A new Project Sparrow update 0.20 released on PC. According to the official Project Sparrow patch notes, the latest update 0.20 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Project Sparrow patch 0.20 will fix a few of these issues.
Check out more details below.
Project Sparrow 0.20 Patch Notes – May 9, 2022
Added:
- Now migrated over to Unreal Engine 5, you won’t see much changes on the front end but sets the game up for easier long term changes
- Game sound will now play in the background (whilst alt-tabbed), so you can hear when a matchmaking queue has popped
- New server added Asia (Singapore). Middle East (Bahrain) will come in soon, still awaiting approval for this one
- All maps have undergone slight temporary lighting changes due to the UE5 migration
- Menu/UI updates due to UE5 migration
- First round begin timer increased from 10 > 15
- Now unable to invite users to a party whilst you are in a matchmaking queue
- Extra checks added to see if you are on the right version when starting the game, if you still experience this issue, please let me know
Temporary Changes:
- Deathmatch MM games will now end and not auto-rotate to the next map. This is a temporary fix due to a UE5 migration bug
UI:
- Modal updated
- Chat display updated
- Buy Phase/Shop UI has been reworked
- Renamed ‘Buy Phase’ to ‘Loadout Phase’
- Loadout dispaly updated
Bug Fixes:
- Fixed a bug where players would get ‘Transaciton failed’ when trying to buy anything from the store
- Fixed a bug where players wouldn’t receive challenge rewards. For previous rewards, you’ll get them after completing a matchmaking game
- Fixed a bug where the estimated wait time wasn’t showing
- Fixed an bug where you could use dash indefinitely whilst sliding
- Fixed Deathmatch scoreboard not showing players
- Fixed Deathmatch damage numbers/killfeed showing you killed allies
- Possibly fixed a bug where the accept/reject message wouldn’t show up when matchmaking
- Possibly fixed a bug where the ‘retrying’ message would show when matchmaking, succeed but actually not remove the message
- Possibly fixed a bug where you were unable to use Dash
