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Friday, November 13, 2026

NEBULOUS: Fleet Command Update 0.5.2.5 Patch Notes – Feb. 18, 2025

NEBULOUS: Fleet Command update 0.5.2.5 is now available to download on PC. According to the official NEBULOUS: Fleet Command patch notes, the latest update 0.5.2.5 addresses some bugs and crashes.

Previously, a major update 0.5.2.5 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s NEBULOUS: Fleet Command version 0.5.2.5 will fix a few of these issues.

Check out more details below.

NEBULOUS: Fleet Command Patch 0.5.2.5 Notes – Feb. 18, 2025

  • Reworked fleet editor warning system to have multiple tiers.
  • Condensed fleet editor warnings into a pulldown list.
  • Added new player fleet design tips to the editor warnings list.
  • Fleet editor power display will now show components that draw power only when operating as yellow.
  • Added new network free movement position sync system to all craft for increased bandwidth-efficiency.
  • Converted lifeboats, unguided rockets, and glide bombs to free movement sync.
  • Converted all modular missile bodies to free movement sync.
  • Increased point cost of R-3 rocket to 4 (was 2).
  • Decreased speed of R-3 rocket to 275m/s (was 350) and increased mass to 6 (was 0.3).
  • Increased R-2 rocket mass to 3 (was 0.3).
  • Increased motor power of R-2 and R-3 rockets to keep acceleration unchanged with new mass.
  • Decreased damage per ray of R-1 rocket to 33.3 (was 50).
  • Increased hitbox size of R-1 rocket.
  • Increased shot spread of Sturgeon 100mm gun pods to 0.25 (was 0.05).
  • Decreased damage radius of 100mm Flak burst to 50 meters (was 100) and decreased fuze time error margin to 0.11s (was 0.5).
  • Decreased point cost of Claymore bomber to 12 points (was 15).
  • Increased 15mm sandshot hit detection radius to 7.5m (was 5).
  • Improved Tanto dogfighting AI with wingman logic.
  • Increased Tanto 15mm Coilgun nose gun target in-range distance to 1,500m (was 1,200).
  • Increased Tanto nose cone radar locking range to 1,750m (was 1,000).
  • Decreased Tanto illuminator pod cone FOV to 5 degrees (was 10).
  • Barracuda 35mm gun pods now take up all underwing slots instead of just inner ones.
  • Decreased hit detection radius of 35mm Flechette to 1m (was 3.3).
  • Changed ammo type tag for 100mm Grape to Ballistic/Cannister.
  • Added Ballistic/Cannister compatible ammo tag to all existing 100mm weapons except Sturgeon gun pods.
  • Decreased CBU-40 point cost to 5 (was 10).
  • Improved error logging for AI captains which fail at instantiation due to an unexpected condition.
  • Decreased 600mm Bomb Shell AoE damage chance against missiles and craft to 5% (was 50%).
  • Craft will now properly engage threats to other craft they are guarding.
  • Adjusted all craft gun range envelopes to keep gunfights more spaced out.
  • Adjusted evasion behaviours in gunfights.
  • Increased C65 Cannon point cost to 45 (was 30).
  • Increased fragment cone angle of 120mm RPF to 10 degrees (was 7.5).
  • Increased fragment cone angle of 250mm RPF to 13.25 degrees (was 10).
  • Updated starter fleets for point changes.

Bug Fixes:

  • Fixed Vauxhall mounts 7-10 not being able to turn inwards to fire over the center of the ship.
  • Fixed blast frag warhead partial damage not being applied correctly against larger targets.
  • Fixed skiff being able to lock targets at long range.
  • Fixed craft retaining their lock target when their order changes.
  • Fixed missile seeker cone renderer on sphere widget casting shadows.
  • Fixed craft missile counts not being updated when fired following an earlier optimization.
  • Fixed bomb shell fragments rolling damage against craft in addition to the AoE explosion.
  • Fixed “no ammo” warning appearing for SALS/TALS launchers even when valid missiles were in a magazine.
  • Fixed icons of eliminated friendly ships not updating to gray until hovered of selected.
  • Fixed AI breaking when given a ship carrying craft which it can’t launch.
  • Fixed “Add Missile Type” button in craft loadout matrix not showing any templates in some cases.
  • Fixed some filtered ammo selection lists having an initial selection even if it was filtered.
  • Fixed exploit allowing deployed ships to be pushed into the map.

Download NEBULOUS: Fleet Command update 0.5.2.5 on PC.

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