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Tuesday, October 27, 2026

Lost Eidolons Update GM1.01.00.R308 Patch Notes – Oct. 31, 2022

A new Lost Eidolons update GM1.01.00.R308 patch notes are released for players. Read what is new and fixed in today’s Lost Eidolons patch. Read the official patch GM1.01.00.R308 notes below.

Lost Eidolons GM1.01.00.R308 Patch Notes – Oct. 31, 2022

  • Optional Turn Limit 
  • Option to choose turn limit on/off has been added. When starting a new game, you can turn off the turn limit or keep it on as you select the game mode and difficulty.
  • FPS Unlocked
  • Option to choose between frame rate of 30/60/Unlimited has been added.
  • Shorter Path to EP01 
  • The three cutscenes preceding the start of Episode 1 battle have been removed. You now start with the tutorial and intro video and move right into Episode 1 battle.
  • EP01 Battle Balance 
  • Episode 1 battle has been rebalanced to adjust damage taken by the allies.
  • Battle/Camp Map Brightness
  • Improved the lighting of the nighttime battlefield and camp to make them a little brighter
  • Improved Game Stability
  • Fixed an issue that could cause an exception to destabilize the build when the battle AI is running.
  • No Sound Mode was made to address the issue where some PCs’ sound settings prevented you from entering the game. This should fix the “infinite loading screen” issue for many players.
  • DOF filter applied to the background of dialogue cutscenes has been removed to improve game performance.
  • Various Bug Fixes
  • The Assassin class bug that allowed primary weapons to be equipped as both primary and secondary weapons was fixed.
  • The skill bug that revived all the spent skills after swapping out equipped Unique primary to secondary weapons was fixed.
  • The bug that caused the equipped magic to look abnormal upon opening the grimoire from the Inventory was fixed. You can check the grimoire in the Equipment or Grimoire menu.
  • The bug that sometimes caused the selected aide to change when they were turned on/off in the battle’s Formation menu was fixed.
  • The bug where you couldn’t change the formation after clicking on the battlefield tile with the Formation window open was fixed.
  • The very small Chinese font in the battlefield’s terrain guide window, the camp, and the codex were fixed. (We will continue to improve the font sizes.)
  • The Episode 27 progression blocker bug where the game UI disappeared if you press ESC when the enemy moves as a group was fixed.
  • Fixed the gamepad vibration not working.
  • Fixed the error where the battle camera was incorrectly applied when using the “Quick Attack” skill with a bow equipped.
  • The bug that prevented hotkeying from Options > Controls menu was fixed.

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