Going Medieval update 0.26.24 is now rolling out on PC (Steam). According to the official Going Medieval patch notes, the latest update 0.26.24 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Going Medieval patch 0.26.24 will fix a few of these issues.
Check out more details below.
Going Medieval Patch 0.26.24 Notes – August 12, 2025
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed some old save incompatibility issues.
- Fixed the issue where the animal pen area would remain visible even after deselecting it.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don’t sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.26.24 on PC.
