People Playground Update 1.25 Patch Notes – June 30, 2022
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People Playground update 1.25 is now rolling out on PC (Steam). According to the official People Playground patch notes, the latest update 1.25 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s People Playground patch 1.25 will fix a few of these issues.
Check out more details below.
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Contents
People Playground 1.25 Patch Notes – June 30, 2022
Added
Split up settings into more categories:
General
Gore
Visual effects
User Interface
Video
Audio
Goreless mode: no blood, no gore
Dismemberment could now expose stringy tissue that will loosely hold the limbs together
Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles
Cobblestone wall
Stone brick wall
Liquid Duplicator
Cardiopulmonary Bypass Machine
Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled)
Changed
Beam rifle beam will now crush limbs if they can’t be sliced off
Brain matter particles are now red
Detaching the head from the torso will instantly kill the organism
Flamethrower will heat things up less quickly
Worm staff wounds now are counted as stab wounds in the entity inspector
Decreased bleeding rate when most skin is gone
Doubled activation propagation limit
Firearm casings that are ejected now scale with the weapon
Blaster weapon muzzle flashes
Changed Sentry Turret gun sound
Sentry Turret now targets torso over anything else
Human blood regeneration is slower
Achievement icons updated to current sprites
Made the plate stronger
Fixed
Auto healing again
Immortality serum
Acid is more effective and consistent
Burn wounds regenerating despite “auto heal injuries” being off
Heart rate monitor inaccuracy
Saving broken pistons being all messed up
Disassembler still discharging despite being broken
Firearms not always passing in the Cartridge
Slider slider width not adjusting to the actual scale
Impact intensity averaging calculation now removes outliers
Sentry turret no longer targets dead limbs if the human is still alive
Beam rifle beam is no longer effectively infinitely thin