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Tuesday, November 3, 2026

Going Medieval Update 0.19.23 Patch Notes – June 25, 2024

A new Going Medieval update 0.19.23 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 0.19.23 will address some of these issues and bugs.

Read what is new and fixed in today’s Going Medieval patch. Read the official patch 0.19.23 notes below.

Going Medieval Patch 0.19.23 Notes – June 25, 2024

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue where the game’s speed would reset itself to x1 upon settlers waking up.
  • Fixed the issue where closing the Overview window would resume (previously) paused game.
  • Fixed the issue where domestic/pet polecats, cats and rats wouldn’t avoid traps during their movement.
  • Fixed the issue where domestic animals would sometimes land on the traps during their idling.
Known issues:
  • Some text keys are missing.
  • Player-triggered events don’t have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.19.23 on PC.

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