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Genome Guardian Version 4.2.4 Patch Notes – July 27, 2024

A new Genome Guardian update 4.2.4 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Genome Guardian update 4.2.4 will address some of these issues and bugs.

Read what is new and fixed in today’s Genome Guardian patch. Read the official patch notes below.

Genome Guardian Patch 4.2.4 Notes – July 27, 2024

BALANCE
  • (weapon) Minigun: Many players still aren’t satisfied with it, so here’s what I decided upon: Minigun now spools up over 3s to reach its full Firerate, and its Damage has been adjusted so that, after spooling up, DPS will be 156.25/s instead of 125/s! It will spool down at the same rate that it spools up (so it’s not just like the Turbo perk), and it will always start unspooled at the start of each wave. (P.S. I know that real Miniguns don’t actually spool up, but it’s still a great mechanic for this weapon and I don’t want to change the name.
  • (perk) Glue: 3s → 5s effect time.
  • (perk) Saline: Heat when losing Health while at or below half Health -20% → -25%.
  • (turret) Hotdog: Now also has +30% Accuracy.
  • (mutation) Oversized Microbe Chance +200%: this is often a total freebie, so it now also increases Oversized Microbe Damage by 4.
PERFORMANCE
  • Tweaked a few things, hopefully a bit better performance for some people…
CHANGES
  • Added a text bubble for new players that essentially informs them that the game does not in fact have only 4 weapons (with an explanation of how to combine weapons). Yes, it’s stated elsewhere during the intro experience, but this one is much harder to miss.
  • I state clearly now that the Award requiring a weapon with 1000 Damage can only be achieved if it’s 1000 Damage on a single projectile.
  • Tweaked some beginner SETUP tips.
FIXES
  • I’ve now truly, FINALLY, ACTUALLY, fixed the bug where weapon stats on the WEAPONS menu (where you pick a starting weapon) would sometimes display as “999”. It was still occuring if you had “Extra Stat Decimals” enabled n SETTINGs.
  • (turret) Avarice: It would sometimes continue to drift even while time is stopped. That, and Hitscan weapons would wobble + explosions would continue to grow while time was stopped.
  • (turret) Fume: Strange things would (still) occur if you had 0 Heat Max.
  • (turret) Dragoon: Weapons with Proximity (anti-air weapons) would seemingly vanish for no reason right before hitting an enemy sometimes.

Download Genome Guardian update 4.2.4 on PC.

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