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Primal Carnage Extinction Patch 2.9.30 Notes (V2.9.30 ) – August 16, 2023

Primal Carnage Extinction update 2.9.30 is now rolling out on PC (Steam). According to the official Primal Carnage Extinction patch notes, the latest update 2.9.30 added quality-of-life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Primal Carnage Extinction patch 2.9.30 will fix a few of these issues.

Check out more details below.

Primal Carnage Extinction Patch 2.9.30 Notes – August 16, 2023

The BOWVERHAUL
  • made the bow a primary weapon
  • now possible to fire bow continuously with ease
  • swap between two control schemes (Classic and Combined)
  • tap alt fire in Combined mode to cancel your shot
  • added bow auto-fire options to gameplay settings with 3 options
    (auto-fire arrow when half charged / fully charged / default)
  • adjusted bow firing interval times
  • tracker arrows fire at the same speed as regular arrows now
  • explosive arrows now take much longer to fire than regular arrows
  • most other bow actions are now faster
  • increased regular arrow max damage from 140 to 165
  • shortened explosive arrow burn damage duration from 2.5 secs to 2 seconds
  • increased max burn damage over time for explosive arrows from 40 to 48
  • increased the amount of arrows received when resupplying the bow
  • running out of one arrow type now always makes you auto-swap to the other
  • fixed the bow having a muzzle flash light when fired
HUMAN CHANGES
  • fixed dual wielded weapons not applying recoil when you’re firing with just the right hand
  • fixed Spaz not allowing you to do heavy melee attacks with the actual heavy melee button
  • slowed down the Assault Cannon heavy melee attack
  • updated Double Barrel Shotgun melee animation
  • reduced burst rifle reload by 0.15 seconds.
  • tweaked burst rifle spread to not bloom quite as much
  • buffed burst rifle damage falloff to be closer to the Assault Rifle
  • reduced burst rifle primary fire damage from 45 to 40
  • tweaked burst rifle recoil and spread in scoped mode so you can actually hit stuff
  • reduced bleed duration for burst rifle from 4 seconds to 2.6 secs
  • reduced bleed damage per tick for burst rifle from 18 to 16 (total damage down from 72 to 64)
  • burst rifle can melee after having fired 3/4 bullets of the burst (saves 0.16 seconds)
  • started addressing the “double shot” issue when hold-firing weapons continuously
  • various skin fixes
  • began updating human shader (WIP)
  • fixed incorrect default throwables for humans on first launch
DINO CHANGES
  • added new T-Rex tail swipe animations
  • reduced Tyrant stamina drain while bracing, now costs less than half its previous value
  • Roar refresh should now remove the poison status (if you’re not marked for death)
  • Tyrants and large bruisers do not receive screen shake when hit by melee attacks now
  • Fixed fully tranq’d dinos having no camera effect when hit by poison dart rifle
  • Fixed bleed icon for heavy melee not shown for small dinos
  • faster acceleration to max speed for Pachy
  • increased Pachy default jump height to reliably be able to jump on top of cargo containers
  • longer threshold for Pachy auto-ending a charge due to time spent in the air
  • made the Pachy slide ability do more damage and slightly more knockback
  • minor increase to Pachy slide and jump stamina cost
  • increased stamina regen speed for Cerato
  • reduced sprint stamina consumption rate for Cerato
  • increased Oviraptor health from 280 to 300
  • reduced sprint stamina consumption for Oviraptor
  • slightly faster primary attack speed for Oviraptor
  • minor increase to Oviraptor primary attack damage
  • minor increase to Ovi pounce maul damage to be exactly double that of Nova
  • fixed Cerato/Pachy technically not having a default skin on first launch
  • consistency fixes between head and body for glowy Rex skins
  • re-implemented classic simple colour slider options for dinosaurs
  • has same limitations as before, cannot save non-crafted skin colours permanently
  • can be used in combination with the multi-layered paint system
AUDIO
  • tweaked soundclass prioritization
  • removed AlwaysPlay from regular footsteps
  • enabled AlwaysPlay on large dino steps and weapon sounds
  • reduced the chance of throwable items playing impact sounds over and over
  • increased max sound concurrency on roars
VISUAL CHANGES

Camera animations:

  • new screen shake when using the flamethrower and chainsaw
  • jumping up now has more shake as human
  • jumping now pulls the camera up and back as dinosaurs
  • shaking when diving at high speed as flyers
  • screen shake when using quick knife
  • screen shake when using heavy melee
  • new shake when hit by heavy melee as dinosaur
  • intense screen shake when receiving knockback as human
  • new machete camera motions for quick slash, heavy slash and winding up
  • new shake when being hit by trample damage and Acro stomp
  • camera bobbing when fully tranquillized or poisoned

Screen FX:

  • hot glow when firing the flamethrower
  • speed blur when using speedgreed or diving as a flyer
  • pulsing effect when you start being healed
  • extra effect when receiving burst rifle bleed damage
  • extra effect when stungunned as non-Tyrant
  • short screen flash when getting a kill
  • subtle flash when spawning

Impact FX:

  • dealing “critical” damage as a dinosaur (removing 50% health) shows a special impact effect
  • red “claw dust” appears when a Bruiser / Tyrant lands a secondary attack

Download Primal Carnage Extinction update 2.9.30 on PC.

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