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Wednesday, April 29, 2026

Ghostwire: Tokyo Update Patch Notes

A new Ghostwire: Tokyo update released on PC. According to the official Ghostwire: Tokyo patch notes, the latest update addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Ghostwire: Tokyo patch will fix a few of these issues.

Check out more details below.

Ghostwire: Tokyo Patch Notes

Update Highlights

  • Performance Improvements: This update addresses some performance issues for PS5 and PC.
  • Silence, Tengu: There’ve been some noise complaints about the Tengu, so Ed has developed some noise-cancelling headphones for Akito and KK. (Tengu volume can now be adjusted.)
  • Children’s Day Cosmetic and Emotes: Two new emotes and a new headwear piece inspired by Golden Week.

Children’s Day

Held annually on May 5 in Japan, Children’s Day is one of four national holidays observed during Golden Week, to celebrate the health and happiness of children—typically by decorating with fish-shaped kites and wearing paper samurai helmets! Now you can get in on the festivities in Ghostwire: Tokyo:

  • Koinobori Emote – Akito displays koi-shaped streamers
  • “They Grow Up So Fast” Emote – Akito proudly dons a folded paper “Kabuto” samurai helmet
  • Paper Kabuto – Wear the origami samurai helmet from the emote

Changes and Improvements

  • Added “Yokai Volume” slider, allowing players to adjust the screeching of the Tengu
  • Added “Mouse Smoothing” option (Allows players to enable/disable mouse smoothing)
  • Fast travel is now available earlier in the game

Bug Fixes

All Platforms

  • Improved overall performance
  • Overhauled starting values for player camera options
  • Adjusted gamepad analog stick deadzone, and added options to adjust deadzone
  • Fixed collision issues in some environments
  • Spirit Perception Prayer Beads will no longer guide you towards spirits you have already absorbed
  • Fixed text for some menu items in French and German

PC Fixes

  • Improved mouse/keyboard input when weaving
  • Added “Movie Display Mode” option
    • If you are experiencing sound desync issues in cutscenes, setting “Movie Display Mode” to “Performance” will correct the issue
  • Fixed progression issue with certain cutscenes
  • Added a warning display when using too much VRAM
  • Fixed issue with windowed mode on the title screen
  • Fixed 5K resolution issue on the title screen
  • Fixed Sharpness option when using FSR 1.0
  • Fixed issue when selecting difficulty

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