A new Lossless Scaling update released on PC. According to the official Lossless Scaling patch notes, the latest update addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Lossless Scaling patch will fix a few of these issues.
Check out more details below.
Lossless Scaling Patch Notes – July 19, 2024
- LSFG 2.2 updates the UI detection part by reducing the level of over-detection, which eliminates some artifacts caused by UI detection and has a positive effect on the overall smoothness of the image.
- Cursor rendering at the target framerate.
- Return to the previous behavior when rendering over refresh rate is allowed.
- The new “Max Frame Latency” option acts as a balance between latency and performance. There is no best value, as all systems are different. Most likely, the optimal value will be 1 for Nvidia GPUs and 3 for AMD. It should be at least 2 (3 for AMD) if you want LS to be able to render over refresh rate.
- Merged the “Vsync” and “Allow tearing” options into one menu, where “Default” means that both of them are disabled.
- Improved Freesync support (works only on AMD GPUs).
Download Lossless Scaling update on PC.
