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Meta-Ghost The Breaking Show Update 0.4.3.0 Patch Notes – May 17, 2024

A new Meta-Ghost The Breaking Show update 0.4.3.0 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Meta-Ghost The Breaking Show update 0.4.3.0 will address some of these issues and bugs.

Read what is new and fixed in today’s Meta-Ghost The Breaking Show patch. Read the official patch notes below.

Meta-Ghost The Breaking Show 0.4.3.0 Patch Notes – May 17, 2024

  • Shield Discharge: Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 150% of the total of your current HP and shield value as Tech DMG -> Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 500% of the total of your current HP and shield value as Tech DMG
  • Physical Intrusion: [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.2 seconds -> [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.1 seconds
  • Digital Body: Upon leaving [Fragility Space], become invincible for 3 seconds -> Increase Orbital Strike base damage by 30%. When critting, trigger Orbital Strike
  • Disruption Lightblade: [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a 33% chance to apply [Malfunction] for 1.5 seconds -> [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a chance to apply [Malfunction] for 1.5 seconds
  • Holographic Surge: While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds -> Each projection increases Ring Lightning base damage by 8%. While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds
  • Edge Energy Field: After using [Ultimate], each attack of [Digital Projection] will fire [Wave Blade], lasting 8 seconds -> Each projection increases Wave Blade base damage by 10%. [25% Lucky Hit]: Each attack of [Digital Projection] has a chance to fire [Wave Blade]
  • Electro Energy : [60% Lucky Hit]: When [Digital Projection] attacks hit, there is a chance to trigger [Chain Lightning] -> Each projection increases Chain Lightning base damage by 6%. [60% Lucky Hit]: When Chain Lightning hits, there is a chance to recover energy, cooldown 0.5 seconds
  • Energy Lightning: After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds -> Increase Chain Lightning base damage by 50%. After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds
  • Electro Feedback: [20% Lucky Hit]: When [Chain Lightning] hits an enemy, there is a chance to drop an [Energy Supply] -> For every 1% Ultimate energy, increase Chain Lightning base damage by 0.7%. [20% Lucky Hit]: Chain Lightning has a chance to recover energy on hit, cooldown 0.5 seconds
  • Storm Surge: Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation -> Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation

Jean’s Weapon Customization Adjustments:

  • Normal ATK 3-1: Upon hitting an enemy with the final hit of a Normal ATK, gain a 10% HP shield that lasts for 3 seconds, stackable up to 3 times -> Upon hitting an enemy with the final hit of a Normal ATK, gain an additional 5 Excitement points and increase the enemy’s Heavy ATK damage taken by 15%, stacking up to 3 times, lasting 5 seconds
  • Heavy ATK 1-1: Increase Heavy ATK base damage by 30% -> For each stack of [Buffer Shield] you have, increase Heavy ATK base damage by 6%
  • Ultimate 2-1: During the Ultimate buff, increase own attack power by 20% -> Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30%
  • Ultimate 3-2: Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30% -> During the Ultimate buff, increase Heavy ATK base damage by 40%. At the end of the Ultimate, for each stack of [Buffer Shield] you have, increase Heavy ATK base damage by an additional 5%
  • Defense 2-3: Increase the area of effect of the Defense skill damage and slow enemies by 30% -> For each stack of [Buffer Shield] you have, increase movement speed by 5%
  • Defense 3-2: When using the Defense skill, create an attraction effect that pulls nearby enemies to your front -> When using [Impact Shield], pull nearby enemies to your position and reduce their movement speed and attack speed by 30% (attraction effect does not work on bosses)

New Heat+6 Portal:

  • In Team Match Difficulty 5, if you reach floor 14 within 7 minutes and have a Heat level of +9, a Heat+6 portal will appear.
  • Heat+6 Boss HP increased by 100%, attack power +10%, attack speed +10%.
  • Defeating the Heat+6 Boss grants an additional 2 Legendary Prosthetics.

Enemy Adjustments:

  • Added a warning indicator to Boss [The Annihilate]’s grappling attack. Damage has been slightly reduced.
  • Added a warning indicator to the ranged shockwave attack used by Boss [The Slaughter].
  • Reduced the damage of the shockwave attacks used by Boss [The Slaughter] and Boss [Necrocept].

Prosthetics Optimization:

  • Added a sorting condition (Excellent, Superb, Perfect)
  • Optimized the sorting rules, Prosthetics from the same set and part will be grouped together
  • Attribute filtering has been changed to grade filtering: Perfect, Superb, Excellent, and below
  • Added two new filtering options for Prosthetics Decompose: Legendary Excellent and below; Legendary Superb and below
  • Added an instruction page for Prosthetics Assembly

Other Optimization Adjustments:

  • Yan and Jean’s Heavy ATK energy consumption is no longer affected by Heavy ATK buffs and instead consumes energy at a fixed time interval (compared to before, energy consumption is reduced when there is a Heavy ATK attack speed buff).
  • The main attributes of Spine, Heart, and Synthetic Lung Prosthetics have been adjusted with a random probability, increasing the types of main attributes that had a lower probability of appearing before.
  • The [Clotting Defense] Fusion Driver has been changed to directly deduct HP, ignoring shields and damage reduction (Jean’s Buffer Shield will no longer block the effect of [Clotting Defense]).
  • Digital Projections can now benefit from the protagonist’s attack speed buff.
  • The opening effect will now take effect after the Boss has finished playing its spawn animation.
  • A “Get Out of Stuck” button has been added to the 3-choice interface. This button can be used to fix stuck issues in stuck states.
  • The text “Sold Out” will be displayed in the store when a Fusion Driver is sold out.
  • The relic of the Team Match Time-Limited Challenge Protocol has been changed to a 50S icon.
  • Optimized some Fusion Driver icons to make the color scheme easier to read.
  • Optimized Digital Projection sound effects.
  • Added sound effects to Jean’s Heavy ATK Whirlwind Slash.
  • Added sound effects to Necrocept’s bullets.
  • Continued performance optimization.

Bug Fixes:

  • Fixed an issue where dodging attacks sometimes did not count towards a no-damage run.
  • Fixed an issue where the Zen Meditation, Instinct, and Dilemma Prosthetics set effects could only stack one layer.
  • Fixed an issue where small Like mobs did not spawn when the large Like mob died.
  • Fixed an issue where enemy targeting was abnormal when switching between gamepad and keyboard.
  • Fixed an issue where the invincible golden border was displayed abnormally.
  • Fixed an issue where the team settlement interface was displayed abnormally after clicking continue and then exit.
  • Fixed an issue where the relic bar on the personal confidence interface could not be scrolled down with the gamepad when there were more than one page of relics.
  • Fixed an issue where creating a projection upon death could cause the game to freeze.
  • Fixed an issue where HP values were displayed abnormally.
  • Fixed an issue where Yan-related story content was missing in Breaking Show Difficulty 1.
  • Fixed an issue where the “Impedance Nullification” Fusion Driver was not added to the Codex.
  • Fixed an issue where projections were still being generated at the end of a battle in team mode.
  • Fixed an issue where the “Mutilate Set” could not be equipped using the one-click Prosthetics equipping feature.
  • Fixed an issue where damage statistics would not be displayed after pressing the shortcut key to view Heat on the gamepad unless it was clicked on.
  • Fixed an error with Patrols effects.
  • Fixed an issue where Jean’s weapon effects were displayed abnormally.

Download Meta-Ghost The Breaking Show update 0.4.3.0 on PC.

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