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No More Room in Hell 2 Update 1.0 Patch Notes – Aug. 11, 2026

No More Room in Hell 2 update 1.0 is now rolling out on PC (Steam). According to the official No More Room in Hell 2 patch notes, the latest update 1.0 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s No More Room in Hell 2 patch 1.0 will fix a few of these issues.

Check out more details below.

No More Room in Hell 2 Patch 1.0 Notes – Aug. 11, 2026

Improvements & Bug Fixes

Audio

  • Added 5.1 surround sound support
  • Headshots against zombies now have a more distinct sound
  • Runner pursuit audio volume was boosted
  • New music is present during Evac preparation phase on various maps
  • Improved audio for various objectives and for objective progress updates
  • Responders now make an appropriate landing sound from height
  • Alarms and security nodes destruction sound was updated
  • Beaulieu Hospital security nodes have been given spatialized beeps to help locate them
  • Added meta sounds for progress getting up during DBNO
  • Improved DBNO meta sound distance
  • Updated DBNO sounds for multiple player states
  • Fixed an issue with lights not playing sounds unless they were turned on
  • All voiceover lines should no longer retrigger when reconnecting to a match
  • Fixed MC15 suppressed shot audio being faded while shooting rapidly
  • Fixed inconsistent audio between M7A1 semi and full auto when suppressed
  • Fixed missing impact SFX when throwing certain items at zombies or objects
  • Fixed barricading audio looping and overlapping
  • Fixed additional cases where zombies would be silent on occasion behind you
  • Reduced Player Runner IQ by removing cases of them saying phonetic language
  • Removed Objective VO related to closing valves as they have a variety of uses now
  • Fixed a memory leak when retreading areas multiple times
  • Reworked music sequence flow for community center gym
  • Fixed an issue where community center gym would have instances of no music playing mid-objective
  • Fixed instances of missing fire sounds
  • Fixed a few issues of the player sounding like they were in an interior when outside
  • Added some new audio hallucinations.
  • Improved audio cues of zombies encounters close to you
  • Added rumble.

Art & Animation

  • Improved some animations when checking the compass while holding carry-and-place objective items
  • Fixed blood decals appearing on weapon attachments incorrectly
  • Fixed sprint animation when nothing is held
  • Fixed zombies failing to play appropriate death animations when killed by explosive barrels
  • Fixed missing equip/unequip animations for some items
  • Fixed false VFX/SFX playing from two-handed firearms when the flashlight and equipped and the responder interacts with something
  • Fixed VFX/SFX delays when firing a suppressed Gruber Rifle
  • Fixed the location of the M1911 muzzle flare.
  • Fixed the flashlight floating out of a crouched responder’s hand
  • Fixed a case where muzzle flare from firearms can appear delayed after sprinting
  • Fixed an animation issue when cooking a pipe bomb
  • Fixed various animation pops when transitioning into a heavy attack with some melee weapons, and when aiming down sights.
  • Fixed blue highlights visible on responders in the main menu on Low graphics settings
  • Fixed corpses having a low level of detail before being interacted with
  • Fixed various cases of unintended camera jitter
  • Fixed an animation issue when interacting with valves with an item in hand
  • Fixed an issue when using a scope attachment and swapping weapons
  • Added additional fallbacks so that responders should not appear without meshes, outfits, heads, or bodies in any case
  • Improved attachment sight reticles to parallax properly

Combat

  • Improved windows for queuing melee attacks to make combos more smooth and prevent unintentional extra inputs
  • Made it easier to hit zombies while looking down at the ground when they are slightly below you off a curb or down stairs.
  • Weapon throwing can be cancelled properly by melee attacks
  • Responders can now shove and kick as intended with the flashlight is out after having a two-handed weapon equipped
  • Fixed some cases where bladed weapons would not stick when thrown at zombies
  • Fixed IEDs doing no damage to zombies in Survival maps
  • Sprinting now interrupts firearm reload
  • Fixed grenades and thrown weapons sometimes passing through zombies when thrown
  • Improved the release timing for dropping a grenade with RMB
  • Improved grenade throw traces to not be blocked by small bits of geometry

Environment

  • Fixed a location in Broadway where it was possible to get stuck between a staircase and a van
  • Fixed a location in Flooded where players could get stuck
  • Fixed a location where a player could get trapped on Lewiston
  • Fixed a location where the player can get stuck near the Radio Station in Power Plant
  • Removed some unintended safe spots in Pottsville and Flooded
  • Fixed a few geometry issues with a residential house
  • Fixed cases of overhead flying birds not appearing
  • Fixed some cases of overlapping ammo box spawns in Power Plant
  • Fixed debug text present on an interactable keypad in Hospital
  • Fixed corpses without full outfits spawning in Pottsville
  • Fixes for zombies vaulting through barricaded windows in various maps
  • Fixed various locations where zombies could get stuck
  • Fixed various places where zombies path awkwardly in various maps
  • Fixed various instances of overlapping, floating, or clipping loot in maps
  • Fixed some instances of level geometry popping in when moving, especially on Low and Medium graphics presets
  • Fixed various places where responders could not vault out of windows in Lewiston
  • Fixed some locations where zombies do no attack barricades as intended
  • Fixed an issue where responders arriving late to an area will fail to see checkpoint gates open in Power Plant
  • Fixed various cases of awkward collision when walking or vaulting for responders
  • Fixed water appearance: missing water ripples when walking in deep water and missing underwater effects, and responder legs appearing on top of water when looking down
  • Fixed zombies being able to attack players through cage walls
  • Fixed various cases of floating or clipping objects in the environment
  • Fixed fire extinguishers not appearing destroyed to other responders
  • Improved some textures
  • Fallen trees should replicate properly for all players
  • Fixed a gate not appearing open and floating zombies during Lewiston extraction cinematics
  • Fixed the Broadway helicopter visuals and CVO playing out of sync for backfilling players
  • Fixed zombies failing to navigate through broken glass windows in Hospital
  • Fixed some instances of missing VFX in Broadway

Gameplay

  • Applied fixes to cases where it was possible for a player to enter a bad state and become unable to perform any actions, especially after using or dropping items, or while escaping a grab
  • Fixed a case where players can get stuck in a bad state by interacting with an item at the same time as another player
  • Fixed a case where players can get stuck in a bad state when interrupted while unloading a firearm
  • Fixed the ability to ping water-covered terrain, which made it difficult to ping locations in Flooded
  • Fixed the flashlight causing strange shadows to appear when vaulting
  • Slightly increased the ease of the generator minigame
  • Improved flow of wiring minigame
  • Fixed the flashlight appearing all white when occluding a wiring minigame
  • Fixed issue with fail state sound for wiring minigame not working correctly
  • Fixed an exploit where dropping a Molotov and shooting it would do full damage to players
  • Fixed various cases where kicking or shoving windows would not consistently break them
  • Fixed a case where carry-and-place objective items could get hidden when swapping weapons
  • Fixed some cases where players could burn for longer than intended from fire from red barrel explosions
  • Applied more fixes to ensure that carry-and-place objective items respawn properly if taken away from the objective area
  • Applied fixes to an issue where the extraction helicopter could appear to hover higher for some players
  • Fixed some cases where items would shift on the ground after thrown or dropped
  • Fixed an issue where sometimes players will not see the first barricade board placed on a door by another responder
  • Fixed an issue where gas clouds would not dissipate after being sealed in Power Plant
  • Responders should no longer be able to interact with bodies in wards not relevant to the objective in Hospital
  • Fixed issues when dropping items where they could become obscured or pick up ground textures
  • Prevent responders from checking the compass while primed for self-sacrifice
  • Fixed cases where players could not add extra barricades to doors and windows under attack
  • The flashlight should turn on appropriately when pressing Q with a two-handed weapon equipped

Localization

  • Made some translation improvements to Brazilian Portuguese and other languages
  • Fixed various typos in English and other languages

Performance

  • Added support for DLSS 4.5 on compatible RTX cards
  • Refactored impact and gore effects to more efficiently render

Progression, Loadout, & Skills

  • Nightmare Extractions should update accurately when returning to the main menu
  • Loadout slot changes now take effect if player removes and re-equips multiple items while in the same category
  • Switching characters should no longer cause some loadout items to become unable to interact with.
  • Fixed the incorrect amount of weight being added to the inventory when picking up ammo with the Scavenger perk
  • Skilled Medic skill now should heal other players more

Server and Client

  • Added an unstuck feature that teleports players back to their last respawn point to help if players get stuck in the map
  • Unstuck Respawn automatically triggers when a player falls through the map
  • Manually Unstuck Respawn triggered in the pause menu, requiring 30s of no actions or movement to successfully use
  • Added a Reconnect option when players crash during map load
  • Squad Leaders should no longer be able to Deploy if a squad member does not have a character
  • Squad Members who are playing the Tutorial should be brought into a match appropriately when one is found
  • Various client and server crash fixes

UI & UX

  • The Holdout banner should now reappear when entering and exiting an Early Extraction bunker
  • Reworked the map selection screen.
  • Added a gamemode selection screen.
  • Clarified interaction prompts when holding carry-and-place objective items in a stage in Broadway
  • Rebinding movement to E and other inputs on an AZERTY keyboard now functions as intended again
  • Fixed the match end sequence not showing appropriately after the final player uses an Early Extraction hatch
  • The Pottsville Scientist body no longer glows after the objective is complete
  • Fixed an incorrectly labelled compass objective on Lewiston
  • Pottsville house objective markers should be visible from further away and be cleared after the tools and parts are found
  • Corrected an inaccurate difficulty modifier on Beginner mode
  • Added the ability to mute players not in your squad
  • Fixed a UI scale pop on the loading screens for maps
  • Removed the “Cancel” button from the Reroll Skill widget, as the action cannot be cancelled or credits refunded after skills are rerolled
  • Fixed objective UI appearing and fading out on spawn
  • Fixed missing intro card UI when spawning into Flooded
  • Improved contrast between the squad invite toaster notification and the MOTD
  • Improved the appearance of completed objectives in the compass objective log
  • Fixed objective messages to better queue when multiple are displayed in a row

Zombies

  • Fixed various locations where zombies can spawn clipping or floating in various maps
  • Improved zombie ragdolls on impact and death
  • Fixed cases where zombies would slide rapidly and attack
  • Fixed zombies without clothes spawning in Pottsville
  • Fixed cases of zombies warping from ragdoll to standing instantly

Known Issues

  • There can be a short delay between picking up an item and being able to use it within the inventory.
  • Rarely, players can enter a state where they cannot perform actions by being in ADS and running out of ammo entirely. Being grabbed by a zombie resets the state.
  • Runner footsteps can continue to play while ragdolling after being killed
  • Flashlights and Voice can appear to not be selected at first when opening the Customization menu.
  • Exiting the Loadout menu using the Esc key can cause the warning for Unsaved Changes to be missing.
  • Rarely, the responder can be missing on the main menu. They’re just on smoke break.
  • Late in a match, players in Normal mode may see UI indicating they will respawn, even though all respawn checkpoints have been passed.
  • In Solo Mode, Beginner supply drops do not appear to spawn on PS5 or XSX

Download No More Room in Hell 2 update 1.0 on PC.

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