A new Going Medieval update 0.27.16 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 0.27.16 will address some of these issues and bugs.
Read what is new and fixed in today’s Going Medieval patch. Read the official patch notes below.
Going Medieval Patch 0.27.16 Notes- December 4, 2025
Bugs and fixes
- Fixed several crash occurrences.
- Fixed the issue that caused Settlers to abort production randomly halfway through and go do something else.
- Fixed the issue that made fainted Settlers stand up (but still remain fainted as far as the game’s logic is concerned) if you drop their equipment.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don’t sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.27.16 on PC.
