A new Killing Floor 2 update 1.64 will be released soon on PS4, PC, and Xbox One players. According to the official Killing Floor 2 patch notes, the latest update 1.64 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Killing Floor 2 patch 1.64 will fix a few of these issues.
Check out more details below.
Killing Floor 2 Patch 1.64 Notes
Top Community Issues
- Addressed a bug where the knife was being selected instead of the 9mm when the primary weapons were out of ammunition.
- Addressed a bug on consoles where the game would crash when starting Weekly Outbreaks on Santa’s Workshop
Map:
- Carillon Hamlet
- Fixed multiple blood splatter issues in the City Hall area.
- Improved the lighting in the map lobby.
- Addressed a bug where SYG zones were not appearing in Endless Mode.
- Improved the draw distance of multiple objects in the Station area.
- Dystopia – Improved the collision in the Hotel area.
- Elysium
- Addressed a bug where some textures in the main area were not rendering.
- Updated the zed spawning nodes during the boss fight to prevent pop-in spawning.
- Addressed a bug where player location in the main arena could delay the boss spawn.
- Moonbase – Fixed the distorted reflections in the Living Quarter Dome
- Netherhold – Improved the collision in the Hellfire Pit area.
- Rig
- General
- Raised the SYG area boundaries to be more visible
- Moved the map Lobby to an an isolated non-playable area
- Addressed a bug where kismet warnings were being displayed in the chat box
- Updated bullet decals and sounds across the map to accurately reflect the materials being hit.
- Addressed a bug where audio on the map was louder than other areas.
- North Platform
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
- East Platform
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed multiple instances of textures and objects culling too close to the player.
- West Platform
- Addressed a bug where weapons dropped on the zed floor spawn would disappear.
- South Platform
- Increased the blood splatter across the area to be consistent with other maps.
- Central Platform
- Fixed multiple collision volumes within the area.
- Added sound to the Diesel Generator.
- Laboratory
- Increased the blood splatter across the area to be consistent with other maps.
- Added sound for the sprinkler system.
- Adjusted the conveyer to reduce clipping into other objects.
- Adjusted multiple emergency lights to reduce clipping with the walls.
- Living Quarters
- Increased the blood splatter across the area to be consistent with other maps.
- Addressed a bug where weapons dropped on the zed floor spawn would disappear.
- Fixed zed pathing issues in relation to the players in the area.
- Main Building
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
- Machinery Room
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
- Fixed multiple instances of textures and objects culling too close to the player.
- Connecting Bridge
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed multiple instances of textures and objects culling too close to the player.
- Fixed multiple collision volumes within the area.
- Addressed a bug where the rain effects were coming through the ceiling.
- Cargo Storage
- Increased the blood splatter across the area to be consistent with other maps.
- Oil Shaft
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
- Fixed multiple instances of textures and objects culling to close to the player.
- General
Download free Killing Floor 2 update 1.64 on PS4 and Xbox One.

