Door Kickers 2 update 0.29 is now rolling out on PC (Steam). According to the official Door Kickers 2 patch notes, the latest update added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Door Kickers 2 patch 0.29 will fix a few of these issues.
Check out more details below.
Door Kickers 2 Patch Notes – February 24, 2022
- much improved random mission generator
- can now play random maps in coop
- can now play any map in coop (workshop or your creation), clients that don’t have them will automatically download
- one new mission added (“Death Dealers” in mission pack “Never See Never Be”)
- added support for briefing information in missions
- improved path visuals, making it more obvious where the mouse is placed along the path
- when cycling between paths with TAB, will only cycle through the paths that are currently visible on screen
- added “show in workshop” button for workshop maps
- replays: will remain compatible for a longer time between game versions (make sure to record your favorites though, they will eventually get voided at full release)
- replays: can click on timeline to skip forward/back in time
- can change game resolution without restarting and added Alt+Enter shortcut for toggling between windowed/fullscreen
- corrected default equipment for CIA Undercover (they still had 2x Flashbangs, forgotten in some pocket)
- coop: clients can no longer restart/pick map, only the host can
- coop: using Next Mission allows choosing map even for quick game, not only for custom games
- modding: tweaked map fog. If you have maps on the workshop that use it they might need some adjusting.
- fixed bullets not registering all hits when going through many entities/foliage
- fixed sheet metal door not being locked even though it was shown as locked
- fixed right-click-look-at bug where you would lose control and start drawing instead
- fixed m249 not having a mag
- fixed underground objects blocking FOV
- fixed underground/suspended walls being cut by doors/windows
- fixed CIA Black-Ops not dropping poncho when suppressing
- fixed enemies sometimes going through walls
- editor: added round walls (wip)
- editor: can pan map with arrow keys if nothing is selected
- editor: can pan map via edge-scrolling when in fullscreen
- editor: can select/move single entity from within group
- editor: multiple selection with drag can be added to previous selection while holding shift
- editor: holding SHIFT while placing new objects will auto group them
- editor: added Delete button per-entity, besides the per-group one (allows for deleting entities in a group without ungrouping everything)
- editor: AddTarget is now a per-entity option, instead of per-group
- many other fixes and improvements
- CIA 5.45×39 carbines have no more ammo options, for increased tactical flexibility
- last, but not least, Ukraine flag added to the Level Design objects
