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Dungeonborne Update Patch Notes – September 29, 2024

A new Dungeonborne update patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Dungeonborne update will address some of these issues and bugs.

Read what is new and fixed in today’s Dungeonborne patch. Read the official patch notes below.

Dungeonborne Patch Notes – September 29, 2024

Risk vs Rewards Adjustments

  • Introduced a collection of treasure items (valuable crafts) that have a higher chance of appearing in more challenging dungeons
  • Slightly increased the power of regular monsters in Classic difficulty and above. Adjusted the distribution of monsters, elites, and bosses across all difficulties
  • Decreased the loot from regular monsters while significantly increasing the loot from elite monsters
  • Added “Leyline Altars” that appear randomly in certain difficulty maps. Collect “Leyline Seals” scattered throughout the map and pray at the altar to obtain random high-value rewards
  • Introduced “Cursed Chests” in specific difficulty maps that require clearing nearby monsters to open
  • Maps now feature “Core Areas” that are resource-rich, which are highlighted on the minimap
  • Adjusted the distribution of player spawn points on all maps
  • The poison circle has been removed from the Sinner’s End Casual mode
  • In Classic and Hard difficulties, early portals have been replaced with “Broken Portals.” To activate these portals, players must carry a “Portal Resonance Stone.” Triple Broken Portals requires the one-time consumption of 3 Portal Resonance Stones at once. Be aware that their energy state is unstable, and they will be destroyed by the poison circle
  • Fixed escape doors are no longer available in Classic and Hard difficulties
  • The Mithril Dice system has been revamped into an “Equipment Insurance” system. If an insured player is killed, the killer can loot their insurance cost
  • Red portals have been temporarily disabled in all modes as they undergo optimization for Season 1

Others

  • The Divine Sword, Divine Crown, and Moon Pendant are now classified as Epic quality items, with their values remaining unchanged
  • The affix value for Critical Strike Chance on Full Life has been increased by approximately 39%
  • Merchants will no longer offer Mithril Dice for sale
  • Trap damage has been adjusted to 20% of a player’s maximum health, and traps will no longer damage monsters
  • Merchants will begin selling elixirs and Portal Resonance Stones
  • The character interface will now display the total value of items in the player’s inventory
  • Added limited-time events for Pre-season: Before the Storm
  • Added an in-game inventory item crafting feature, allowing players to create items using Fragments
  • Optimized various skill effects

Bug Fixes

  • Fixed an issue where the health of Treants summoned by Druids was abnormal in some cases
  • Fixed an issue that caused monsters to spawn at player spawn points in some cases
  • Fixed an issue that caused the screen to shake when using Dual Daggers to lunge in some cases
  • Fixed an issue where the trajectories of Fireballs from Pyromancers and Frost Arrows from Cryomancers were not visible at long distances
  • Fixed an issue that caused Cryomancers would obscure projectiles when casting skills
  • Fixed an issue where Pyromancers could jump out of the map in certain map locations
  • Corrected the inaccurate description of the Demon Hunter tier in the tier descriptions

Download Dungeonborne update on PC.

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