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Idle Spiral Update 1.6.0 Patch Notes – June 27, 2022

Idle Spiral update 1.6.0 is now rolling out on PC (Steam). According to the official Idle Spiral patch notes, the latest update 1.6.0 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Idle Spiral patch 1.6.0 will fix a few of these issues.

Check out more details below.

Idle Spiral 1.6.0 Patch Notes – June 27, 2022

  • Added : Reward Multiplier : The amount of rewards increases as the difficulty of the battle increases.
  • Added : Display damage dealt while battles
  • Added : Added automatic combat. This feature will be unlocked after a certain number of enemies are
    defeated. In addition, a manual difficulty threshold can be set, and when the set difficulty level is exceeded, the reward and difficulty level will be automatically reset and the battle will resume.
  • Added : QoL upgrade where you only have to press a button once and it will reroll until a rare or uncommon one appears. This upgrade can be purchased in the store.
    The internal implementation may take a bit of computation time as it actually repeats the reroll (this means that the game feels frozen for a moment). If this problem could be critical, I would like to find a solution, please give me your opinion.
  • Added : Spiral Point multiplier. You can get +1% multiplier with every Tornado Prestige tier
  • Added : New shop upgrades.
  • Changed : Max level of “v” of prestige upgrades
  • Changed : Battle Speed is now separated from the tick rate.Let me elaborate on this a bit. Previously, when Attack Speed was less than 0.2s, the actual attack speed did not increase until Attack Speed decreased to a certain value. This was because Attack Speed was tied to the frame rate. However, with this update, the relationship between Attack Speed and frame rate has been decoupled, resulting in a more precise attack speed.
  • Changed: Replaced Attack Speed decay with a smooth function; Rare Drop has not been changed yet and will be added in a later update.
  • Changed : Hotkeys have been changed to reflect the fact that the difficulty must be entered manually.
  • Changed: Multiattack is no longer obtained from the excess of Attack Speed. Instead, Multiattack will be obtained from Challenge rewards.
  • Changed : Total Reward shows their rewards alphabetically
  • Added : 4K and QHD mode
  • Added : Font size adjuster. The Font size adjuster allows you to change the size of text in the game. This can be adjusted from the options screen or by hotkey (Ctrl + arrow button).
  • Fixed : Total Reward info updates well when the difficulty goes up
  • Fixed : Improved the animation of the spiral when Attack Speed is very high. The shape of the spiral is no longer deformed and the animation does not blink.
  • Fixed : @Kloppie5 – Low Energy Mode Fixed a lot of bugs 😄
  • Fixed : Challenge Rewards are almost not readable
  • Fixed : The description of reactor CR and reactor CRX swapped
  • Fixed : Fixed minor bugs
  • Fixed : Photo mode again

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