Project Silverfish update 0.1.8.3 is now available to download on PC. According to the official Project Silverfish patch notes, the latest update 0.1.8.3 addresses some bugs and crashes.
Previously, a major update 0.1.8.3 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Project Silverfish version 0.1.8.3 will fix a few of these issues.
Check out more details below.
Project Silverfish Patch 0.1.8.3 Notes – July 22, 2025
New Features:
-You can now offer cash in the barter screen.
-More NPC types have available trades.
-New over-world map.
-New trader NPC.
-A couple new weapon variations.
Changes:
-Insurrectionists will be less dominant on Crossroads.
-Reinforcement spawns that lead to faction bases only spawn squads of that faction.
-Improved loot and interior scenery in the Slums.
-Added Artifact Spawns to the Docks.
-Added Artifact Spawns to the Slums.
-Adjusted NPCs’ Line of Sight range so that they are less helpless in the dark.
-Made fall damage more forgiving.
-Non magnifying sights will no longer be affected by scope sensitivity scale.
-Strafe camera roll will now scale with view-bobbing for the time being.
-Removed certain items from red chest loot pool. Some moved to blue pool.
-Made random reputation option in custom start feel more random.
-Re-balanced NPC trade pools.
-Made arc grenades worth more.
-Reduced Eather Affinity perk cost from 5 to 4.
-Buffed Lucky Looter perk.
-Reduced amount of extra damage taken with Thin Skin.
-Completely re-balanced NFTA Ranger weapon pool. They will no longer spawn with red chest tier loot.
-Destroying the core in the refinery will compromise your disguise.
-NPCs will no longer throw grenades at melee enemies or NPCs that are sprinting.
-Reworked DoT code for fire and toxic water, making them do more consistent damage.
-Starburst anomaly blasts no longer ignore cover.
-The crafting recipe for the Vortex rifle now uses a more common variant of the .338 CSR rifle.
-Increased fall-off distance of NPC vocal attenuation.
-Improved Molotov fire effect.
-Slightly increased .45 RPC ammo drop rates.
-Reduced damage resistances of Wraith.
-Many other minor changes.
Bug Fixes:
-Made it less likely for large groups of NPCs to get stuck in the Depot office stairwell.
-Addressed issue where physics prop collisions could cause the player to fall to their death.
-NPCs will now lower their weapons when pressed up against obstacles and can no longer fire through thin walls.
-Fixed bug that showed a glimpse of the handyman screen effect on level load.
-Fixed inconsistent IFF target reading with binoculars.
-Fixed item duplication bug.
-NPC Weapons now have recoil.
-NPCs will no longer try to pick up items dropped by the player.
-Fixed reticle size for reflex sight.
-Fixed yet more typos.
-Fixed issue with scope sensitivity setting.
-Addressed issue where turrets would not take rocket damage.
-Fixed bug where throwing grenades, mines or IEDs would not update your carry weight.
-NPCs will no longer offer broken money stacks as trades.
-Fixed glitch where NPCs could not fire through the chain-link mesh of the cable car.
-Electrode anomalies can no longer damage you through walls.
-Player intoxication will now reset on death.
-Fixed a couple of incorrect hit-boxes.
-Fixed a few areas in early game where players can trap themselves.
-Fixed funky light effects inside the observatory.
-Arc Warden will no longer attack dead bodies.
-Increased Cultist idle dialogue volume.
-NPCs can now properly aim at target body parts, allowing them to more accurately shoot crawling and non-humanoid enemies.
-Addressed issue where you could still accept contracts from dead quest givers.
-Fixed issue where you could still trade with dead traders.
-Addressed many issues with NPC friendly fire.
Download Project Silverfish update 0.1.8.3 on PC.
