Game Patch Notes

HUMANKIND™ Update 1.0.18.3510 Patch Notes – Nov. 15, 2022

A new v update 1.0.18.3510 released on PC, PS4, PS5, and Xbox one. According to the official HUMANKIND™ patch notes, the latest update 1.0.18.3510 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s HUMANKIND™ patch 1.0.18.3510 will fix a few of these issues.

Check out more details below.

HUMANKIND™ Patch 1.0.18.3510 Notes – Nov. 15, 2022

CRITICAL FIXES

  • Fixed an issue where an “urgent affairs require you attention” mandatory notification may lead to the game being blocked.

CHANGES AND ADDITIONS

  • Added an indication of the empire targetted by a leverage curiosity.
  • Added a mention of the patronage extending Independent People cycle of life, as well as other missing feedbacks on Independent People.
  • Added a preview of the duration of Agents actions.
  • Added a new legacy trait for Singaporeans: +5% Fame Gain Multiplier per Client State Independant People. The former lecay trait has been added directly as a Unit Specialty of the Reservists.

FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)

  • Fixed an issue where Units could be upgraded to emblematic units obtained by “arms deal”.
  • Fixed an issue where the “Spider’s Web” Narrative Event could be triggered by opponent’s city.
  • Fixed an issue where after refusing an agreement proposal by another empire, then same agreement proposal could be sent again immedietly.
  • Fixed an issue where the tooltip for “Cultural Blessing” was missing information on when to unlock the civic.
  • Fixed an issue where the “Cultural Blessing” could can be unlocked in Ancient era.

OTHER FIXES

  • Fixed an issue where Decoy army that have Stealth units were not correctly displayed.
  • Fixed an issue where armies could not move due to the presence of stealth allied armies (it now starts an ambush).
  • Fixed an issue where Spawn points were not deactivated when disrupting them with an Agent.
  • Fixed an issue where Osmosis events would not appear when Manipulating a city that was not in the Player’s influence.
  • Fixed an issue where incorrect feedback was displayed when trying to add reinforcement that has no movement point left.
  • Fixed an issue where incorrect information was displayed when a civlization was falling.
  • Fixed an issue where, very rarely, the game could become stuck when choosing “Seek Wisdom” tenet.
  • Fixed an issues where AIs could declare war while in peaceful mode.
  • Fixed an issues where the bonuses coming from independent people treaties could be inconsistent because of the era level.
  • Fixed a few localization issues.
  • Fixed a issues with narrative events and civics unlocks.
  • Fixed other UI issues (in the Congress of Humankind, Embassies and the Help Layer).
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Renu Dhaka