Primal Carnage Extinction update 2.9.30 is now rolling out on PC (Steam). According to the official Primal Carnage Extinction patch notes, the latest update 2.9.30 added quality-of-life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Primal Carnage Extinction patch 2.9.30 will fix a few of these issues.
Check out more details below.
Primal Carnage Extinction Patch 2.9.30 Notes – August 16, 2023
The BOWVERHAUL
- made the bow a primary weapon
- now possible to fire bow continuously with ease
- swap between two control schemes (Classic and Combined)
- tap alt fire in Combined mode to cancel your shot
- added bow auto-fire options to gameplay settings with 3 options
(auto-fire arrow when half charged / fully charged / default) - adjusted bow firing interval times
- tracker arrows fire at the same speed as regular arrows now
- explosive arrows now take much longer to fire than regular arrows
- most other bow actions are now faster
- increased regular arrow max damage from 140 to 165
- shortened explosive arrow burn damage duration from 2.5 secs to 2 seconds
- increased max burn damage over time for explosive arrows from 40 to 48
- increased the amount of arrows received when resupplying the bow
- running out of one arrow type now always makes you auto-swap to the other
- fixed the bow having a muzzle flash light when fired
HUMAN CHANGES
- fixed dual wielded weapons not applying recoil when you’re firing with just the right hand
- fixed Spaz not allowing you to do heavy melee attacks with the actual heavy melee button
- slowed down the Assault Cannon heavy melee attack
- updated Double Barrel Shotgun melee animation
- reduced burst rifle reload by 0.15 seconds.
- tweaked burst rifle spread to not bloom quite as much
- buffed burst rifle damage falloff to be closer to the Assault Rifle
- reduced burst rifle primary fire damage from 45 to 40
- tweaked burst rifle recoil and spread in scoped mode so you can actually hit stuff
- reduced bleed duration for burst rifle from 4 seconds to 2.6 secs
- reduced bleed damage per tick for burst rifle from 18 to 16 (total damage down from 72 to 64)
- burst rifle can melee after having fired 3/4 bullets of the burst (saves 0.16 seconds)
- started addressing the “double shot” issue when hold-firing weapons continuously
- various skin fixes
- began updating human shader (WIP)
- fixed incorrect default throwables for humans on first launch
DINO CHANGES
- added new T-Rex tail swipe animations
- reduced Tyrant stamina drain while bracing, now costs less than half its previous value
- Roar refresh should now remove the poison status (if you’re not marked for death)
- Tyrants and large bruisers do not receive screen shake when hit by melee attacks now
- Fixed fully tranq’d dinos having no camera effect when hit by poison dart rifle
- Fixed bleed icon for heavy melee not shown for small dinos
- faster acceleration to max speed for Pachy
- increased Pachy default jump height to reliably be able to jump on top of cargo containers
- longer threshold for Pachy auto-ending a charge due to time spent in the air
- made the Pachy slide ability do more damage and slightly more knockback
- minor increase to Pachy slide and jump stamina cost
- increased stamina regen speed for Cerato
- reduced sprint stamina consumption rate for Cerato
- increased Oviraptor health from 280 to 300
- reduced sprint stamina consumption for Oviraptor
- slightly faster primary attack speed for Oviraptor
- minor increase to Oviraptor primary attack damage
- minor increase to Ovi pounce maul damage to be exactly double that of Nova
- fixed Cerato/Pachy technically not having a default skin on first launch
- consistency fixes between head and body for glowy Rex skins
- re-implemented classic simple colour slider options for dinosaurs
- has same limitations as before, cannot save non-crafted skin colours permanently
- can be used in combination with the multi-layered paint system
AUDIO
- tweaked soundclass prioritization
- removed AlwaysPlay from regular footsteps
- enabled AlwaysPlay on large dino steps and weapon sounds
- reduced the chance of throwable items playing impact sounds over and over
- increased max sound concurrency on roars
VISUAL CHANGES
Camera animations:
- new screen shake when using the flamethrower and chainsaw
- jumping up now has more shake as human
- jumping now pulls the camera up and back as dinosaurs
- shaking when diving at high speed as flyers
- screen shake when using quick knife
- screen shake when using heavy melee
- new shake when hit by heavy melee as dinosaur
- intense screen shake when receiving knockback as human
- new machete camera motions for quick slash, heavy slash and winding up
- new shake when being hit by trample damage and Acro stomp
- camera bobbing when fully tranquillized or poisoned
Screen FX:
- hot glow when firing the flamethrower
- speed blur when using speedgreed or diving as a flyer
- pulsing effect when you start being healed
- extra effect when receiving burst rifle bleed damage
- extra effect when stungunned as non-Tyrant
- short screen flash when getting a kill
- subtle flash when spawning
Impact FX:
- dealing “critical” damage as a dinosaur (removing 50% health) shows a special impact effect
- red “claw dust” appears when a Bruiser / Tyrant lands a secondary attack
Download Primal Carnage Extinction update 2.9.30 on PC.
