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Dying Light 2 Update 1.10 Patch Notes – April 27, 2021

A new Dying Light 2 update 1.10 released on all Platforms. According to the official Dying Light 2 patch notes, the latest update 1.10 addresses some bugs and crashes.

There’s a tonne of co-op and quest-related fixes, as well as remedies for various bugs throughout Techland’s sequel, but there’s also plenty of improvements in very specific areas, including the final boss fight, night combat, and a special Brutality Pack.

Since the last patch, players are experiencing problems with the game. Today’s Dying Light 2 patch 1.10 will fix a few of these issues.

Check out more details below.

Dying Light 2 update 1.10 patch notes

Nightrunner Tools Fixes

  • Fixed infinite loadings.
  • Fixed occasional screen flickering on PS5.
  • Fixed custom quest music for peers in co-op sessions.

Story Progression Fixes

  • All known cases with “Deathloops” eliminated.
  • Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
  • Solved problems with safe zones (in-game clock stops, can’t sleep).

Co-Op Fixes

  • Fixed issues with accepting invites
  • Numerous story progress blocks fixed
  • Fixed co-op parties spawning in distant places
  • Fixed enemies and players falling through the ground in certain situations
  • Several performance drops fixed
  • Stability issues fixed: crashes or black screens in certain situations
  • Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
  • Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues

Important Combat Improvements

  • Improved Biter behaviour during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
  • Performance of blunt weapons improved to reflect the sense of weight.
  • Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
  • Human opponents can now block players’ attacks during light hit reaction time.
  • Light hit reactions for human enemies have been shortened.

Night Improvements and Balance

  • The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
  • Volatiles come out of hiding spots faster during the chase.
  • Level 4 of the chase is now more difficult.
  • Howler’s senses range increased.
  • Increased the Howler resistance to range weapons.

UI/UX Improvements

  • Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
  • Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
  • Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
  • The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
  • The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
  • The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods
  • Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.

Improvements to the Final Boss Fight

  • Fixed an issue where the opponent does not react correctly to other players and does not change behaviour that might lead to several glitches during CO-OP play.
  • Alternate opponent behaviours in Phase 2 during CO-OP play.
  • Opponent performs area attacks more frequently during CO-OP sessions.
  • Shortening the narrative scenes between the phases in a boss fight.
  • Boss fight pacing improvements.

Balance Tweaks

  • Higher Rank Bows are now more easily accessible at Merchants and in the world.
  • Banshees and Chargers are now more easily spotted in the Infected hordes during the night.

Technical Improvements

  • Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
  • PC DX12 cache-related improvements. The game now works smoother upon the first launch.
  • AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
  • Improvements in outdoor lighting.
  • Improvements to sun shadows.
  • Improvements to spotlight shadows.
  • Improvements to Motion Blur – added intensity and distance blur customization.

Brutality Pack

  • Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
  • Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
  • Blood splats on the ground appear when Player hits the opponent.
  • If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
  • Improved blood effects on enemy bodies after hits.
  • A dead enemy is now interactive and reacts accurately to blows and injuries.
  • A new effect of bloodstains on the enemies’ bodies after hit.

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