvements (4 Items)
  • Sensor Net Trap
    ∙ Item count increased to 3 Sensor Nets
    ∙ Net will no longer react to targets beyond the target range
    ∙ Adjusted the activation time of Sensor Net Trap & Trigger Net Trap
  • Sensor Bomb Trap
    ∙ Bomb will no longer react to targets beyond explosion range
    ∙ Adjusted the activation time, explosion range, and damage of the Sensor Bomb Trap & Trigger Bomb Trap
    4) Tranquilizing effect Balance adjustments
  • Hush Dart & Enhanced Hush Dart
    ∙ Enhancement will now increase default ammo
    ∙ Tranquilizing effect of Hush Dart II adjusted to 5 seconds from use
    ∙ Improved the Hush Dart’s effect to be taken quickly when used on the same target
    ∙ Tranquilizing effect adjusted to last for 9 seconds
  • Tranquilizer Rifle / Tranquilizing Mosin-Nagant / Tranquilizing Triple Axel
    ∙ Default damage and ammo will follow the according weapon category
    ∙ Adjusted the tranquilizing effect to be activated in set probability
    ∙ Tranquilizing Mosin-Nagant: decreased tranquilizing probability and effect duration
  • Sleeping Gas Bomb Launcher / Tranquilizing Mine Launcher adjustments
    ∙ Sleeping Gas Bomb Launcher: adjusted the tranquilizing range and duration, targets within range will be affected for 5 seconds in a set probability
    ∙ Tranquilizing Mine Launcher: adjusted tranquilizing probability and effect duration
    5) Harpoon adjustments
  • Harpoon Gun
    ∙ Adjusted the damage according to the number shown in iDiver App
  • Harpoon Tip
    ∙ Flame Tip: default damage and additional flame damage
    ∙ Poison Tip: default damage and poison damage per level
    ∙ Shock Tip: default damage, shock effect probability, and frequency
    ∙ Lightning Tip: default damage, the maximum count of lightning effect to nearby fish
    ∙ Tranquilizing Tip/ Flame Tip/ Lightning Tip/ Poison Tip: usability
    6) Underwater Cargo Box
  • Adjusted the underwater cargo box’s maximum capacity increasing according to iDiver upgrades
  • Adjusted Dave’s excess carrying weight not exceeding a certain amount even if the basic weight capacity increases by iDiver upgrades
    7) Adjusted the selling price of certain weapons in Cobra’s Shop

Others

  • Improved craft and Enhance UI and added weapon descriptions in Duff’s Weapon Shop
  • Game engine updates to solve various crash issues
  • Improved mouse action in UIs that previously had no mouse action
  • Added missing sound and fixed sound mismatch issues in certain situations
  • Jellyfish party mail tutorial text not being displayed (Only in Japanese)
  • A loading bar is added during the initial loading
  • Other optimization improvements and fixes
[NOTICES]

Missions
The following Issues will be resolved as below:

  • Issues after defeating Giant Squid boss: return to the first phase of the mission
  • ‘Grow Sea People Plants’: restart from the first step of the mission
  • ‘Find the Children’s Ball’ not being counted as completed: will be completed
  • ‘Wedding Song Record’ not being counted as completed: will be completed
[BUG FIXES]

Underwater Exploration
FIXED – Improved Gravity Launcher to better locate fish in its range, and fixed the issue where damage is applied before the explosion effect
FIXED – The Harpoon aim starting as fixed to the top/bottom when using a keyboard or mouse
FIXED – The Octopus Charm’s damage 30% increase option is not applied when Grenade Launcher equipped
FIXED – Certain fishes still damaging Dave even after falling asleep by getting shot by the Tranquilizing Harpoon Gun and an abnormal effect is shown during tranquilization
FIXED – Different amounts of Weapon fragments are acquired when disassembling some weapons and Harpoon Tips
FIXED – Dave’s motion intermittently not shown or controlled when disassembling weapons obtained from the Weapon Chest
FIXED – The harpoon bounced back when attacking the seahorse under certain circumstances
FIXED – Effect icon not being displayed only on weapons with flame effect
FIXED – Not being able to control Dave when rejecting the ‘Return to boat’ option at the water surface
FIXED – Particular map being repeatedly shown intermittently
FIXED – BGM of the deep sea intermittently playing even in non-deep-sea areas
FIXED – Particular fishes not appearing under certain circumstances (Including Narrow-Barred Spanish Mackerel)
FIXED – Not able to control Dave when defeating the shark after dashing QTE under certain circumstances
FIXED – Fish going through walls under certain circumstances
FIXED – Dead Fish not disappearing intermittently
FIXED – Fish not moving intermittently
FIXED – Blood-belly Comb Jellyfish exploding immediately regardless of the remaining explosion time when returned to the game after clicking pause before its explosion
FIXED – Not being able to obtain silver bowls in certain locations
FIXED – Applying element effects such as Tranquilizing to Starry Puffer (Except for Poison)
FIXED – Not applying poison resistance to the Box Jellyfish and Stingray
FIXED – Harpoon of a fixed level constantly appearing at a certain location in the Bluehole
FIXED – Item boxes that are opened in missions will not be respawned on retry
FIXED – Striped Catfish being caught in 3-star level regardless of catching methods

Boss Fight & Missions
FIXED – The game not proceeding after the Giant Squid boss fight intermittently
FIXED – Not being able to proceed in Wolf Eel boss fight properly intermittently
FIXED – Giant Squid boss not attacking when Dave goes behind the Squid boss
FIXED – ‘Pick up Beer ‘mission not proceeding properly in certain situations
FIXED – Not being able to carve or move after defeating the Clione Queen boss in certain situations
FIXED – Not being able to proceed in mission after defeating the Clione Queen boss
FIXED – Not being able to proceed with Employee-related content when Maki’s mission is completed before Yoshie’s
FIXED – Not being able to proceed with the Sushi party event in certain situations
FIXED – Not being able to retry the mission after death due to the disappearance of stake during the ‘Check out the Rock Pile’ quest of ‘Destroy the Entryway’
FIXED – Not being able to proceed in ‘Grab the Anchor’ mission
FIXED – Intermittent slow down and freezing issues during octopus mission
FIXED – Freezing issues during the ‘Protect The Baby Whale’ mission under certain circumstances
FIXED – Dave’s hand animation becoming too big in the petting Dolphin mission
FIXED – Not being able to proceed in ‘Protect The Baby Whale’ mission if Dave is far away from the whale in certain situations
FIXED – Not being able to proceed after defeating the Goblin Shark of ‘Curious Child’ mission under certain circumstances
FIXED – Installed bombs remaining when retrying the Goblin Shark Boss fight if they are not activated previously
FIXED – Overlapping Octopus Charm’s effects when retrying the Goblin Shark boss fight
FIXED – Not being able to proceed in ‘Grow Sea People Plants’ mission under certain circumstances
FIXED – Continuous output of the overweight indicator even when weight is reduced before a boss fight

Sea People Village
FIXED – Not being able to close the Sea People Village mini-map after opening
FIXED – Not being able to control Dave when entering/exiting the Sea People’s houses quickly
FIXED – Oxygen level decreasing/increasing by 1 when moving between buildings and areas in the Sea People village
FIXED – Being able to go outside the map in the second floor’s lower right corner at the Sea People village

Boat / Sushi Restaurant / Fish Farm / Farm
FIXED – Ability information of Lv.20 employees in the recruitment preview menu being displayed differently from the actual
FIXED – A reduction in employee applicant slots affected by transferred staff
FIXED – The hire date of employees is displayed as after October 29th
FIXED – Cutscene skip function not operating normally in certain situations
FIXED – Sheepshead meat being shown separately in the ingredients menu
FIXED – Not being able to play Leahs-Run minigame in the sushi restaurant
FIXED – Customers leaving angry even when the food is served at the right time
FIXED – Ingredients of certain fish that need carving are being sold at an unusually high price in fish farm
FIXED – Recipe ingredients not matching Marinca’s rank information
FIXED – Smartphone UI being displayed on top of other UIs in farm & fish farm
FIXED – The information of a sold item being displayed continuously in Diver Box

Others
FIXED – Crash and launching issues followed by Unity error popup
FIXED – freezing issues when skipping the opening cutscene in certain situations
FIXED – Weather and screen setting information not being applied in-game saves
FIXED – Camera movement / Sound / Screen being displayed not as intended
FIXED – Other UI and In-game typos

◈ Notes

  • We will update you through this notice if there are changes to the details.
  • Please update DAVE THE DIVER on Steam to the latest version for the changes to be applied.

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