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MADNESS: Project Nexus Version 2.13.a Patch Notes – October 1, 2024

MADNESS: Project Nexus update 2.13.a is now rolling out on PC (Steam). According to the official MADNESS: Project Nexus patch notes, the latest update 2.13.a added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s MADNESS: Project Nexus patch 2.13.a will fix a few of these issues.

Check out more details below.

MADNESS: Project Nexus Patch 2.13.a Notes – October 1, 2024

FIXED

⦁ Barrel Cores weren’t affecting the firing SFX of the weapons they’re attached to. This went away back during the Magiturge update, but we finally caught it. (See Modding below for a related change.)
⦁ Squadmates will now try to get behind shield enemies as they do with G05 Robots and angry G03LMs.

MODDING

⦁ Modded ammo casings were breaking when assigned. Should be fine now.
⦁ Priority system added to the SoundPath value on weapon addons, so certain parts have more leeway over changing a firearm’s sound. In descending order, that order is BarrelCap, Core, Magazine, Extension, Bayonet, and Stock. Any other addons do not affect the weapon’s firing audio.
⦁ The LeaveToPlayer Trait is now accessible for character MadCards. It forces the user to only target the player squad, and they can only be targeted for attack by the AI if they’re in the last remaining squad. (Example: The S-3LF Eater uses this trait).

Download MADNESS: Project Nexus update 2.13.a on PC.

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