Going Medieval update 0.26.63 is now rolling out on PC (Steam). According to the official Going Medieval patch notes, the latest update 0.26.63 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Going Medieval patch 0.26.63 will fix a few of these issues.
Check out more details below.
Going Medieval Patch 0.26.63 Notes – September 17, 2025
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue that prevented Settlers from walking diagonally sometimes.
- Fixed the issue that caused the temperature of walls not to be calculated correctly until reload.
- Fixed the issue that made some localized words appear as keys.
- Fixed the issue where various markers (such as cut, deconstruct, etc) disappeared too early when zooming the camera out.
- Fixed the issue where in some cases building repair function wouldn’t work when NPCs were present.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don’t sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.26.63 on PC.
