No More Room in Hell 2 update 1.0 is now rolling out on PC (Steam). According to the official No More Room in Hell 2 patch notes, the latest update 1.0 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s No More Room in Hell 2 patch 1.0 will fix a few of these issues.
Check out more details below.
No More Room in Hell 2 Patch 1.0 Notes – Aug. 11, 2026
Improvements & Bug Fixes
Audio
- Added 5.1 surround sound support
- Headshots against zombies now have a more distinct sound
- Runner pursuit audio volume was boosted
- New music is present during Evac preparation phase on various maps
- Improved audio for various objectives and for objective progress updates
- Responders now make an appropriate landing sound from height
- Alarms and security nodes destruction sound was updated
- Beaulieu Hospital security nodes have been given spatialized beeps to help locate them
- Added meta sounds for progress getting up during DBNO
- Improved DBNO meta sound distance
- Updated DBNO sounds for multiple player states
- Fixed an issue with lights not playing sounds unless they were turned on
- All voiceover lines should no longer retrigger when reconnecting to a match
- Fixed MC15 suppressed shot audio being faded while shooting rapidly
- Fixed inconsistent audio between M7A1 semi and full auto when suppressed
- Fixed missing impact SFX when throwing certain items at zombies or objects
- Fixed barricading audio looping and overlapping
- Fixed additional cases where zombies would be silent on occasion behind you
- Reduced Player Runner IQ by removing cases of them saying phonetic language
- Removed Objective VO related to closing valves as they have a variety of uses now
- Fixed a memory leak when retreading areas multiple times
- Reworked music sequence flow for community center gym
- Fixed an issue where community center gym would have instances of no music playing mid-objective
- Fixed instances of missing fire sounds
- Fixed a few issues of the player sounding like they were in an interior when outside
- Added some new audio hallucinations.
- Improved audio cues of zombies encounters close to you
- Added rumble.
Art & Animation
- Improved some animations when checking the compass while holding carry-and-place objective items
- Fixed blood decals appearing on weapon attachments incorrectly
- Fixed sprint animation when nothing is held
- Fixed zombies failing to play appropriate death animations when killed by explosive barrels
- Fixed missing equip/unequip animations for some items
- Fixed false VFX/SFX playing from two-handed firearms when the flashlight and equipped and the responder interacts with something
- Fixed VFX/SFX delays when firing a suppressed Gruber Rifle
- Fixed the location of the M1911 muzzle flare.
- Fixed the flashlight floating out of a crouched responder’s hand
- Fixed a case where muzzle flare from firearms can appear delayed after sprinting
- Fixed an animation issue when cooking a pipe bomb
- Fixed various animation pops when transitioning into a heavy attack with some melee weapons, and when aiming down sights.
- Fixed blue highlights visible on responders in the main menu on Low graphics settings
- Fixed corpses having a low level of detail before being interacted with
- Fixed various cases of unintended camera jitter
- Fixed an animation issue when interacting with valves with an item in hand
- Fixed an issue when using a scope attachment and swapping weapons
- Added additional fallbacks so that responders should not appear without meshes, outfits, heads, or bodies in any case
- Improved attachment sight reticles to parallax properly
Combat
- Improved windows for queuing melee attacks to make combos more smooth and prevent unintentional extra inputs
- Made it easier to hit zombies while looking down at the ground when they are slightly below you off a curb or down stairs.
- Weapon throwing can be cancelled properly by melee attacks
- Responders can now shove and kick as intended with the flashlight is out after having a two-handed weapon equipped
- Fixed some cases where bladed weapons would not stick when thrown at zombies
- Fixed IEDs doing no damage to zombies in Survival maps
- Sprinting now interrupts firearm reload
- Fixed grenades and thrown weapons sometimes passing through zombies when thrown
- Improved the release timing for dropping a grenade with RMB
- Improved grenade throw traces to not be blocked by small bits of geometry
Environment
- Fixed a location in Broadway where it was possible to get stuck between a staircase and a van
- Fixed a location in Flooded where players could get stuck
- Fixed a location where a player could get trapped on Lewiston
- Fixed a location where the player can get stuck near the Radio Station in Power Plant
- Removed some unintended safe spots in Pottsville and Flooded
- Fixed a few geometry issues with a residential house
- Fixed cases of overhead flying birds not appearing
- Fixed some cases of overlapping ammo box spawns in Power Plant
- Fixed debug text present on an interactable keypad in Hospital
- Fixed corpses without full outfits spawning in Pottsville
- Fixes for zombies vaulting through barricaded windows in various maps
- Fixed various locations where zombies could get stuck
- Fixed various places where zombies path awkwardly in various maps
- Fixed various instances of overlapping, floating, or clipping loot in maps
- Fixed some instances of level geometry popping in when moving, especially on Low and Medium graphics presets
- Fixed various places where responders could not vault out of windows in Lewiston
- Fixed some locations where zombies do no attack barricades as intended
- Fixed an issue where responders arriving late to an area will fail to see checkpoint gates open in Power Plant
- Fixed various cases of awkward collision when walking or vaulting for responders
- Fixed water appearance: missing water ripples when walking in deep water and missing underwater effects, and responder legs appearing on top of water when looking down
- Fixed zombies being able to attack players through cage walls
- Fixed various cases of floating or clipping objects in the environment
- Fixed fire extinguishers not appearing destroyed to other responders
- Improved some textures
- Fallen trees should replicate properly for all players
- Fixed a gate not appearing open and floating zombies during Lewiston extraction cinematics
- Fixed the Broadway helicopter visuals and CVO playing out of sync for backfilling players
- Fixed zombies failing to navigate through broken glass windows in Hospital
- Fixed some instances of missing VFX in Broadway
Gameplay
- Applied fixes to cases where it was possible for a player to enter a bad state and become unable to perform any actions, especially after using or dropping items, or while escaping a grab
- Fixed a case where players can get stuck in a bad state by interacting with an item at the same time as another player
- Fixed a case where players can get stuck in a bad state when interrupted while unloading a firearm
- Fixed the ability to ping water-covered terrain, which made it difficult to ping locations in Flooded
- Fixed the flashlight causing strange shadows to appear when vaulting
- Slightly increased the ease of the generator minigame
- Improved flow of wiring minigame
- Fixed the flashlight appearing all white when occluding a wiring minigame
- Fixed issue with fail state sound for wiring minigame not working correctly
- Fixed an exploit where dropping a Molotov and shooting it would do full damage to players
- Fixed various cases where kicking or shoving windows would not consistently break them
- Fixed a case where carry-and-place objective items could get hidden when swapping weapons
- Fixed some cases where players could burn for longer than intended from fire from red barrel explosions
- Applied more fixes to ensure that carry-and-place objective items respawn properly if taken away from the objective area
- Applied fixes to an issue where the extraction helicopter could appear to hover higher for some players
- Fixed some cases where items would shift on the ground after thrown or dropped
- Fixed an issue where sometimes players will not see the first barricade board placed on a door by another responder
- Fixed an issue where gas clouds would not dissipate after being sealed in Power Plant
- Responders should no longer be able to interact with bodies in wards not relevant to the objective in Hospital
- Fixed issues when dropping items where they could become obscured or pick up ground textures
- Prevent responders from checking the compass while primed for self-sacrifice
- Fixed cases where players could not add extra barricades to doors and windows under attack
- The flashlight should turn on appropriately when pressing Q with a two-handed weapon equipped
Localization
- Made some translation improvements to Brazilian Portuguese and other languages
- Fixed various typos in English and other languages
Performance
- Added support for DLSS 4.5 on compatible RTX cards
- Refactored impact and gore effects to more efficiently render
Progression, Loadout, & Skills
- Nightmare Extractions should update accurately when returning to the main menu
- Loadout slot changes now take effect if player removes and re-equips multiple items while in the same category
- Switching characters should no longer cause some loadout items to become unable to interact with.
- Fixed the incorrect amount of weight being added to the inventory when picking up ammo with the Scavenger perk
- Skilled Medic skill now should heal other players more
Server and Client
- Added an unstuck feature that teleports players back to their last respawn point to help if players get stuck in the map
- Unstuck Respawn automatically triggers when a player falls through the map
- Manually Unstuck Respawn triggered in the pause menu, requiring 30s of no actions or movement to successfully use
- Added a Reconnect option when players crash during map load
- Squad Leaders should no longer be able to Deploy if a squad member does not have a character
- Squad Members who are playing the Tutorial should be brought into a match appropriately when one is found
- Various client and server crash fixes
UI & UX
- The Holdout banner should now reappear when entering and exiting an Early Extraction bunker
- Reworked the map selection screen.
- Added a gamemode selection screen.
- Clarified interaction prompts when holding carry-and-place objective items in a stage in Broadway
- Rebinding movement to E and other inputs on an AZERTY keyboard now functions as intended again
- Fixed the match end sequence not showing appropriately after the final player uses an Early Extraction hatch
- The Pottsville Scientist body no longer glows after the objective is complete
- Fixed an incorrectly labelled compass objective on Lewiston
- Pottsville house objective markers should be visible from further away and be cleared after the tools and parts are found
- Corrected an inaccurate difficulty modifier on Beginner mode
- Added the ability to mute players not in your squad
- Fixed a UI scale pop on the loading screens for maps
- Removed the “Cancel” button from the Reroll Skill widget, as the action cannot be cancelled or credits refunded after skills are rerolled
- Fixed objective UI appearing and fading out on spawn
- Fixed missing intro card UI when spawning into Flooded
- Improved contrast between the squad invite toaster notification and the MOTD
- Improved the appearance of completed objectives in the compass objective log
- Fixed objective messages to better queue when multiple are displayed in a row
Zombies
- Fixed various locations where zombies can spawn clipping or floating in various maps
- Improved zombie ragdolls on impact and death
- Fixed cases where zombies would slide rapidly and attack
- Fixed zombies without clothes spawning in Pottsville
- Fixed cases of zombies warping from ragdoll to standing instantly
Known Issues
- There can be a short delay between picking up an item and being able to use it within the inventory.
- Rarely, players can enter a state where they cannot perform actions by being in ADS and running out of ammo entirely. Being grabbed by a zombie resets the state.
- Runner footsteps can continue to play while ragdolling after being killed
- Flashlights and Voice can appear to not be selected at first when opening the Customization menu.
- Exiting the Loadout menu using the Esc key can cause the warning for Unsaved Changes to be missing.
- Rarely, the responder can be missing on the main menu. They’re just on smoke break.
- Late in a match, players in Normal mode may see UI indicating they will respawn, even though all respawn checkpoints have been passed.
- In Solo Mode, Beginner supply drops do not appear to spawn on PS5 or XSX
Download No More Room in Hell 2 update 1.0 on PC.

