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Friday, April 24, 2026

Going Medieval Version 0.28.43 Patch Notes – March 13, 2026

A new Going Medieval update 0.28.43 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 0.28.43 will address some of these issues and bugs.

Read what is new and fixed in today’s Going Medieval patch. Read the official patch notes below.

Going Medieval Patch 0.28.43 Notes- March 13, 2026

Quality of Life Improvements

  • Twitch mystery gift is now a news that will turn into a pop up window if selected.

    Bugs and fixes

  • Fixed several crash occurrences.
  • Fixed the issue that prevented stockpiles from being placed in certain spots.
  • Fixed the issue where starting a new game would sometimes show a region instead of a map on a Location selection screen.
  • Fixed the issue where Unforgettable events achievements would get unlocked regardless of the quality of the event.
  • Fixed the issue that sometimes caused settlers to run around too much during their build issue order.
  • Fixed the issue where damaged items would return to 100% after being on a caravan.
  • Fixed the issue where structure pile related blueprints wouldn’t disappear when the original Pile was destroyed or was sold/traded/gifted/sent via Caravans.
  • Fixed the issue where room type achievement was not unlocking when building the room, but only unlocking when loading a save with the room already built.
  • Fixed minor text issues.

Known issues:

  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don’t sleep with owners.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.28.43 on PC.

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