A new Diabotical Rogue update 0.21.18 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Diabotical Rogue update 0.21.18 will address some of these issues and bugs.
Read what is new and fixed in today’s Diabotical Rogue patch. Read the official patch notes below.
Diabotical Rogue Patch 0.21.18 Notes – June 19, 2024
Hub changes:
- Some weebles seem to be building something.
- Added a jump pad parallel to the existing one that takes you to the top of the map.
- Adjusted the position of a targets to no longer seem like it’s floating.
- Collision fixes.
Toya changes:
- Visual fixes to the jump pads.
Furnace changes:
- Fixed some missing decorative assets (made available in hotfix 0.21.17a).
Gameplay
- Fixed an issue where the Chunk’s Overload orb could spawn on the wrong side of a floor.
- The achievement “Can’t Touch This” now works (Win a round of Wipeout without dying).
Interface and HUD
- The Warmup mode option in the Play menu now shows the number of players currently in Warmup matches within your selected datacenter regions.
- Fixed an issue that caused the daily bonus points to not be set correctly after starting the game.
- Fixed an issue with the announcement messages in Wipeout lingering if they occurred at the end of a round (made available in hotfix 0.21.17a)
- Updated Brazilian Portuguese, Latin American Spanish, Spanish from Spain, Russian translations.
Visual changes
- Added a particle effect for the “Rocket Warp” upgrade (teleport) for the Chunk’s Overload ability, while casting it and when teleporting, to explain that player’s sudden disappearance to others.
- Improved the Banshee’s muzzle particle effect.
- Fixed an issue where you could see the Scout’s arm models floating in the air while zooming in with the Heavy Sniper.
Audio
- The sliding sound now updates dynamically when sliding over different materials.
Map editor
- Fixed some crashes related to prefabs.
Download Diabotical Rogue update 0.21.18 on PC.
