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Distant Worlds 2 Update 1.0.2.1 Patch Notes

Distant Worlds 2 update 1.0.2.1 is now rolling out on PC (Steam). According to the official Distant Worlds 2 patch notes, the latest update 1.0.2.1 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Distant Worlds 2 patch 1.0.2.1 will fix a few of these issues.

Check out more details below.

Distant Worlds 2 Patch 1.0.2.1 Notes

CRASH FIXES

  • fixed rare crash when rendering empire territory
  • fixed rare crash when scrapping advanced ship with tech bonus, but your empire has not yet researched a relevant project
  • fixed rare crash when calculating military ship strength
  • fixed rare crash when evaluating threats to a ship

RENDERING CRASH HANDLING

  • more graceful recovery when texture or vertex buffer creation fails due to display adapter crash, reset, or change in performance mode. This should greatly reduce the number of DXGI_ERROR_DEVICE_REMOVED crashes

DIPLOMACY

  • improved diplomacy so that relations now more likely to rise to higher levels (top-level treaties) when you work at improving relations with a faction. Remember that you can directly set diplomatic strategy per faction, which will also help improve relations (Befriend, Ally, Close Ally)

FLEETS AND SHIPS

  • fixed bug where ships and fleets could sometimes teleport to edge of galaxy when assigned a mission while already jumping
  • fleet jump speed coordination now applies to all fleet missions, not just attack missions (ships travel at same jump speed)
  • Fuel Tankers no longer use fleet jump speed when part of a fleet

OTHER

  • now properly review maximum colony population level as tech improves (colonization modifiers) and planet quality changes (terraforming, etc). This fixes issues with migration missions sometimes not completing
  • ensure that player’s per-role ship design automation settings are reset between each game (not remembered from previous games)
  • Fleet Template screen no longer generates empty fleet when do not have enough money to build
  • ensure scroll position in Empire Policy screen is reset to top when open again (previously settings were sometimes not appearing until scrolled up)
  • reduced estimated resource demand for fuel so that more accurately aligns with actual usage
  • changed default game start settings for research to fixed paths and colonization range limit to 300M
  • Data fixes and changes to correct resource costs for some components/hulls with no resource costs or incorrect costs
  • Added missing fallback paths for some armor techs
  • Fixes for some story event issues
  • Extended range for dedicated bombardment weapons
  • Simplified main menu scene to assist with consistent startup crash troubleshooting

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